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23
addons/gm_express/lua/includes/modules/playerload.lua
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23
addons/gm_express/lua/includes/modules/playerload.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local loadQueue = {}
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hook.Add( "PlayerInitialSpawn", "GM_FullLoadQueue", function( ply )
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loadQueue[ply] = true
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end )
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hook.Add( "SetupMove", "GM_FullLoadInit", function( ply, _, cmd )
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if not loadQueue[ply] then return end
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if cmd:IsForced() then return end
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loadQueue[ply] = nil
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hook.Run( "PlayerFullLoad", ply )
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end )
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415
addons/gm_express/lua/includes/modules/pon.lua
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415
addons/gm_express/lua/includes/modules/pon.lua
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@@ -0,0 +1,415 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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--[[
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DEVELOPMENTAL VERSION;
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VERSION 1.2.2
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Copyright thelastpenguin™
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You may use this for any purpose as long as:
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- You don't remove this copyright notice.
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- You don't claim this to be your own.
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- You properly credit the author, thelastpenguin™, if you publish your work based on (and/or using) this.
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If you modify the code for any purpose, the above still applies to the modified code.
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The author is not held responsible for any damages incured from the use of pon, you use it at your own risk.
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DATA TYPES SUPPORTED:
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- tables - k,v - pointers
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- strings - k,v - pointers
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- numbers - k,v
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- booleans- k,v
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- Vectors - k,v
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- Angles - k,v
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- Entities- k,v
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- Players - k,v
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- PhysObj - k,v
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CHANGE LOG
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V 1.1.0
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- Added Vehicle, NPC, NextBot, Player, Weapon
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V 1.2.0
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- Added custom handling for k,v tables without any array component.
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V 1.2.1
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- fixed deserialization bug.
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THANKS TO...
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- VERCAS for the inspiration.
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]]
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local pon = {};
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_G.pon = pon;
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local type, count = type, table.Count ;
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local tonumber = tonumber ;
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local format = string.format;
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do
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local type, count = type, table.Count ;
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local tonumber = tonumber ;
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local format = string.format;
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local encode = {};
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local tryCache ;
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local cacheSize = 0;
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encode['table'] = function( self, tbl, output, cache )
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if( cache[ tbl ] )then
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output[ #output + 1 ] = format('(%x)', cache[tbl] );
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return ;
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else
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cacheSize = cacheSize + 1;
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cache[ tbl ] = cacheSize;
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end
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local first = next(tbl, nil)
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local predictedNumeric = 1
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local lastKey = nil
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-- starts with a numeric dealio
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if first == 1 then
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output[#output + 1] = '{'
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for k,v in next, tbl do
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if k == predictedNumeric then
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predictedNumeric = predictedNumeric + 1
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local tv = type(v)
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if tv == 'string' then
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local pid = cache[v]
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if pid then
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output[#output + 1] = format('(%x)', pid)
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else
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cacheSize = cacheSize + 1
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cache[v] = cacheSize
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self.string(self, v, output, cache)
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end
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else
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self[tv](self, v, output, cache)
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end
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else
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break
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end
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end
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predictedNumeric = predictedNumeric - 1
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else
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predictedNumeric = nil
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end
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if predictedNumeric == nil then
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output[#output + 1] = '[' -- no array component
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else
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output[#output + 1] = '~' -- array component came first so shit needs to happen
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end
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for k, v in next, tbl, predictedNumeric do
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local tk, tv = type(k), type(v)
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-- WRITE KEY
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if tk == 'string' then
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local pid = cache[ k ];
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if( pid )then
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output[ #output + 1 ] = format('(%x)', pid );
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else
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cacheSize = cacheSize + 1;
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cache[ k ] = cacheSize;
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self.string( self, k, output, cache );
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end
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else
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self[tk](self, k, output, cache)
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end
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-- WRITE VALUE
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if( tv == 'string' )then
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local pid = cache[ v ];
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if( pid )then
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output[ #output + 1 ] = format('(%x)', pid );
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else
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cacheSize = cacheSize + 1;
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cache[ v ] = cacheSize;
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self.string( self, v, output, cache );
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end
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else
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self[ tv ]( self, v, output, cache );
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end
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end
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output[#output + 1] = '}'
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end
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-- ENCODE STRING
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local gsub = string.gsub ;
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encode['string'] = function( self, str, output )
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--if tryCache( str, output ) then return end
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local estr, count = gsub( str, ";", "\\;");
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if( count == 0 )then
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output[ #output + 1 ] = '\''..str..';';
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else
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output[ #output + 1 ] = '"'..estr..'";';
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end
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end
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-- ENCODE NUMBER
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encode['number'] = function( self, num, output )
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if num%1 == 0 then
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if num < 0 then
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output[ #output + 1 ] = format( 'x%x;', -num );
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else
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output[ #output + 1 ] = format('X%x;', num );
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end
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else
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output[ #output + 1 ] = tonumber( num )..';';
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end
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end
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-- ENCODE BOOLEAN
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encode['boolean'] = function( self, val, output )
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output[ #output + 1 ] = val and 't' or 'f'
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end
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-- ENCODE VECTOR
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encode['Vector'] = function( self, val, output )
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output[ #output + 1 ] = ('v'..val.x..','..val.y)..(','..val.z..';');
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end
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-- ENCODE ANGLE
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encode['Angle'] = function( self, val, output )
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output[ #output + 1 ] = ('a'..val.p..','..val.y)..(','..val.r..';');
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end
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encode['Entity'] = function( self, val, output )
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local entIndex = val == NULL and '#' or val:EntIndex();
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output[ #output + 1] = 'E'..entIndex..';';
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end
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encode['Player'] = encode['Entity'];
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encode['Vehicle'] = encode['Entity'];
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encode['Weapon'] = encode['Entity'];
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encode['NPC'] = encode['Entity'];
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encode['NextBot'] = encode['Entity'];
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encode['PhysObj'] = encode['Entity'];
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encode['nil'] = function( _, _, output )
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output[ #output + 1 ] = '?;';
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end
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setmetatable( encode, {
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__index = function( self, key )
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local val = rawget( self, key );
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if val then return val end
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ErrorNoHalt('Type: '..key..' can not be encoded. Encoded as as pass-over value.');
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return rawget( self, 'nil' );
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end
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});
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do
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local empty, concat = table.Empty, table.concat ;
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function pon.encode( tbl )
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local output = {};
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cacheSize = 0;
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encode[ 'table' ]( encode, tbl, output, {} );
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local res = concat( output );
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return res;
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end
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end
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end
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do
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local tonumber = tonumber ;
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local find, sub, gsub, Explode = string.find, string.sub, string.gsub, string.Explode ;
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local Vector, Angle, Entity = Vector, Angle, Entity ;
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local decode = {};
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decode['{'] = function( self, index, str, cache )
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local cur = {};
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cache[ #cache + 1 ] = cur;
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local k, v, tk, tv = 1, nil, nil, nil;
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while( true )do
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tv = sub( str, index, index );
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if( not tv or tv == '~' )then
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index = index + 1;
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break ;
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end
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if( tv == '}' )then
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return index + 1, cur;
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end
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-- READ THE VALUE
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index = index + 1;
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index, v = self[ tv ]( self, index, str, cache );
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cur[ k ] = v;
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k = k + 1;
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end
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while( true )do
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tk = sub( str, index, index );
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if( not tk or tk == '}' )then
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index = index + 1;
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break ;
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end
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-- READ THE KEY
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index = index + 1;
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index, k = self[ tk ]( self, index, str, cache );
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-- READ THE VALUE
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tv = sub( str, index, index );
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index = index + 1;
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index, v = self[ tv ]( self, index, str, cache );
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cur[ k ] = v;
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end
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return index, cur;
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end
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decode['['] = function( self, index, str, cache )
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local cur = {};
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cache[ #cache + 1 ] = cur;
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local k, v, tk, tv = 1, nil, nil, nil;
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while( true )do
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tk = sub( str, index, index );
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if( not tk or tk == '}' )then
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index = index + 1;
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break ;
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end
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-- READ THE KEY
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index = index + 1;
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index, k = self[ tk ]( self, index, str, cache );
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if not k then continue end
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-- READ THE VALUE
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tv = sub( str, index, index );
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index = index + 1;
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if not self[tv] then
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print('did not find type: '..tv)
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end
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index, v = self[ tv ]( self, index, str, cache );
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cur[ k ] = v;
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end
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return index, cur;
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end
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-- STRING
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decode['"'] = function( self, index, str, cache )
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local finish = find( str, '";', index, true );
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local res = gsub( sub( str, index, finish - 1 ), '\\;', ';' );
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index = finish + 2;
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cache[ #cache + 1 ] = res;
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return index, res;
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end
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-- STRING NO ESCAPING NEEDED
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decode['\''] = function( self, index, str, cache )
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local finish = find( str, ';', index, true );
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local res = sub( str, index, finish - 1 )
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index = finish + 1;
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cache[ #cache + 1 ] = res;
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return index, res;
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end
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-- NUMBER
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decode['n'] = function( self, index, str, cache )
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index = index - 1;
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local finish = find( str, ';', index, true );
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local num = tonumber( sub( str, index, finish - 1 ) );
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index = finish + 1;
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return index, num;
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end
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decode['0'] = decode['n'];
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decode['1'] = decode['n'];
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decode['2'] = decode['n'];
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decode['3'] = decode['n'];
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decode['4'] = decode['n'];
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decode['5'] = decode['n'];
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decode['6'] = decode['n'];
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decode['7'] = decode['n'];
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decode['8'] = decode['n'];
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decode['9'] = decode['n'];
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decode['-'] = decode['n'];
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-- positive hex
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decode['X'] = function( self, index, str, cache )
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local finish = find( str, ';', index, true );
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local num = tonumber( sub( str, index, finish - 1), 16 );
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index = finish + 1;
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return index, num;
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end
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-- negative hex
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decode['x'] = function( self, index, str, cache )
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local finish = find( str, ';', index, true );
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local num = -tonumber( sub( str, index, finish - 1), 16 );
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index = finish + 1;
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return index, num;
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end
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-- POINTER
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decode['('] = function( self, index, str, cache )
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local finish = find( str, ')', index, true );
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local num = tonumber( sub( str, index, finish - 1), 16 );
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index = finish + 1;
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return index, cache[ num ];
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end
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-- BOOLEAN. ONE DATA TYPE FOR YES, ANOTHER FOR NO.
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decode[ 't' ] = function( self, index )
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return index, true;
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end
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decode[ 'f' ] = function( self, index )
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return index, false;
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end
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-- VECTOR
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decode[ 'v' ] = function( self, index, str, cache )
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local finish = find( str, ';', index, true );
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local vecStr = sub( str, index, finish - 1 );
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index = finish + 1;
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local segs = Explode( ',', vecStr, false );
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return index, Vector( segs[1], segs[2], segs[3] );
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end
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-- ANGLE
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decode[ 'a' ] = function( self, index, str, cache )
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local finish = find( str, ';', index, true );
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local angStr = sub( str, index, finish - 1 );
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index = finish + 1;
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local segs = Explode( ',', angStr, false );
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return index, Angle( tonumber( segs[1] ), tonumber( segs[2] ), tonumber( segs[3] ) );
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end
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-- ENTITY
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decode[ 'E' ] = function( self, index, str, cache )
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local finish = find( str, ';', index, true );
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local num = sub( str, index, finish - 1 );
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index = finish + 1;
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return index, num == '#' and NULL or Entity( num );
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end
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-- PLAYER
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decode[ 'P' ] = decode[ 'E' ];
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-- NIL
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decode[ '?' ] = function( _, index )
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return index + 1, nil;
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end
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function pon.decode( data )
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local _, res = decode[ sub( data, 1, 1 ) ]( decode, 2, data, {});
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return res;
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end
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||||
end
|
||||
Reference in New Issue
Block a user