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83
lua/weapons/arccw_base_melee/shared.lua
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83
lua/weapons/arccw_base_melee/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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SWEP.Base = "arccw_base"
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SWEP.Primary.Ammo = "" -- Prevent base "pistol" ammo type from showing up on the HUD of melee weapons
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SWEP.MeleeDamage = 25
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SWEP.MeleeDamageBackstab = nil -- If not exists, use multiplier on standard damage
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SWEP.MeleeRange = 16
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SWEP.MeleeDamageType = DMG_CLUB
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SWEP.MeleeTime = 0.5
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SWEP.MeleeGesture = nil
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SWEP.MeleeAttackTime = 0.2
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SWEP.Melee2 = false
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SWEP.Melee2Damage = 25
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SWEP.Melee2DamageBackstab = nil -- If not exists, use multiplier on standard damage
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SWEP.Melee2Range = 16
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SWEP.Melee2Time = 0.5
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SWEP.Melee2Gesture = nil
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SWEP.Melee2AttackTime = 0.2
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SWEP.Backstab = false
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SWEP.BackstabMultiplier = 2
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SWEP.NotForNPCs = true
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SWEP.Firemodes = {
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{
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Mode = 1,
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PrintName = "MELEE"
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},
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}
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SWEP.HoldtypeHolstered = "normal"
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SWEP.HoldtypeActive = "melee"
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SWEP.Primary.ClipSize = -1
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SWEP.Animations = {
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-- ["draw"] = {
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-- Source = "draw",
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-- Time = 0.5,
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-- },
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-- ["ready"] = {
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-- Source = "draw",
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-- Time = 0.5,
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-- },
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-- ["bash"] = {
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-- Source = {"stab", "midslash1", "midslash2", "stab_miss"},
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-- Time = 0.5,
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-- },
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-- ["bash_backstab"] = {
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-- Source = {"stab_backstab"},
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-- Time = 0.5,
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-- },
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}
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SWEP.IronSightStruct = false
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SWEP.BashPreparePos = Vector(0, 0, 0)
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SWEP.BashPrepareAng = Angle(0, 0, 0)
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SWEP.BashPos = Vector(0, 0, 0)
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SWEP.BashAng = Angle(0, 0, 0)
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SWEP.HolsterPos = Vector(0, -1, 0)
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SWEP.HolsterAng = Angle(-10, 0, 0)
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SWEP.ShootWhileSprint = true
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SWEP.SpeedMult = 1
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SWEP.Secondary.Automatic = true
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