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52
lua/weapons/arccw_base/cl_blur.lua
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52
lua/weapons/arccw_base/cl_blur.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local dofmat = Material("pp/dof")
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function SWEP:BlurWeapon()
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if !ArcCW.ConVars["blur"]:GetBool() then return end
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local delta = self:GetSightDelta()
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if delta >= 1 then return end
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local vm = self:GetOwner():GetViewModel()
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render.UpdateScreenEffectTexture()
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render.ClearStencil()
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render.SetStencilEnable(true)
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render.SetStencilCompareFunction(STENCIL_ALWAYS)
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render.SetStencilPassOperation(STENCIL_REPLACE)
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render.SetStencilFailOperation(STENCIL_KEEP)
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render.SetStencilZFailOperation(STENCIL_REPLACE)
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render.SetStencilWriteMask(0xFF)
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render.SetStencilTestMask(0xFF)
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render.SetBlend(1)
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render.SetStencilReferenceValue(55)
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ArcCW.Overdraw = true
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vm:DrawModel()
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ArcCW.Overdraw = false
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render.SetBlend(0)
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render.SetStencilPassOperation(STENCIL_REPLACE)
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render.SetStencilCompareFunction(STENCIL_EQUAL)
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-- render.SetColorMaterial()
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dofmat:SetFloat("bluramount", 0.1 * (1 - delta))
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render.SetMaterial(dofmat)
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render.DrawScreenQuad()
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render.SetStencilEnable(false)
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end
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function SWEP:BlurNotWeapon()
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if !ArcCW.ConVars["blur"]:GetBool() then return end
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render.UpdateRefractTexture()
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DrawToyTown(3, ScrH())
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end
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function SWEP:DoToyTown()
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if !ArcCW.ConVars["blur_toytown"]:GetBool() then return end
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render.UpdateRefractTexture()
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DrawToyTown(3, ScrH() * 0.4 * (1 - self:GetSightDelta()))
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end
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