This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base = "weapon_vj_base"
SWEP.PrintName = "OICW"
SWEP.Author = "DrVrej"
SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose = "This weapon is made for Players and NPCs"
SWEP.Instructions = "Controls are like a regular weapon."
-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.ViewModel = "models/weapons/c_smg1.mdl"
SWEP.WorldModel = "models/vj_hlr/hl2b/weapons/w_oicw.mdl"
SWEP.HoldType = "ar2"
SWEP.MadeForNPCsOnly = true
-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.NPC_HasSecondaryFire = true -- Can the weapon have a secondary fire?
SWEP.NPC_SecondaryFireSound = {"vj_hlr/hl2_weapon/oicw/npc_ar2_altfire.wav"} -- The sound it plays when the secondary fire is used
SWEP.NPC_ReloadSound = {"vj_hlr/hl2_weapon/oicw/ar2_reload.wav"}
-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage = 8 -- Damage
SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip
SWEP.Primary.Sound = {
"vj_hlr/hl2_weapon/oicw/ar2_fire1.wav",
"vj_hlr/hl2_weapon/oicw/ar2_fire2.wav",
"vj_hlr/hl2_weapon/oicw/ar2_fire3.wav",
}
SWEP.Primary.DistantSound = {
"vj_hlr/hl2_weapon/oicw/ar2_echo.wav",
"vj_hlr/hl2_weapon/oicw/ar2_echo2.wav",
"vj_hlr/hl2_weapon/oicw/ar2_echo3.wav",
}