This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base = "weapon_vj_base"
SWEP.PrintName = "Annabelle"
SWEP.Author = "DrVrej"
SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose = "This weapon is made for Players and NPCs"
SWEP.Instructions = "Controls are like a regular weapon."
-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.WorldModel = "models/weapons/w_annabelle.mdl"
SWEP.HoldType = "shotgun"
SWEP.MadeForNPCsOnly = true -- Is this weapon meant to be for NPCs only?
-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.NPC_NextPrimaryFire = 0.9 -- Next time it can use primary fire
SWEP.NPC_CustomSpread = 0.2 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy
SWEP.NPC_BulletSpawnAttachment = "0" -- The attachment that the bullet spawns on, leave empty for base to decide!
-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage = 60 -- Damage
//SWEP.Primary.Force = 2 -- Force applied on the object the bullet hits
SWEP.Primary.ClipSize = 2 -- Max amount of bullets per clip
SWEP.Primary.Ammo = "Buckshot" -- Ammo type
SWEP.Primary.Sound = {"Weapon_Shotgun.NPC_Single"}
SWEP.Primary.DistantSound = {"vj_hlr/hl2_weapon/annabelle/shotgun_fire6_distant.wav"}
SWEP.Primary.DistantSoundVolume = 0.7 -- Distant sound volume
SWEP.PrimaryEffects_MuzzleAttachment = "0"
SWEP.PrimaryEffects_ShellAttachment = "1"
SWEP.PrimaryEffects_ShellType = "VJ_Weapon_ShotgunShell1"