This commit is contained in:
lifestorm
2024-08-04 23:12:27 +03:00
parent 8064ba84d8
commit 9c918c46e5
7081 changed files with 2173485 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if SERVER then
AddCSLuaFile()
end
include("tfa/framework/tfa_loader.lua")

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
function EFFECT:Init(data)
local posoffset = data:GetOrigin()
local emitter = ParticleEmitter(posoffset)
if TFA.GetGasEnabled() then
local p = emitter:Add("sprites/heatwave", posoffset)
p:SetVelocity(50 * data:GetNormal() + 0.5 * VectorRand())
p:SetAirResistance(200)
p:SetStartSize(math.random(12.5, 17.5))
p:SetEndSize(2)
p:SetDieTime(math.Rand(0.15, 0.225))
p:SetRoll(math.Rand(-180, 180))
p:SetRollDelta(math.Rand(-0.75, 0.75))
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
return false
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
function EFFECT:Init(data)
local ply = data:GetEntity()
local ent
if IsValid(ply) and ply:IsPlayer() then
ent = ply:GetActiveWeapon()
end
local sfac = (IsValid(ent) and ent.Primary and ent.Primary.Damage) and math.sqrt(ent.Primary.Damage / 30) or 1
local sfac_sqrt = math.sqrt(sfac)
local posoffset = data:GetOrigin()
local forward = data:GetNormal()
local emitter = ParticleEmitter(posoffset)
for i = 0, math.Round(8 * sfac) do
local p = emitter:Add("particle/particle_smokegrenade", posoffset)
p:SetVelocity(90 * math.sqrt(i) * forward)
p:SetAirResistance(400)
p:SetStartAlpha(math.Rand(255, 255))
p:SetEndAlpha(0)
p:SetDieTime(math.Rand(0.75, 1) * (1 + math.sqrt(i) / 3))
local iclamped = math.Clamp(i, 1, 8)
local iclamped_sqrt = math.sqrt(iclamped / 8) * 8
p:SetStartSize(math.Rand(1, 1) * sfac_sqrt * iclamped_sqrt)
p:SetEndSize(math.Rand(1.5, 1.75) * sfac_sqrt * iclamped)
p:SetRoll(math.Rand(-25, 25))
p:SetRollDelta(math.Rand(-0.05, 0.05))
p:SetColor(255, 255, 255)
p:SetLighting(true)
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
return false
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local gravity_cv = GetConVar("sv_gravity")
EFFECT.VelocityRandom = 0.25
EFFECT.VelocityMin = 95
EFFECT.VelocityMax = 125
EFFECT.ParticleCountMin = 4
EFFECT.ParticleCountMax = 7
EFFECT.ParticleLife = 1.3
function EFFECT:Init(data)
self.StartPos = data:GetOrigin()
self.Dir = data:GetNormal()
self.LifeTime = 0.1
self.DieTime = CurTime() + self.LifeTime
self.PartMult = 0.2
self.Grav = Vector(0, 0, -gravity_cv:GetFloat())
self.SparkLife = 1
local emitter = ParticleEmitter(self.StartPos)
local partcount = math.random(self.ParticleCountMin, self.ParticleCountMax)
--Sparks
for _ = 1, partcount do
local part = emitter:Add("effects/yellowflare", self.StartPos)
part:SetVelocity(Lerp(self.VelocityRandom, self.Dir, VectorRand()) * math.Rand(self.VelocityMin, self.VelocityMax))
part:SetDieTime(math.Rand(0.25, 1) * self.SparkLife)
part:SetStartAlpha(255)
part:SetStartSize(math.Rand(2, 4))
part:SetEndSize(0)
part:SetRoll(0)
part:SetGravity(self.Grav)
part:SetCollide(true)
part:SetBounce(0.55)
part:SetAirResistance(0.5)
part:SetStartLength(0.2)
part:SetEndLength(0)
part:SetVelocityScale(true)
part:SetCollide(true)
end
--Impact
local part = emitter:Add("effects/yellowflare", self.StartPos)
part:SetStartAlpha(255)
part:SetStartSize(15 * self.PartMult)
part:SetDieTime(self.LifeTime * 1)
part:SetEndSize(0)
part:SetEndAlpha(0)
part:SetRoll(math.Rand(0, 360))
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
return false
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
local smokecol = Color(225, 225, 225, 200)
local smokemat = Material("trails/smoke")
smokemat:SetInt("$nocull", 1)
function EFFECT:AddPart()
local pos, rawdat, norm
pos = self.startpos
norm = self.startnormal
if self.targent and self.targatt then
--pos = self:GetTracerShootPos(self.startpos, self.targent, self.targatt)
rawdat = self.targent:GetAttachment(self.targatt)
if rawdat then
pos = rawdat.Pos
norm = rawdat.Ang:Forward()
end
end
local p = {}
p.position = pos
p.normal = norm
p.velocity = p.normal * 5
p.startlife = CurTime()
p.lifetime = self.lifetime
p.radius = self.radius
if self.vparticles then
table.insert(self.vparticles, #self.vparticles + 1, p)
end
end
function EFFECT:ProcessFakeParticles()
self.stepcount = self.stepcount + 1
if self.vparticles then
if CurTime() < self.emittime and self.stepcount % self.partinterval == 0 then
self:AddPart()
end
for k, v in ipairs(self.vparticles) do
v.position = v.position + v.velocity * FrameTime()
v.velocity = v.velocity + self.grav * FrameTime()
if CurTime() > v.startlife + v.lifetime then
--print("Curtime:"..CurTime())
--print("Lifetime:"..v.lifetime)
--print("CTime:"..v.startlife)
table.remove(self.vparticles, k)
end
end
if #self.vparticles <= 0 then
return false
else
return true
end
else
return true
end
end
local cv_gr = GetConVar("sv_gravity")
function EFFECT:Init(ef)
self.lifetime = 1
self.stepcount = 0
self.partinterval = 3
self.emittime = CurTime() + 3
self.targent = ef:GetEntity()
self.targatt = ef:GetAttachment()
self.startpos = ef:GetOrigin()
self.startnormal = ef:GetNormal()
self.radius = ef:GetRadius()
self.grav = Vector(0, 0, cv_gr:GetFloat() * 0.2)
self.randfac = 1
if not self.startpos then
self.startpos = vector_origin
if LocalPlayer():IsValid() then
self.startpos = LocalPlayer():GetShootPos()
end
end
if not self.startnormal then
self.startnormal = vector_origin
end
if not self.radius or self.radius == 0 then
self.radius = 1
end
self.vparticles = {}
self:AddPart()
end
function EFFECT:Think()
if self.vparticles and #self.vparticles <= 0 then return false end
return true
end
function EFFECT:DrawBeam()
render.StartBeam(#self.vparticles)
for k, v in ipairs(self.vparticles) do
local alphac = ColorAlpha(smokecol, (1 - (CurTime() - v.startlife) / v.lifetime) * 64)
render.AddBeam(v.position, v.radius * (1 - k / #self.vparticles), k / #self.vparticles, alphac)
end
render.EndBeam()
end
function EFFECT:Render()
self:ProcessFakeParticles()
if self.vparticles and #self.vparticles >= 2 then
render.SetMaterial(smokemat)
self:DrawBeam()
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.1
EFFECT.XFlashSize = 1
EFFECT.FlashSize = 1
EFFECT.SmokeSize = 0
EFFECT.SparkSize = 1.5
EFFECT.HeatSize = 1.5
EFFECT.Color = Color(162,192,255)
EFFECT.ColorSprites = true

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.15
EFFECT.XFlashSize = 1
EFFECT.FlashSize = 1
EFFECT.SmokeSize = 0
EFFECT.SparkSize = 1.25
EFFECT.HeatSize = 1
EFFECT.Color = Color(128,192,255)
EFFECT.ColorSprites = true

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local blankvec = Vector(0, 0, 0)
local vector_origin = Vector()
function EFFECT:Init(data)
self.Position = blankvec
self.WeaponEnt = data:GetEntity()
self.WeaponEntOG = self.WeaponEnt
self.Attachment = data:GetAttachment()
self.Dir = data:GetNormal()
local owent
if IsValid(self.WeaponEnt) then
owent = self.WeaponEnt:GetOwner()
end
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
self.WeaponEnt = owent:GetViewModel()
local theirweapon = owent:GetActiveWeapon()
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
if IsValid(self.WeaponEntOG) and self.WeaponEntOG.MuzzleAttachment then
self.Attachment = self.WeaponEnt:LookupAttachment(self.WeaponEntOG.MuzzleAttachment)
if not self.Attachment or self.Attachment <= 0 then
self.Attachment = 1
end
if self.WeaponEntOG:GetStatL("IsAkimbo") then
self.Attachment = 2 - self.WeaponEntOG:GetAnimCycle()
end
end
local angpos = self.WeaponEnt:GetAttachment(self.Attachment)
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
if self.Flipped then
local tmpang = (self.Dir or angpos.Ang:Forward()):Angle()
local localang = self.WeaponEnt:WorldToLocalAngles(tmpang)
localang.y = localang.y + 180
localang = self.WeaponEnt:LocalToWorldAngles(localang)
--localang:RotateAroundAxis(localang:Up(),180)
--tmpang:RotateAroundAxis(tmpang:Up(),180)
self.Dir = localang:Forward()
end
-- Keep the start and end Pos - we're going to interpolate between them
self.Position = self:GetTracerShootPos(angpos.Pos, self.WeaponEnt, self.Attachment)
self.Norm = self.Dir
self.vOffset = self.Position
local dir = self.Norm
local dlight
if IsValid(self.WeaponEnt) then
dlight = DynamicLight(self.WeaponEnt:EntIndex())
else
dlight = DynamicLight(0)
end
local fadeouttime = 0.2
if (dlight) then
dlight.Pos = self.Position + dir * 1 - dir:Angle():Right() * 5
dlight.r = 25
dlight.g = 200
dlight.b = 255
dlight.Brightness = 4.0
dlight.size = 96
dlight.decay = 1000
dlight.DieTime = CurTime() + fadeouttime
end
ParticleEffectAttach("tfa_muzzle_gauss", PATTACH_POINT_FOLLOW, self.WeaponEnt, data:GetAttachment())
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.075
EFFECT.XFlashSize = 0.5
EFFECT.FlashSize = 0.8
EFFECT.SmokeSize = 1
EFFECT.SparkSize = 1
EFFECT.HeatSize = 1
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.125
EFFECT.XFlashSize = 0
EFFECT.FlashSize = 1
EFFECT.SmokeSize = 2
EFFECT.SparkSize = 2
EFFECT.HeatSize = 2
EFFECT.Color = Color(255, 128, 64)
EFFECT.ColorSprites = false

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.07
EFFECT.XFlashSize = 0.5
EFFECT.FlashSize = 0.8
EFFECT.SmokeSize = 1
EFFECT.SparkSize = 1
EFFECT.HeatSize = 1
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.1
EFFECT.XFlashSize = 0
EFFECT.FlashSize = 1
EFFECT.SmokeSize = 2
EFFECT.SparkSize = 1
EFFECT.HeatSize = 1.25
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

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@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.1
EFFECT.XFlashSize = 1
EFFECT.FlashSize = 1
EFFECT.SmokeSize = 1
EFFECT.SparkSize = 1
EFFECT.HeatSize = 1
EFFECT.Color = Color(255, 192, 64)
EFFECT.ColorSprites = false

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@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.125
EFFECT.XFlashSize = 0
EFFECT.FlashSize = 1.3
EFFECT.SmokeSize = 2
EFFECT.SparkSize = 1.5
EFFECT.HeatSize = 2
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

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@@ -0,0 +1,42 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.1
EFFECT.XFlashSize = 0
EFFECT.FlashSize = 0.1
EFFECT.SmokeSize = 2
EFFECT.SparkSize = 1
EFFECT.HeatSize = 1
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

View File

@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.075
EFFECT.XFlashSize = 1
EFFECT.FlashSize = 1
EFFECT.SmokeSize = 1
EFFECT.SparkSize = 1
EFFECT.HeatSize = 1
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

View File

@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.125
EFFECT.XFlashSize = 1.5
EFFECT.FlashSize = 1.2
EFFECT.SmokeSize = 2
EFFECT.SparkSize = 1.3
EFFECT.HeatSize = 2
EFFECT.Color = Color(255, 225, 128)
EFFECT.ColorSprites = false

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@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("tfa/muzzleflash_base.lua")
EFFECT.Life = 0.125
EFFECT.XFlashSize = 2
EFFECT.FlashSize = 2
EFFECT.SmokeSize = 0
EFFECT.SparkSize = 1.45
EFFECT.HeatSize = 2
EFFECT.Color = Color(128,192,255)
EFFECT.ColorSprites = true

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@@ -0,0 +1,105 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local ang
local limit_particle_cv = GetConVar("cl_tfa_fx_muzzlesmoke_limited")
local SMOKEDELAY = 1.5
function EFFECT:Init(data)
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
self.WeaponEntOG = self.WeaponEnt
if limit_particle_cv:GetBool() and self.WeaponEnt:GetOwner() ~= LocalPlayer() then return end
self.Attachment = data:GetAttachment()
local smokepart = "smoke_trail_tfa"
local delay = self.WeaponEnt.GetStatL and self.WeaponEnt:GetStatL("SmokeDelay") or self.WeaponEnt.SmokeDelay
if self.WeaponEnt.SmokeParticle then
smokepart = self.WeaponEnt.SmokeParticle
elseif self.WeaponEnt.SmokeParticles then
smokepart = self.WeaponEnt.SmokeParticles[self.WeaponEnt.DefaultHoldType or self.WeaponEnt.HoldType] or smokepart
end
self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment)
if IsValid(self.WeaponEnt:GetOwner()) then
if self.WeaponEnt:GetOwner() == LocalPlayer() then
if not self.WeaponEnt:IsFirstPerson() then
ang = self.WeaponEnt:GetOwner():EyeAngles()
ang:Normalize()
--ang.p = math.max(math.min(ang.p,55),-55)
self.Forward = ang:Forward()
else
self.WeaponEnt = self.WeaponEnt:GetOwner():GetViewModel()
end
--ang.p = math.max(math.min(ang.p,55),-55)
else
ang = self.WeaponEnt:GetOwner():EyeAngles()
ang:Normalize()
self.Forward = ang:Forward()
end
end
if TFA.GetMZSmokeEnabled == nil or TFA.GetMZSmokeEnabled() then
local e = self.WeaponEnt
local w = self.WeaponEntOG
local a = self.Attachment
local tn = "tfasmokedelay_" .. w:EntIndex() .. "_" .. a
local sp = smokepart
if timer.Exists(tn) then
timer.Remove(tn)
end
e.SmokePCF = e.SmokePCF or {}
local _a = w:GetStatL("IsAkimbo") and a or 1
if IsValid(e.SmokePCF[_a]) then
e.SmokePCF[_a]:StopEmission()
end
timer.Create(tn, delay or SMOKEDELAY, 1, function()
if not IsValid(e) then return end
e.SmokePCF[_a] = CreateParticleSystem(e, sp, PATTACH_POINT_FOLLOW, a)
if IsValid(e.SmokePCF[_a]) then
e.SmokePCF[_a]:StartEmission()
end
end)
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end

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@@ -0,0 +1,163 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local PenetColor = Color(255, 255, 255, 255)
local PenetMat = Material("trails/smoke")
local PenetMat2 = Material("effects/yellowflare")
local cv_gv = GetConVar("sv_gravity")
local cv_sl = GetConVar("cl_tfa_fx_impact_ricochet_sparklife")
--local cv_sc = GetConVar("cl_tfa_fx_impact_ricochet_sparks")
local DFX = {
["AR2Tracer"] = true,
["Tracer"] = true,
["GunshipTracer"] = true,
["GaussTracer"] = true,
["AirboatGunTracer"] = true,
["AirboatGunHeavyTracer"] = true
}
function EFFECT:Init(data)
self.StartPos = data:GetOrigin()
self.Dir = data:GetNormal()
self.Dir:Normalize()
self.Len = 32
self.EndPos = self.StartPos + self.Dir * self.Len
self.LifeTime = 0.75
self.DieTime = CurTime() + self.LifeTime
self.Thickness = 1
self.Grav = Vector(0, 0, -cv_gv:GetFloat())
self.PartMult = data:GetRadius()
self.SparkLife = cv_sl:GetFloat()
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
if self.WeaponEnt.TracerPCF then
local traceres = util.QuickTrace(self.StartPos, self.Dir * 9999999, Entity(math.Round(data:GetScale())))
self.EndPos = traceres.HitPos or self.StartPos
local efn = self.WeaponEnt.TracerName
local spos = self.StartPos
local cnt = math.min(math.Round(data:GetMagnitude()), 6000)
timer.Simple(cnt / 1000000, function()
TFA.ParticleTracer(efn, spos, traceres.HitPos or spos, false)
end)
return
end
local tn = self.WeaponEnt.BulletTracerName
if tn and tn ~= "" and not DFX[tn] then
local fx = EffectData()
fx:SetStart(self.StartPos)
local traceres = util.QuickTrace(self.StartPos, self.Dir * 9999999, Entity(math.Round(data:GetScale())))
self.EndPos = traceres.HitPos or self.StartPos
fx:SetOrigin(self.EndPos)
fx:SetEntity(self.WeaponEnt)
fx:SetMagnitude(1)
util.Effect(tn, fx)
SafeRemoveEntityDelayed(self, 0)
--Sparks
--Impact
return
else
local emitter = ParticleEmitter(self.StartPos)
--[[
for i = 1, cv_sc:GetFloat() * self.PartMult * 0.1 do
local part = emitter:Add("effects/yellowflare", self.StartPos)
part:SetVelocity((self.Dir + VectorRand() * 0.5) * math.Rand(75, 185))
part:SetDieTime(math.Rand(0.25, 1) * self.SparkLife)
part:SetStartAlpha(255)
part:SetStartSize(math.Rand(2, 4))
part:SetEndSize(0)
part:SetRoll(0)
part:SetGravity(self.Grav)
part:SetCollide(true)
part:SetBounce(0.55)
part:SetAirResistance(0.5)
part:SetStartLength(0.2)
part:SetEndLength(0)
part:SetVelocityScale(true)
part:SetCollide(true)
end
]]
--
local part = emitter:Add("effects/select_ring", self.StartPos)
part:SetStartAlpha(225)
part:SetStartSize(1)
part:SetDieTime(self.LifeTime / 5)
part:SetEndSize(0)
part:SetEndAlpha(0)
part:SetRoll(math.Rand(0, 360))
part:SetColor(200, 200, 200)
part = emitter:Add("effects/select_ring", self.StartPos)
part:SetStartAlpha(255)
part:SetStartSize(1.5 * self.PartMult)
part:SetDieTime(self.LifeTime / 6)
part:SetEndSize(0)
part:SetEndAlpha(0)
part:SetRoll(math.Rand(0, 360))
part:SetColor(200, 200, 200)
emitter:Finish()
end
end
function EFFECT:Think()
if self.DieTime and (CurTime() > self.DieTime) then return false end
return true
end
function EFFECT:Render()
if self.DieTime then
local fDelta = (self.DieTime - CurTime()) / self.LifeTime
fDelta = math.Clamp(fDelta, 0, 1)
render.SetMaterial(PenetMat)
local color = ColorAlpha(PenetColor, 32 * fDelta)
local precision = 16
local i = 1
while i <= precision do
render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), self.Thickness * fDelta * (1 - i / precision), 0.5, 0.5, color)
i = i + 1
end
render.SetMaterial(PenetMat2)
i = 1
while i <= precision do
render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), self.Thickness / 3 * 2 * fDelta * (1 - i / precision), 0.5, 0.5, color)
i = i + 1
end
end
end

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@@ -0,0 +1,121 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local RicochetColor = Color(255, 255, 255, 255)
local RicochetIDOffset = 33
local RicochetMat = Material("effects/yellowflare")
local cv_gv = GetConVar("sv_gravity")
local cv_sl = GetConVar("cl_tfa_fx_impact_ricochet_sparklife")
local cv_sc = GetConVar("cl_tfa_fx_impact_ricochet_sparks")
function EFFECT:Init(data)
self.StartPos = data:GetOrigin()
self.Dir = data:GetNormal()
self.Dir:Normalize()
self.Len = 128
self.EndPos = self.StartPos + self.Dir * self.Len
self.LifeTime = 0.1
self.DieTime = CurTime() + self.LifeTime
self.Grav = Vector(0, 0, -cv_gv:GetFloat())
self.PartMult = data:GetMagnitude()
self.SparkLife = cv_sl:GetFloat()
local emitter = ParticleEmitter(self.StartPos)
--Sparks
for _ = 1, cv_sc:GetInt() * self.PartMult do
local part = emitter:Add("effects/yellowflare", self.StartPos)
part:SetVelocity((self.Dir + VectorRand() * 0.5) * math.Rand(75, 185))
part:SetDieTime(math.Rand(0.25, 1) * self.SparkLife)
part:SetStartAlpha(255)
part:SetStartSize(math.Rand(2, 4))
part:SetEndSize(0)
part:SetRoll(0)
part:SetGravity(self.Grav)
part:SetCollide(true)
part:SetBounce(0.55)
part:SetAirResistance(0.5)
part:SetStartLength(0.2)
part:SetEndLength(0)
part:SetVelocityScale(true)
part:SetCollide(true)
end
--Impact
local part = emitter:Add("effects/yellowflare", self.StartPos)
part:SetStartAlpha(225)
part:SetStartSize(64)
part:SetDieTime(self.LifeTime)
part:SetEndSize(0)
part:SetEndAlpha(0)
part:SetRoll(math.Rand(0, 360))
part = emitter:Add("effects/yellowflare", self.StartPos)
part:SetStartAlpha(255)
part:SetStartSize(30 * self.PartMult)
part:SetDieTime(self.LifeTime * 1.5)
part:SetEndSize(0)
part:SetEndAlpha(0)
part:SetRoll(math.Rand(0, 360))
emitter:Finish()
local dlight = DynamicLight(LocalPlayer():EntIndex() + RicochetIDOffset)
if (dlight) then
dlight.Pos = self.StartPos
dlight.r = 255
dlight.g = 225
dlight.b = 185
dlight.Brightness = 2.75 * self.PartMult
dlight.size = 48
--dlight.DieTime = CurTime() + self.DieTime*0.7
dlight.Decay = 1000 / math.max(0.01, math.min(self.SparkLife * 0.66, 1))
end
end
function EFFECT:Think()
if self.DieTime and (CurTime() > self.DieTime) then return false end
return true
end
function EFFECT:Render()
if self.DieTime then
local fDelta = (self.DieTime - CurTime()) / self.LifeTime
fDelta = math.Clamp(fDelta, 0, 1)
render.SetMaterial(RicochetMat)
local color = ColorAlpha(RicochetColor, 255 * fDelta)
local precision = 16
local i = 1
while i <= precision do
render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), 8 * fDelta * (1 - i / precision), 0.5, 0.5, color)
i = i + 1
end
end
end

View File

@@ -0,0 +1,261 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
EFFECT.Velocity = {120, 160}
EFFECT.VelocityRand = {-15, 40}
EFFECT.VelocityAngle = Vector(1,1,10)
EFFECT.VelocityRandAngle = Vector(10,10,5)
local modelReplaceLookup = {
["models/hdweapons/rifleshell.mdl"] = "models/tfa/rifleshell.mdl",
["models/hdweapons/rifleshell_hd.mdl"] = "models/tfa/rifleshell.mdl",
["models/weapons/rifleshell_hd.mdl"] = "models/tfa/rifleshell.mdl",
["models/hdweapons/shell.mdl"] = "models/tfa/pistolshell.mdl",
["models/hdweapons/shell_hd.mdl"] = "models/tfa/pistolshell.mdl",
["models/weapons/shell_hd.mdl"] = "models/tfa/pistolshell.mdl",
["models/hdweapons/shotgun_shell.mdl"] = "models/tfa/shotgunshell.mdl",
["models/hdweapons/shotgun_shell_hd.mdl"] = "models/tfa/shotgunshell.mdl",
["models/weapons/shotgun_shell_hd.mdl"] = "models/tfa/shotgunshell.mdl",
}
EFFECT.ShellPresets = {
["sniper"] = {"models/tfa/rifleshell.mdl", math.pow(0.487 / 1.236636, 1 / 3), 90}, --1.236636 is shell diameter, then divide base diameter into that for 7.62x54mm
["rifle"] = {"models/tfa/rifleshell.mdl", math.pow(0.4709 / 1.236636, 1 / 3), 90}, --1.236636 is shell diameter, then divide base diameter into that for standard nato rifle
["pistol"] = {"models/tfa/pistolshell.mdl", math.pow(0.391 / 0.955581, 1 / 3), 90}, --0.955581 is shell diameter, then divide base diameter into that for 9mm luger
["smg"] = {"models/tfa/pistolshell.mdl", math.pow(.476 / 0.955581, 1 / 3), 90}, --.45 acp
["shotgun"] = {"models/tfa/shotgunshell.mdl", 1, 90}
}
EFFECT.SoundFiles = {Sound(")player/pl_shell1.wav"), Sound(")player/pl_shell2.wav"), Sound(")player/pl_shell3.wav")}
EFFECT.SoundFilesSG = {Sound(")weapons/fx/tink/shotgun_shell1.wav"), Sound(")weapons/fx/tink/shotgun_shell2.wav"), Sound(")weapons/fx/tink/shotgun_shell3.wav")}
EFFECT.SoundLevel = {45, 55}
EFFECT.SoundPitch = {80, 120}
EFFECT.SoundVolume = {0.85, 0.95}
EFFECT.LifeTime = 15
EFFECT.FadeTime = 0.5
EFFECT.SmokeTime = {3, 3}
EFFECT.SmokeParticle = "tfa_ins2_weapon_shell_smoke"
local cv_eject
local cv_life
local upVec = Vector(0,0,1)
function EFFECT:ComputeSmokeLighting()
if not self.PCFSmoke then return end
local licht = render.ComputeLighting(self:GetPos() + upVec * 2, upVec)
local lichtFloat = math.Clamp((licht.r + licht.g + licht.b) / 3, 0, TFA.Particles.SmokeLightingClamp) / TFA.Particles.SmokeLightingClamp
local lichtFinal = LerpVector(lichtFloat, TFA.Particles.SmokeLightingMin, TFA.Particles.SmokeLightingMax)
self.PCFSmoke:SetControlPoint(1, lichtFinal)
end
function EFFECT:Init(data)
self.IsTFAShell = true
if not cv_eject then
cv_eject = GetConVar("cl_tfa_fx_ejectionsmoke")
end
if not cv_life then
cv_life = GetConVar("cl_tfa_fx_ejectionlife")
end
if cv_life then
self.LifeTime = cv_life:GetFloat()
end
self.StartTime = CurTime()
self.Emitter = ParticleEmitter(self:GetPos())
self.SmokeDelta = 0
if cv_eject:GetBool() then
self.SmokeDeath = self.StartTime + math.Rand(self.SmokeTime[1], self.SmokeTime[2])
else
self.SmokeDeath = -1
end
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
self.WeaponEntOG = self.WeaponEnt
if self.WeaponEntOG.LuaShellEffect and self.WeaponEntOG.LuaShellEffect == "" then return end
self.Attachment = data:GetAttachment()
self.Dir = data:GetNormal()
self.DirAng = data:GetNormal():Angle()
self.OriginalOrigin = data:GetOrigin()
local owent = self.WeaponEnt:GetOwner()
if self.LifeTime <= 0 or not IsValid(owent) then
self.StartTime = -1000
self.SmokeDeath = -1000
return
end
if owent:IsPlayer() and owent == GetViewEntity() and not owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetViewModel()
if not IsValid(self.WeaponEnt) then return end
end
local model, scale, yaw = self:FindModel(self.WeaponEntOG)
model = self.WeaponEntOG:GetStatL("ShellModel") or self.WeaponEntOG:GetStatL("LuaShellModel") or model
model = modelReplaceLookup[model] or model
scale = self.WeaponEntOG:GetStatL("ShellScale") or self.WeaponEntOG:GetStatL("LuaShellScale") or scale
yaw = self.WeaponEntOG:GetStatL("ShellYaw") or self.WeaponEntOG:GetStatL("LuaShellYaw") or yaw
if model:lower():find("shotgun") then
self.Shotgun = true
end
self:SetModel(model)
self:SetModelScale(scale, 0)
self:SetPos(data:GetOrigin())
local mdlang = self.DirAng * 1
mdlang:RotateAroundAxis(mdlang:Up(), yaw)
local owang = IsValid(owent) and owent:EyeAngles() or mdlang
self:SetAngles(owang)
self:SetRenderMode(RENDERMODE_TRANSALPHA)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
self:SetCollisionBounds(self:OBBMins(), self:OBBMaxs())
self:PhysicsInitBox(self:OBBMins(), self:OBBMaxs())
local velocity = self.Dir * math.Rand(self.Velocity[1], self.Velocity[2]) + owang:Forward() * math.Rand(self.VelocityRand[1], self.VelocityRand[2])
if IsValid(owent) then
velocity = velocity + owent:GetVelocity()
end
local physObj = self:GetPhysicsObject()
if physObj:IsValid() then
physObj:SetDamping(0.1, 1)
physObj:SetMass(5)
physObj:SetMaterial("gmod_silent")
physObj:SetVelocity(velocity)
local localVel = velocity:Length() * self.WeaponEnt:WorldToLocalAngles(velocity:Angle()):Forward()
physObj:AddAngleVelocity(localVel.y * self.VelocityAngle)
physObj:AddAngleVelocity(VectorRand() * velocity:Length() * self.VelocityRandAngle * 0.5)
end
local ss = self.WeaponEntOG:GetStatL("ShellSound") or self.WeaponEntOG:GetStatL("LuaShellSound")
if ss then
self.ImpactSound = ss
else
self.ImpactSound = self.Shotgun and self.SoundFilesSG[math.random(1, #self.SoundFiles)] or self.SoundFiles[math.random(1, #self.SoundFiles)]
end
self.setup = true
end
function EFFECT:FindModel(wep)
if not IsValid(wep) then return unpack(self.ShellPresets["rifle"]) end
local ammotype = (wep.Primary.Ammo or wep:GetPrimaryAmmoType()):lower()
local guntype = (wep.Type or wep:GetHoldType()):lower()
if guntype:find("sniper") or ammotype:find("sniper") or guntype:find("dmr") then
return unpack(self.ShellPresets["sniper"])
elseif guntype:find("rifle") or ammotype:find("rifle") then
return unpack(self.ShellPresets["rifle"])
elseif ammotype:find("pist") or guntype:find("pist") then
return unpack(self.ShellPresets["pistol"])
elseif ammotype:find("smg") or guntype:find("smg") then
return unpack(self.ShellPresets["smg"])
elseif ammotype:find("buckshot") or ammotype:find("shotgun") or guntype:find("shot") then
return unpack(self.ShellPresets["shotgun"])
end
return unpack(self.ShellPresets["rifle"])
end
function EFFECT:BounceSound()
sound.Play(self.ImpactSound, self:GetPos(), math.Rand(self.SoundLevel[1], self.SoundLevel[2]), math.Rand(self.SoundPitch[1], self.SoundPitch[2]), math.Rand(self.SoundVolume[1], self.SoundVolume[2]))
end
function EFFECT:PhysicsCollide(data)
if self:WaterLevel() > 0 then return end
if TFA.GetEJSmokeEnabled() and not self.PCFSmoke and CurTime() < self.SmokeDeath then
self.PCFSmoke = CreateParticleSystem(self, self.SmokeParticle, PATTACH_POINT_FOLLOW, 1)
if IsValid(self.PCFSmoke) then
self:ComputeSmokeLighting()
self.PCFSmoke:StartEmission()
else
self.PCFSmoke = nil
end
end
if data.Speed > 60 then
self:BounceSound()
local impulse = (data.OurOldVelocity - 2 * data.OurOldVelocity:Dot(data.HitNormal) * data.HitNormal) * 0.33
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:ApplyForceCenter(impulse)
end
end
end
function EFFECT:Think()
if CurTime() > self.SmokeDeath and self.PCFSmoke then
self.PCFSmoke:StopEmission()
self.PCFSmoke = nil
else
self:ComputeSmokeLighting()
end
if self:WaterLevel() > 0 and not self.WaterSplashed then
self.WaterSplashed = true
local ef = EffectData()
ef:SetOrigin(self:GetPos())
ef:SetScale(1)
util.Effect("watersplash", ef)
end
if CurTime() > self.StartTime + self.LifeTime then
if self.Emitter then
self.Emitter:Finish()
end
return false
else
return true
end
end
function EFFECT:Render()
if not self.setup then return end
self:SetColor(ColorAlpha(color_white, (1 - math.Clamp(CurTime() - (self.StartTime + self.LifeTime - self.FadeTime), 0, self.FadeTime) / self.FadeTime) * 255))
self:SetupBones()
self:DrawModel()
end
hook.Add("EntityEmitSound", "TFA_BlockShellScrapeSound", function(sndData)
if IsValid(sndData.Entity) and sndData.Entity.IsTFAShell and sndData.SoundName:find("scrape") then
return false
end
end)

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@@ -0,0 +1,121 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
function EFFECT:Init(data)
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
self.WeaponEntOG = self.WeaponEnt
self.Attachment = data:GetAttachment()
self.Dir = data:GetNormal()
local owent = self.WeaponEnt:GetOwner()
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
self.WeaponEnt = owent:GetViewModel()
local theirweapon = owent:GetActiveWeapon()
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
if IsValid(self.WeaponEntOG) and self.WeaponEntOG.ShellAttachment then
self.Attachment = self.WeaponEnt:LookupAttachment(self.WeaponEntOG.ShellAttachment)
if not self.Attachment or self.Attachment <= 0 then
self.Attachment = 2
end
if self.WeaponEntOG:GetStatL("IsAkimbo") then
self.Attachment = 4 - self.WeaponEntOG:GetAnimCycle()
end
if self.WeaponEntOG.ShellAttachmentRaw then
self.Attachment = self.WeaponEntOG.ShellAttachmentRaw
end
end
local angpos = self.WeaponEnt:GetAttachment(self.Attachment)
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
if self.Flipped then
local tmpang = (self.Dir or angpos.Ang:Forward()):Angle()
local localang = self.WeaponEnt:WorldToLocalAngles(tmpang)
localang.y = localang.y + 180
localang = self.WeaponEnt:LocalToWorldAngles(localang)
--localang:RotateAroundAxis(localang:Up(),180)
--tmpang:RotateAroundAxis(tmpang:Up(),180)
self.Dir = localang:Forward()
end
-- Keep the start and end Pos - we're going to interpolate between them
self.Pos = self:GetTracerShootPos(angpos.Pos, self.WeaponEnt, self.Attachment)
self.Norm = angpos.Ang:Forward() --angpos.Ang:Forward()
--print(self.Norm)
self.Magnitude = data:GetMagnitude()
self.Scale = data:GetScale()
local fx = EffectData()
fx:SetOrigin(self.Pos)
fx:SetStart(self.Pos)
fx:SetEntity(self.WeaponEnt)
fx:SetAttachment(self.Attachment)
fx:SetNormal(self.Norm)
fx:SetAngles(self.Norm:Angle())
fx:SetScale(self.Scale)
fx:SetMagnitude(self.Magnitude)
local se = (self.WeaponEntOG.LuaShellEffect or self.WeaponEntOG.Blowback_Shell_Effect) or "ShellEject"
util.Effect(se, fx)
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end

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@@ -0,0 +1,120 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
EFFECT.SmokeParticle = "tfa_ins2_shell_eject"
local upVec = Vector(0, 0, 1)
function EFFECT:ComputeSmokeLighting(part, pos)
if not IsValid(part) then return end
local licht = render.ComputeLighting(pos + upVec * 2, upVec)
local lichtFloat = math.Clamp((licht.r + licht.g + licht.b) / 3, 0, TFA.Particles.SmokeLightingClamp) / TFA.Particles.SmokeLightingClamp
local lichtFinal = LerpVector(lichtFloat, TFA.Particles.SmokeLightingMin, TFA.Particles.SmokeLightingMax)
lichtFinal.x = math.sqrt(math.Clamp(lichtFinal.x-0.2,0,0.8)) / 0.8
lichtFinal.y = math.sqrt(math.Clamp(lichtFinal.y-0.2,0,0.8)) / 0.8
lichtFinal.z = math.sqrt(math.Clamp(lichtFinal.z-0.2,0,0.8)) / 0.8
part:SetControlPoint(1, lichtFinal)
end
function EFFECT:Init(data)
if not TFA.GetEJSmokeEnabled() then return end
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
self.WeaponEntOG = self.WeaponEnt
self.Attachment = data:GetAttachment()
local owent = self.WeaponEnt:GetOwner()
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
self.WeaponEnt = owent:GetViewModel()
local theirweapon = owent:GetActiveWeapon()
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
if IsValid(self.WeaponEntOG) and self.WeaponEntOG.ShellAttachment then
self.Attachment = self.WeaponEnt:LookupAttachment(self.WeaponEntOG.ShellAttachment)
if not self.Attachment or self.Attachment <= 0 then
self.Attachment = 2
end
if self.WeaponEntOG:GetStatL("IsAkimbo") then
self.Attachment = 3 + self.WeaponEntOG:GetAnimCycle()
end
if self.WeaponEntOG.ShellAttachmentRaw then
self.Attachment = self.WeaponEntOG.ShellAttachmentRaw
end
end
local angpos = self.WeaponEnt:GetAttachment(self.Attachment)
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
local PCFSmoke = CreateParticleSystem(self.WeaponEnt, self.SmokeParticle, PATTACH_POINT_FOLLOW, self.Attachment)
if IsValid(PCFSmoke) then
self:ComputeSmokeLighting(PCFSmoke, angpos.Pos)
PCFSmoke:StartEmission()
timer.Simple(0.2, function()
if IsValid(PCFSmoke) then
PCFSmoke:StopEmission(false,true)
end
end)
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end

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@@ -0,0 +1,86 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
EFFECT.Mat = Material("effects/laser_tracer")
EFFECT.Col1 = Color(255, 255, 255, 255) --Color(225,225,225,225)
EFFECT.Col2 = Color(65, 128, 255, 200)
EFFECT.Speed = 1024*3
EFFECT.TracerLength = 128
--[[---------------------------------------------------------
Init( data table )
-----------------------------------------------------------]]
function EFFECT:Init(data)
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
if IsValid(self.WeaponEnt) and self.WeaponEnt.GetMuzzleAttachment then
self.Attachment = self.WeaponEnt:GetMuzzleAttachment()
end
-- Keep the start and end pos - we're going to interpolate between them
self.StartPos = self:GetTracerShootPos(self.Position, self.WeaponEnt, self.Attachment)
self.EndPos = data:GetOrigin()
self.Normal = (self.EndPos - self.StartPos):GetNormalized()
self.Length = (self.EndPos - self.StartPos):Length()
--self.Alpha = 255
self.Life = 0
self.MaxLife = self.Length / self.Speed
self:SetRenderBoundsWS(self.StartPos, self.EndPos, Vector(1000,1000,1000))
self.CurPos = self.StartPos
end
--[[---------------------------------------------------------
THINK
-----------------------------------------------------------]]
function EFFECT:Think()
self.Life = self.Life + FrameTime() * (1 / self.MaxLife)
--self.Alpha = 255 * ( 1 - self.Life )
return self.Life < 1
end
--[[---------------------------------------------------------
Draw the effect
-----------------------------------------------------------]]
local lerpedcol = Color(225, 225, 225, 225)
function EFFECT:Render()
render.SetMaterial(self.Mat)
lerpedcol.r = Lerp(self.Life, self.Col1.r, self.Col2.r)
lerpedcol.g = Lerp(self.Life, self.Col1.g, self.Col2.g)
lerpedcol.b = Lerp(self.Life, self.Col1.b, self.Col2.b)
lerpedcol.a = Lerp(self.Life, self.Col1.a, self.Col2.a)
local startbeampos = LerpVector(self.Life, self.StartPos, self.EndPos)
local endbeampos = LerpVector(self.Life + self.TracerLength / self.Length, self.StartPos, self.EndPos)
render.DrawBeam(startbeampos, endbeampos, 8, 0, 1, lerpedcol)
end

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@@ -0,0 +1,154 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
EFFECT.Thickness = 16
EFFECT.Life = 0.25
EFFECT.RotVelocity = 30
EFFECT.InValid = false
local Mat_Impact = Material("effects/combinemuzzle2")
local Mat_Beam = Material("effects/tool_tracer")
local Mat_TracePart = Material("effects/select_ring")
function EFFECT:Init(data)
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
if IsValid(self.WeaponEnt) and self.WeaponEnt.GetMuzzleAttachment then
self.Attachment = self.WeaponEnt:GetMuzzleAttachment()
end
local owent
if IsValid(self.WeaponEnt) then
owent = self.WeaponEnt:GetOwner()
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
self.WeaponEnt = owent:GetViewModel()
local theirweapon = owent:GetActiveWeapon()
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
local angpos
if IsValid(self.WeaponEnt) then
angpos = self.WeaponEnt:GetAttachment(self.Attachment)
end
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
if self.Flipped then
local tmpang = (self.Dir or angpos.Ang:Forward()):Angle()
local localang = self.WeaponEnt:WorldToLocalAngles(tmpang)
localang.y = localang.y + 180
localang = self.WeaponEnt:LocalToWorldAngles(localang)
--localang:RotateAroundAxis(localang:Up(),180)
--tmpang:RotateAroundAxis(tmpang:Up(),180)
self.Dir = localang:Forward()
end
-- Keep the start and end Pos - we're going to interpolate between them
if IsValid(owent) and self.Position:Distance(owent:EyePos()) > 72 then
self.WeaponEnt = nil
end
self.StartPos = self:GetTracerShootPos(self.WeaponEnt and angpos.Pos or self.Position, self.WeaponEnt, self.Attachment)
self.EndPos = data:GetOrigin()
self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos)
self.Normal = (self.EndPos - self.StartPos):GetNormalized()
self.StartTime = 0
self.LifeTime = self.Life
self.data = data
self.rot = 0
end
function EFFECT:Think()
if self.InValid then return false end
self.LifeTime = self.LifeTime - FrameTime()
self.StartTime = self.StartTime + FrameTime()
return self.LifeTime > 0
end
local beamcol = table.Copy(color_white)
local beamcol2 = Color(0, 225, 255, 255)
function EFFECT:Render()
if self.InValid then return false end
self.StartPos = self:GetTracerShootPos(self.StartPos, self.WeaponEnt, self.Attachment)
local startPos = self.StartPos
local endPos = self.EndPos
local tracerpos
beamcol.a = self.LifeTime / self.Life * 255
self.rot = self.rot + FrameTime() * self.RotVelocity
render.SetMaterial(Mat_Impact)
render.DrawSprite(endPos, 12, 12, ColorAlpha(color_white, beamcol.a))
render.SetMaterial(Mat_TracePart)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life - 0.1, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot - 60)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life - 0.05, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot - 30)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.05, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 30)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.1, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 60)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.15, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 30)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.2, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 60)
render.SetMaterial(Mat_Beam)
render.DrawBeam(startPos, endPos, self.Thickness, 0 + beamcol.a / 128, endPos:Distance(startPos) / 64 + beamcol.a / 128, beamcol)
end

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@@ -0,0 +1,86 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
EFFECT.Mat = Material("effects/laser_tracer")
EFFECT.Col1 = Color(255, 90, 25, 200) --Color(225,225,225,225)
EFFECT.Col2 = Color(225, 25, 25, 200)
EFFECT.Speed = 8192
EFFECT.TracerLength = 128
--[[---------------------------------------------------------
Init( data table )
-----------------------------------------------------------]]
function EFFECT:Init(data)
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
if IsValid(self.WeaponEnt) and self.WeaponEnt.GetMuzzleAttachment then
self.Attachment = self.WeaponEnt:GetMuzzleAttachment()
end
-- Keep the start and end pos - we're going to interpolate between them
self.StartPos = self:GetTracerShootPos(self.Position, self.WeaponEnt, self.Attachment)
self.EndPos = data:GetOrigin()
self.Normal = (self.EndPos - self.StartPos):GetNormalized()
self.Length = (self.EndPos - self.StartPos):Length()
--self.Alpha = 255
self.Life = 0
self.MaxLife = self.Length / self.Speed
self:SetRenderBoundsWS(self.StartPos, self.EndPos)
self.CurPos = self.StartPos
end
--[[---------------------------------------------------------
THINK
-----------------------------------------------------------]]
function EFFECT:Think()
self.Life = self.Life + FrameTime() * (1 / self.MaxLife)
--self.Alpha = 255 * ( 1 - self.Life )
return self.Life < 1
end
--[[---------------------------------------------------------
Draw the effect
-----------------------------------------------------------]]
local lerpedcol = Color(225, 225, 225, 225)
function EFFECT:Render()
render.SetMaterial(self.Mat)
lerpedcol.r = Lerp(self.Life, self.Col1.r, self.Col2.r)
lerpedcol.g = Lerp(self.Life, self.Col1.g, self.Col2.g)
lerpedcol.b = Lerp(self.Life, self.Col1.b, self.Col2.b)
lerpedcol.a = Lerp(self.Life, self.Col1.a, self.Col2.a)
local startbeampos = Lerp(self.Life, self.StartPos, self.EndPos)
local endbeampos = Lerp(self.Life + self.TracerLength / self.Length, self.StartPos, self.EndPos)
render.DrawBeam(startbeampos, endbeampos, 8, 0, 1, lerpedcol)
end

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@@ -0,0 +1,86 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
EFFECT.Mat = Material("effects/laser_tracer")
EFFECT.Col1 = Color(128, 255, 255) --Color(225,225,225,225)
EFFECT.Col2 = Color(97, 218, 255)
EFFECT.Speed = 4096
EFFECT.TracerLength = 128
--[[---------------------------------------------------------
Init( data table )
-----------------------------------------------------------]]
function EFFECT:Init(data)
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
if IsValid(self.WeaponEnt) and self.WeaponEnt.GetMuzzleAttachment then
self.Attachment = self.WeaponEnt:GetMuzzleAttachment()
end
-- Keep the start and end pos - we're going to interpolate between them
self.StartPos = self:GetTracerShootPos(self.Position, self.WeaponEnt, self.Attachment)
self.EndPos = data:GetOrigin()
self.Normal = (self.EndPos - self.StartPos):GetNormalized()
self.Length = (self.EndPos - self.StartPos):Length()
--self.Alpha = 255
self.Life = 0
self.MaxLife = self.Length / self.Speed
self:SetRenderBoundsWS(self.StartPos, self.EndPos)
self.CurPos = self.StartPos
end
--[[---------------------------------------------------------
THINK
-----------------------------------------------------------]]
function EFFECT:Think()
self.Life = self.Life + FrameTime() * (1 / self.MaxLife)
--self.Alpha = 255 * ( 1 - self.Life )
return self.Life < 1
end
--[[---------------------------------------------------------
Draw the effect
-----------------------------------------------------------]]
local lerpedcol = Color(225, 225, 225, 225)
function EFFECT:Render()
render.SetMaterial(self.Mat)
lerpedcol.r = Lerp(self.Life, self.Col1.r, self.Col2.r)
lerpedcol.g = Lerp(self.Life, self.Col1.g, self.Col2.g)
lerpedcol.b = Lerp(self.Life, self.Col1.b, self.Col2.b)
lerpedcol.a = Lerp(self.Life, self.Col1.a, self.Col2.a)
local startbeampos = Lerp(self.Life, self.StartPos, self.EndPos)
local endbeampos = Lerp(self.Life + self.TracerLength / self.Length, self.StartPos, self.EndPos)
render.DrawBeam(startbeampos, endbeampos, 8, 0, 1, lerpedcol)
end

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@@ -0,0 +1,242 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "AmmoBase"
ENT.Category = "TFA Ammunition"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.Class = ""
ENT.MyModel = "models/props_junk/popcan01a.mdl"
ENT.ImpactSound = "Default.ImpactSoft"
ENT.AmmoCount = 100
ENT.AmmoType = "357"
ENT.TextPosition = Vector(-2.5, -3.3, 4)
ENT.TextAngles = Vector(48, -90, 0)
ENT.TextColor = Color(240, 35, 35, 255)
ENT.DrawText = false
ENT.ShouldDrawShadow = true
ENT.ImpactSound = "Default.ImpactSoft"
ENT.DamageThreshold = 80
ENT.ExplosionOffset = Vector(0, 0, 10)
ENT.Damage = 30
ENT.TextOffX = 30
ENT.TextOffY = -20
ENT.TextScale = 1
if SERVER then
AddCSLuaFile()
function ENT:SpawnFunction(ply, tr, classname)
if (not tr.Hit) then return end
local pos = tr.HitPos + tr.HitNormal * 4
local ent = ents.Create(classname)
ent:SetPos(pos)
ent:Spawn()
ent:Activate()
ent.Class = classname
ent.Spawner = ply
return ent
end
function ENT:Initialize()
local model = self.MyModel
self.Class = self:GetClass()
self:SetModel(model)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:DrawShadow(self.ShouldDrawShadow)
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:SetUseType(SIMPLE_USE)
self:SetHealth(self.DamageThreshold)
self:SetNW2Bool("ShouldRemove", false)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
end
function ENT:PhysicsCollide(data, physobj)
if (data.Speed > 60 and data.DeltaTime > 0.2) then
self:EmitSound(self.ImpactSound)
end
end
function ENT:Use(activator, caller)
if IsValid(activator) and activator:IsPlayer() then
activator:GiveAmmo(self.AmmoCount, self.AmmoType)
self:SetNW2Bool("ShouldRemove", true)
end
end
local bul = {}
local randvec = Vector(0, 0, 0)
bul.Tracer = 3
bul.Num = 1
bul.TracerName = "Tracer"
bul.Spread = Vector(0, 0, 0)
local cv_dc = GetConVar("sv_tfa_ammo_detonation_chain")
local cv_dm = GetConVar("sv_tfa_ammo_detonation_mode")
function ENT:OnTakeDamage(dmginfo)
if not IsValid(self) then return end
local at = dmginfo:GetInflictor()
local shouldtakedamage = true
if IsValid(at) then
local base = at.Base
if (base and string.find(base, "tfa_ammo_base")) or string.find(at:GetClass(), "tfa_ammo_") and not cv_dc:GetBool() then
shouldtakedamage = false
end
end
if dmginfo:GetDamage() < 1 then
shouldtakedamage = false
end
self.Attacker = at
if shouldtakedamage then
self:SetHealth(self:Health() - dmginfo:GetDamage())
end
self:EmitSound(self.ImpactSound)
local phy = self:GetPhysicsObject()
if IsValid(phy) then
local f = dmginfo:GetDamageForce()
local p = dmginfo:GetDamagePosition()
if f and p then
phy:ApplyForceOffset(f / 4, p)
end
end
end
function ENT:Think()
if self:GetNW2Bool("ShouldRemove", false) then
self:Remove()
return false
end
if not cv_dc:GetBool() then return true end
if self:Health() <= 0 then
self:EmitSound(self.ImpactSound)
local adm = cv_dm:GetInt()
bul.AmmoType = self.AmmoType
bul.Damage = self.Damage
bul.Force = math.Max(self.Damage / 25, 0.1)
bul.Attacker = self
if IsValid(self.Attacker) then
bul.Attacker = self.Attacker
end
local upang = self:GetAngles():Up()
bul.Dir = upang + randvec * 0.75
local numbuls = math.random(math.Round(self.AmmoCount * 0.25), math.Round(self.AmmoCount * 0.75))
local i = 1
if adm == 2 then
bul.Damage = bul.Damage / 2
end
bul.Dir = (upang + randvec * 0.75):GetNormalized()
bul.Src = self:GetPos()
self:FireBullets(bul)
if adm ~= 1 then
while i <= math.Clamp(numbuls, 1, 35) do
randvec.x = math.Rand(-1, 1)
randvec.y = math.Rand(-1, 1)
randvec.z = math.Rand(-1, 1)
bul.Dir = (upang + randvec * 0.75):GetNormalized()
bul.Src = self:GetPos()
self:FireBullets(bul)
i = i + 1
end
end
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetMagnitude(0.1)
effectdata:SetScale(0.5)
if adm == 1 then
bul.Damage = bul.Damage * 3 / 4
end
if adm > 0 then
util.BlastDamage(bul.Attacker, bul.Attacker, bul.Src, (bul.Damage * 6 + 128) / 2, bul.Damage * 2)
util.Effect("Explosion", effectdata)
end
if adm ~= 1 then
util.Effect("cball_explode", effectdata)
end
self:SetNW2Bool("ShouldRemove", true)
end
end
end
if CLIENT then
function ENT:Initialize()
self.Class = self:GetClass()
end
function ENT:Draw()
self:DrawModel()
if self.TextPosition and self.TextAngles and self.DrawText then
local pos = self:GetPos() + (self:GetUp() * self.TextPosition.z) + (self:GetRight() * self.TextPosition.x) + (self:GetForward() * self.TextPosition.y)
local ang = self:GetAngles()
ang:RotateAroundAxis(ang:Right(), self.TextAngles.x)
ang:RotateAroundAxis(ang:Up(), self.TextAngles.y)
ang:RotateAroundAxis(ang:Forward(), self.TextAngles.z)
if not self.Text then
self.Text = string.upper(self.AmmoType)
end
cam.Start3D2D(pos, ang, .07 * self.TextScale)
draw.SimpleText(self.Text, "DermaLarge", self.TextOffX, self.TextOffY, self.TextColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
cam.End3D2D()
end
end
end

View File

@@ -0,0 +1,40 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("shared.lua")
function ENT:Draw()
self:DrawModel()
end
function ENT:IsTranslucent()
return true
end

View File

@@ -0,0 +1,110 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.DefaultModel = Model("models/weapons/w_eq_fraggrenade.mdl")
ENT.Damage = 100
ENT.Delay = 3
function ENT:Initialize()
local mdl = self:GetModel()
if not mdl or mdl == "" or mdl == "models/error.mdl" then
self:SetModel(self.DefaultModel)
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:Wake()
end
self:SetFriction(self.Delay)
self.killtime = CurTime() + self.Delay
self:DrawShadow(true)
if not self.Inflictor and self:GetOwner():IsValid() and self:GetOwner():GetActiveWeapon():IsValid() then
self.Inflictor = self:GetOwner():GetActiveWeapon()
end
end
function ENT:Think()
if self.killtime < CurTime() then
self:Explode()
return false
end
self:NextThink(CurTime())
return true
end
ENT.ExplosionSound = "BaseExplosionEffect.Sound"
function ENT:DoExplosionEffect()
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
util.Effect("HelicopterMegaBomb", effectdata)
util.Effect("Explosion", effectdata)
self:EmitSoundNet(self.ExplosionSound)
end
function ENT:Explode()
if not IsValid(self.Inflictor) then
self.Inflictor = self
end
self.Damage = self.mydamage or self.Damage
local dmg = DamageInfo()
dmg:SetInflictor(self.Inflictor)
dmg:SetAttacker(IsValid(self:GetOwner()) and self:GetOwner() or self)
dmg:SetDamage(self.Damage)
dmg:SetDamageType(bit.bor(DMG_BLAST, DMG_AIRBOAT))
util.BlastDamageInfo(dmg, self:GetPos(), math.pow( self.Damage / 100, 0.75) * 200)
util.ScreenShake(self:GetPos(), self.Damage * 20, 255, self.Damage / 200, math.pow(self.Damage / 100, 0.75) * 400)
self:DoExplosionEffect()
self:Remove()
end

View File

@@ -0,0 +1,62 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.PrintName = "Base Explosive"
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.DoNotDuplicate = true
ENT.DisableDuplicator = true
local sp = game.SinglePlayer()
function ENT:EmitSoundNet(sound)
if CLIENT or sp then
if sp and not IsFirstTimePredicted() then return end
self:EmitSound(sound)
return
end
local filter = RecipientFilter()
filter:AddPAS(self:GetPos())
if IsValid(self:GetOwner()) then
filter:RemovePlayer(self:GetOwner())
end
net.Start("tfaSoundEvent", true)
net.WriteEntity(self)
net.WriteString(sound)
net.Send(filter)
end

View File

@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile()
ENT.Base = "tfa_exp_base"
ENT.PrintName = "Contact Explosive"
function ENT:PhysicsCollide(data, phys)
if data.Speed > 60 then
self.killtime = -1
end
end

View File

@@ -0,0 +1,127 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile()
ENT.Base = "tfa_exp_base"
ENT.PrintName = "Rocket-Propelled Explosive"
-- EDITABLE PARAMETERS -- START
ENT.LaunchSound = "" -- none, replace to enable
ENT.PropelSound = Sound("Missile.Accelerate") -- looped propel sound
ENT.BaseSpeed = 500 -- base rocket speed, in units
ENT.AccelerationTime = 0.25 -- time in seconds to accelerate to max speed
ENT.MaxSpeed = 1500 -- maximum speed, works if AccelerationTime > 0
ENT.HasTrail = true -- create trail
-- EDITABLE PARAMETERS -- END
ENT.AccelProgress = 0
ENT.DefaultModel = Model("models/weapons/w_missile.mdl")
ENT.Delay = 10
DEFINE_BASECLASS(ENT.Base)
-- Creates HL2 rocket trail by default, feel free to copy and edit to your needs
function ENT:CreateRocketTrail()
if not SERVER then return end
local rockettrail = ents.Create("env_rockettrail")
rockettrail:DeleteOnRemove(self)
rockettrail:SetPos(self:GetPos())
rockettrail:SetAngles(self:GetAngles())
rockettrail:SetParent(self)
rockettrail:SetMoveType(MOVETYPE_NONE)
rockettrail:AddSolidFlags(FSOLID_NOT_SOLID)
rockettrail:SetSaveValue("m_Opacity", 0.2)
rockettrail:SetSaveValue("m_SpawnRate", 100)
rockettrail:SetSaveValue("m_ParticleLifetime", 0.5)
rockettrail:SetSaveValue("m_StartColor", Vector(0.65, 0.65, 0.65))
rockettrail:SetSaveValue("m_EndColor", Vector(0, 0, 0))
rockettrail:SetSaveValue("m_StartSize", 8)
rockettrail:SetSaveValue("m_EndSize", 32)
rockettrail:SetSaveValue("m_SpawnRadius", 4)
rockettrail:SetSaveValue("m_MinSpeed", 2)
rockettrail:SetSaveValue("m_MaxSpeed", 16)
rockettrail:SetSaveValue("m_nAttachment", 0)
rockettrail:SetSaveValue("m_flDeathTime", CurTime() + 999)
rockettrail:Activate()
rockettrail:Spawn()
end
function ENT:Initialize(...)
BaseClass.Initialize(self, ...)
self:EmitSoundNet(self.PropelSound)
if self.LaunchSound and self.LaunchSound ~= "" then
self:EmitSoundNet(self.LaunchSound)
end
self:SetFriction(0)
self:SetLocalAngularVelocity(angle_zero)
self:SetMoveType(bit.bor(MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE))
self:SetLocalVelocity(self:GetForward() * self.BaseSpeed)
if self.HasTrail then
self:CreateRocketTrail()
end
end
function ENT:Think(...)
if self.AccelerationTime > 0 and self.AccelProgress < 1 then
self.LastAccelThink = self.LastAccelThink or CurTime()
self.AccelProgress = Lerp((CurTime() - self.LastAccelThink) / self.AccelerationTime, self.AccelProgress, 1)
end
self:SetLocalVelocity(self:GetForward() * Lerp(self.AccelProgress, self.BaseSpeed, self.MaxSpeed))
return BaseClass.Think(self, ...)
end
function ENT:Explode(...)
self:StopSound(self.PropelSound)
return BaseClass.Explode(self, ...)
end
function ENT:Touch()
self.killtime = -1
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile()
ENT.Base = "tfa_exp_base"
ENT.PrintName = "Timed Explosive"
ENT.BounceSound = Sound("HEGrenade.Bounce")
function ENT:PhysicsCollide(data, phys)
if data.Speed > 60 then
if self.BounceSound then
self:EmitSoundNet(self.BounceSound)
end
local impulse = (data.OurOldVelocity - 2 * data.OurOldVelocity:Dot(data.HitNormal) * data.HitNormal) * 0.25
phys:ApplyForceCenter(impulse)
end
end

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@@ -0,0 +1,36 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("shared.lua")
function ENT:Draw()
self:DrawModel()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
local mdl = self:GetModel()
if not mdl or mdl == "" or string.find(mdl, "error") then
self:SetModel("models/weapons/w_knife_t.mdl")
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
self:NextThink(CurTime() + 1)
if (phys:IsValid()) then
phys:Wake()
phys:SetMass(10)
end
for _, v in pairs(self.HitSounds) do
for _, o in pairs(v) do
util.PrecacheSound(o)
end
end
local bounds = self:OBBMaxs() - self:OBBMins()
if bounds.z > bounds.x and bounds.z > bounds.y then
self.up = true
elseif bounds.y > bounds.x and bounds.y > bounds.z then
self.right = true
end
self:SetUseType(SIMPLE_USE)
self.mydamage = self.mydamage or 40
self.DestroyTime = CurTime() + 30
end
function ENT:Think()
if CurTime() > self.DestroyTime then
self:Remove()
end
end
function ENT:Stick()
self.DestroyTime = CurTime() + 60
timer.Simple(0,function()
if IsValid(self) then
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:GetPhysicsObject():EnableMotion(false)
end
end)
end
function ENT:PhysicsCollide(data, phys)
timer.Simple(0,function()
if not IsValid(self) then return end
local owner = self:GetOwner()
self:SetOwner(nil)
local fwdang = self:GetAngles()
local fwdvec
if self.up then
fwdvec = fwdang:Up()
elseif self.right then
fwdvec = fwdang:Right()
else
fwdvec = fwdang:Forward()
end
local ent = data.HitEntity
if not IsValid(ent) and not (ent and ent:IsWorld()) then return end
local dmg = self.mydamage * math.sqrt(data.Speed / 1500)
if dmg > 5 and ent and not ent:IsWorld() then
local dmginfo = DamageInfo()
dmginfo:SetDamage(dmg)
dmginfo:SetDamagePosition(data.HitPos)
dmginfo:SetDamageForce(data.OurOldVelocity)
dmginfo:SetInflictor(self)
dmginfo:SetDamageType(DMG_SLASH)
local att = self:GetPhysicsAttacker()
if not IsValid(att) then
att = owner
end
if not IsValid(att) then
att = self
end
dmginfo:SetAttacker(att)
ent:TakeDamageInfo(dmginfo)
end
local traceres = util.QuickTrace(self:GetPos(), data.OurOldVelocity, self)
if not traceres.HitPos then return end
if data.Speed > 50 then
local soundtbl
if self.HitSounds[traceres.MatType] then
soundtbl = self.HitSounds[traceres.MatType]
else
soundtbl = self.HitSounds[MAT_DIRT]
end
local snd = soundtbl[math.random(1, #soundtbl)]
self:EmitSound(snd)
end
local dp = traceres.HitNormal:Dot(fwdvec)
if dp >= -0.3 then
local fx = EffectData()
fx:SetOrigin(data.HitPos)
fx:SetMagnitude(1)
fx:SetScale((data.Speed / 1500 * (dp + 0.6)) / 5)
util.Effect("Sparks", fx)
end
local canstick = data.Speed > 250 and dp < (-1 + data.Speed / 1000 * 0.3)
if ent:IsWorld() and canstick then
util.Decal("ManhackCut", traceres.HitPos + traceres.HitNormal, traceres.HitPos - traceres.HitNormal)
self:EmitSound(self.ImpactSound)
self:SetPos(traceres.HitPos + traceres.HitNormal * 12)
local tmpang = data.HitNormal:Angle()
tmpang:RotateAroundAxis(tmpang:Right(), 270)
--self:SetAngles(tmpang)
local fx = EffectData()
fx:SetOrigin(data.HitPos)
fx:SetMagnitude(2)
fx:SetScale(0.1)
util.Effect("Sparks", fx)
self:Stick()
elseif IsValid(ent) then
if not (ent:IsPlayer() or ent:IsNPC() or ent:GetClass() == "prop_ragdoll") then
if canstick then
util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal)
end
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
else
local fx = EffectData()
fx:SetOrigin(data.HitPos)
util.Effect("BloodImpact", fx)
self:GetPhysicsObject():SetVelocity(-(data.OurOldVelocity / 8))
end
if IsValid(self) then
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
end
end
if canstick then
self:GetPhysicsObject():SetVelocity(-(data.OurOldVelocity / 16))
end
self:GetPhysicsObject():AddAngleVelocity(-self:GetPhysicsObject():GetAngleVelocity() / 3)
end)
end
function ENT:Use(ply, caller)
local classname = self:GetNW2String("ClassName")
if not classname or classname == "" then return end
if ply:IsPlayer() and ply:GetWeapon(classname) == NULL then
ply:Give(classname)
self:Remove()
end
end

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@@ -0,0 +1,45 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.PrintName = "Thrown Blade"
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.DoNotDuplicate = true
ENT.HitSounds = {
[MAT_DIRT] = {Sound("physics/metal/metal_grenade_impact_hard1.wav"), Sound("physics/metal/metal_grenade_impact_hard2.wav"), Sound("physics/metal/metal_grenade_impact_hard3.wav")},
[MAT_FLESH] = {Sound("physics/flesh/flesh_impact_bullet1.wav"), Sound("physics/flesh/flesh_impact_bullet2.wav"), Sound("physics/flesh/flesh_impact_bullet3.wav")}
}
ENT.ImpactSound = Sound("weapons/blades/impact.mp3")

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@@ -0,0 +1,54 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("shared.lua")
local cv_ht = GetConVar("host_timescale")
function ENT:Draw()
local ang, tmpang
tmpang = self:GetAngles()
ang = tmpang
if not self.roll then
self.roll = 0
end
local phobj = self:GetPhysicsObject()
if IsValid(phobj) then
self.roll = self.roll + phobj:GetVelocity():Length() / 3600 * cv_ht:GetFloat()
end
ang:RotateAroundAxis(ang:Forward(), self.roll)
self:SetAngles(ang)
self:DrawModel() -- Draw the model.
self:SetAngles(tmpang)
end

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@@ -0,0 +1,34 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile("cl_init.lua") -- Make sure clientside
AddCSLuaFile("shared.lua") -- and shared scripts are sent.
include("shared.lua")

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@@ -0,0 +1,278 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
ENT.Type = "anim"
ENT.PrintName = "TFBow Arrow"
ENT.Author = "TheForgottenArchitect"
ENT.Contact = "Don't"
ENT.Purpose = "Arrow Entity"
ENT.Instructions = "Spawn this with a velocity, get rich"
local function GetBoneCenter(ent, bone)
local bonechildren = ent:GetChildBones(bone)
if #bonechildren <= 0 then
return ent:GetBonePosition(bone)
else
local bonepos = ent:GetBonePosition(bone)
local tmppos = bonepos
if tmppos then
for i = 1, #bonechildren do
local childpos = ent:GetBonePosition(bonechildren[i])
if childpos then
tmppos = (tmppos + childpos) / 2
end
end
else
return ent:GetPos()
end
return tmppos
end
end
function ENT:GetClosestBonePos(ent, pos)
local i, count, dist, ppos, cbone
i = 1
count = ent:GetBoneCount()
cbone = 0
dist = 99999999
ppos = ent:GetPos()
while (i < count) do
local bonepos = GetBoneCenter(ent, i)
if bonepos:Distance(pos) < dist then
dist = bonepos:Distance(pos)
cbone = i
ppos = bonepos
end
i = i + 1
end
return ppos, cbone
end
local cv_al = GetConVar("sv_tfa_arrow_lifetime")
local cv_ht = GetConVar("host_timescale")
function ENT:Initialize()
if SERVER then
if not IsValid(self.myowner) then
self.myowner = self:GetOwner()
if not IsValid(self.myowner) then
self.myowner = self
end
end
timer.Simple(0, function()
if self.model then
self:SetModel(self.model)
end
end)
if cv_al:GetInt() ~= -1 then
timer.Simple( cv_al:GetFloat() + 5, function()
if IsValid(self) then
self:Remove()
end
end)
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
if self.velocity then
phys:SetVelocityInstantaneous(self.velocity)
end
phys:EnableCollisions(false)
self:StartMotionController()
self:PhysicsUpdate(phys, 0.1 * cv_ht:GetFloat() )
end
end
self:SetNW2Vector("lastpos", self:GetPos())
if not self.mydamage then
self.mydamage = 60
end
if not self.gun then
if IsValid(self:GetOwner()) and self:GetOwner():IsPlayer() then
self:UpdateGun()
else
timer.Simple(0, function()
if IsValid(self) and IsValid(self:GetOwner()) and self:GetOwner():IsPlayer() then
self:UpdateGun()
end
end)
end
end
end
function ENT:UpdateGun()
local wep = self:GetOwner():GetActiveWeapon()
if IsValid(wep) then
self.gun = wep:GetClass()
end
end
local wl,tracedata,tr
local cv_fm = GetConVar("sv_tfa_force_multiplier")
function ENT:HitCB(a,b,c)
c:SetDamageType(bit.bor(DMG_NEVERGIB, DMG_CLUB))
if IsValid(self) and IsValid(self:GetOwner()) then
if b.HitWorld then
local arrowstuck = ents.Create("tfbow_arrow_stuck")
arrowstuck:SetModel(self:GetModel())
arrowstuck.gun = self.gun
arrowstuck:SetPos(tr.HitPos)
local phys = self:GetPhysicsObject()
arrowstuck:SetAngles((phys:GetVelocity()):Angle())
arrowstuck:Spawn()
else
if IsValid(b.Entity) then
if (not b.Entity:IsWorld()) then
local arrowstuck = ents.Create("tfbow_arrow_stuck_clientside")
arrowstuck:SetModel(self:GetModel())
arrowstuck:SetPos(tr.HitPos)
local ang = self:GetAngles()
arrowstuck.gun = self.gun
arrowstuck:SetAngles(ang)
arrowstuck.targent = tr.Entity
arrowstuck.targphysbone = tr.PhysicsBone
arrowstuck:Spawn()
else
local arrowstuck = ents.Create("tfbow_arrow_stuck")
arrowstuck:SetModel(self:GetModel())
arrowstuck.gun = self.gun
arrowstuck:SetPos(tr.HitPos)
arrowstuck:SetAngles(self:GetAngles())
arrowstuck:Spawn()
end
end
end
self:Remove()
elseif IsValid(self) then
self:Remove()
end
end
function ENT:Think()
wl = self:WaterLevel()
if not self.prevwaterlevel then
self.prevwaterlevel = wl
end
if self.prevwaterlevel ~= wl and wl - self.prevwaterlevel >= 1 then
--print(wl)
local ef = EffectData()
ef:SetOrigin(self:GetPos())
util.Effect("watersplash", ef)
end
self.prevwaterlevel = wl
if wl >= 2 then
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocity(phys:GetVelocity() * math.sqrt(9 / 10))
end
end
tracedata = {}
tracedata.start = self:GetNW2Vector("lastpos", self:GetPos())
tracedata.endpos = self:GetPos()
tracedata.mask = MASK_SOLID
tracedata.filter = {self.myowner, self:GetOwner(), self}
tr = util.TraceLine(tracedata)
--self:SetAngles((((tracedata.endpos-tracedata.start):GetNormalized()+self:GetAngles():Forward())/2):Angle())
if (tr.Hit and tr.Fraction < 1 and tr.Fraction > 0) then
debugoverlay.Line(tracedata.start, tr.HitPos, 10, Color(255, 0, 0, 255), true)
debugoverlay.Cross(tr.HitPos, 5, 10, Color(255, 0, 0, 255), true)
if SERVER then
--[[
local bul ={}
bul.Attacker=self:GetOwner() and self:GetOwner() or self:GetOwner()
bul.Spread=vector_origin
bul.Src=tracedata.start
bul.Force=self.mydamage*0.25*GetConVarNumber("sv_tfbow_force_multiplier",1)
bul.Damage=self.mydamage
bul.Tracer = 0 -- Show a tracer on every x bullets
bul.TracerName = "None"
bul.Dir=((tr.HitPos-bul.Src):GetNormalized())
bul.Attacker:FireBullets( bul )
]]
--
local bul = {}
bul.Attacker = self:GetOwner() and self:GetOwner() or self:GetOwner()
bul.Spread = vector_origin
bul.Src = tracedata.start
bul.Force = self.mydamage * 0.25 * cv_fm:GetFloat()
bul.Damage = self.mydamage
bul.Tracer = 0 -- Show a tracer on every x bullets
bul.TracerName = "None"
bul.Dir = (tr.HitPos - bul.Src):GetNormalized()
bul.Callback = function(a, b, c)
self:HitCB(a,b,c)
end
bul.Attacker:FireBullets(bul)
end
return
end
self:SetNW2Vector("lastpos", self:GetPos())
end

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@@ -0,0 +1,36 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("shared.lua")
function ENT:Draw()
self:DrawModel() -- Draw the model.
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile("cl_init.lua") -- Make sure clientside
AddCSLuaFile("shared.lua") -- and shared scripts are sent.
include("shared.lua")

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.PrintName = "TFBow Arrow Stuck"
ENT.Author = "TheForgottenArchitect"
ENT.Contact = "Don't"
ENT.Purpose = "Arrow Entity"
ENT.Instructions = "Arrow that's stuck in ground"
local cv_al = GetConVar("sv_tfa_arrow_lifetime")
function ENT:Initialize()
if SERVER then
if cv_al:GetInt() ~= -1 then
timer.Simple( cv_al:GetFloat(), function()
if IsValid(self) then
self:Remove()
end
end)
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
phys:SetMass(2)
end
if IsValid(self) and self.SetUseType then
self:SetUseType(SIMPLE_USE)
end
end
if (self:GetModel() and self:GetModel() == "") then
self:SetModel("models/weapons/w_tfa_arrow.mdl")
end
self:SetOwner(nil)
self.PhysicsCollide = function() end
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Sleep()
end
end
function ENT:Use(activator, caller)
if activator:IsPlayer() and activator:GetWeapon(self.gun) then
activator:GiveAmmo(1, activator:GetWeapon(self.gun):GetPrimaryAmmoType(), false)
self:Remove()
end
end

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@@ -0,0 +1,40 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("shared.lua")
function ENT:Draw()
if IsValid( self:GetParent() ) then
self:GetParent():SetupBones()
end
self:SetupBones()
self:DrawModel()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Use( activator, caller, usetype, val )
if activator:IsPlayer() and activator:GetWeapon(self.gun) ~= nil then
activator:GiveAmmo(1, activator:GetWeapon(self.gun):GetPrimaryAmmoType(), false)
self:Remove()
end
end
function ENT:PhysicsCollide(data, phys)
end

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@@ -0,0 +1,228 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.PrintName = "Sawblade"
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.DoNotDuplicate = true
ENT.DisableDuplicator = true
ENT.glitchthreshold = 24 --threshold distance from bone to reset pos
ENT.glitchthresholds = {}
ENT.glitchthresholds["ValveBiped.Bip01_Head1"] = 8
ENT.glitchthresholds["ValveBiped.Bip01_Head"] = 8
ENT.glitchthresholds["ValveBiped.Bip01_R_Hand"] = 1
ENT.glitchthresholds["ValveBiped.Bip01_L_Hand"] = 1
ENT.glitchthresholds["ValveBiped.Bip01_Spine2"] = 40
ENT.Hull = 1.5 --Expand hull to make it easier to grab
ENT.PredictCL = false
ENT.UseMod = false --Experimentally modify the parent's Use func
local cv_al = GetConVar("sv_tfa_arrow_lifetime")
local nzombies
local function GetBoneCenter(ent, bone)
local bonechildren = ent:GetChildBones(bone)
if #bonechildren <= 0 then
return ent:GetBonePosition(bone)
else
local bonepos = ent:GetBonePosition(bone)
local tmppos = bonepos
if tmppos then
for i = 1, #bonechildren do
local childpos = ent:GetBonePosition(bonechildren[i])
if childpos then
tmppos = (tmppos + childpos) / 2
end
end
else
return ent:GetPos()
end
return tmppos
end
end
function ENT:Initialize()
if nzombies == nil then
nzombies = nZombies or NZ or NZombies or engine.ActiveGamemode() == "nzombies"
end
local mdl = self:GetModel()
if not mdl or mdl == "" or mdl == "models/error.mdl" then
self:SetModel("models/weapons/w_tfa_arrow.mdl")
end
if SERVER then
local mins = (self:OBBMins() and self:OBBMins() or Vector(0, 0, 0)) - Vector(1, 1, 1)
local maxs = (self:OBBMaxs() and self:OBBMaxs() or Vector(0, 0, 0)) + Vector(1, 1, 1)
self:PhysicsInitBox(mins * self.Hull, maxs * self.Hull)
--self:PhysicsInit( SOLID_VPHYSICS )
--self:SetSolid( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
phys:SetMass(2)
phys:EnableGravity(false)
phys:EnableCollisions(false)
end
if self.SetUseType then
self:SetUseType(SIMPLE_USE)
end
if cv_al:GetInt() ~= -1 then
timer.Simple( cv_al:GetFloat(), function()
if IsValid(self) then
self:Remove()
end
end)
end
self:SetUseType( SIMPLE_USE )
end
if SERVER then
self:TargetEnt( true )
end
if CLIENT then
self:SetPredictable(false)
end
if (self:GetModel() and self:GetModel() == "") then
self:SetModel("models/weapons/w_tfa_arrow.mdl")
end
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:DrawShadow(true)
end
function ENT:TargetEnt( init )
if self.targent and IsValid(self.targent) then
if init then
local ent, bone, bonepos, bonerot
ent = self.targent
bone = self.targent:TranslatePhysBoneToBone(self.targphysbone)
self.targbone = bone
if not ent:GetBoneCount() or ent:GetBoneCount() <= 1 or string.find(ent:GetModel(), "door") then
bonepos = ent:GetPos()
bonerot = ent:GetAngles()
self.enthasbones = false
else
if ent.SetupBones then
ent:SetupBones()
end
bonepos, bonerot = ent:GetBonePosition(bone)
self.enthasbones = true
end
if self.enthasbones == true then
local gpos = self:GetPos()
local bonepos2 = GetBoneCenter(ent, bone)
local tmpgts = self.glitchthresholds[ent:LookupBone(bone)] or self.glitchthreshold
while gpos:Distance(bonepos2) > tmpgts do
self:SetPos((gpos + bonepos2) / 2)
gpos = (gpos + bonepos2) / 2
end
end
if not bonepos then
bonepos = ent:GetPos()
bonerot = ent:GetAngles()
end
self.posoff, self.angoff = WorldToLocal(self:GetPos(), self:GetAngles(), bonepos, bonerot)
end
self:FollowBone( self.targent, self.targbone or -1 )
self:SetOwner( self.targent )
self:SetLocalPos( self.posoff )
self:SetLocalAngles( self.angoff )
self.HTE = true
if SERVER and self.PredictCL then
timer.Simple(0.05,function()
if IsValid(self) then
net.Start("tfaArrowFollow")
net.WriteEntity( self )
net.WriteEntity( self.targent )
net.WriteInt( self.targbone, 8 )
net.WriteVector( self.posoff )
net.WriteAngle( self.angoff )
net.Broadcast()
end
end)
end
end
end
function ENT:Think()
if CLIENT and not self.PredictCL then return end
if IsValid(self.targent) and self.targent.Health and self.targent:Health() <= 0 and self.targent.GetRagdollEntity then
local rag = self.targent:GetRagdollEntity()
if IsValid(rag) then
self.targent = rag
self:TargetEnt( false )
end
end
local par = self:GetParent()
if IsValid(par) and self.UseMod and not par.HasUseMod then
par.HasUseMod = true
par.ArrowUseOld = par.ArrowUseOld or par.Use
par.Use = function( parent, ... )
for _,v in pairs( par:GetChildren() ) do
if v.Use then v:Use(...) end
end
parent:Use( ... )
end
par:SetUseType( SIMPLE_USE )
end
if SERVER and not self.HTE then
self:TargetEnt( true )
end
self:NextThink(CurTime())
return true
end

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@@ -0,0 +1,366 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local SWEP = {}
local BaseClass = baseclass.Get("tfa_gun_base")
local scopecvar = GetConVar("cl_tfa_3dscope")
local scopeshadowcvar = GetConVar("cl_tfa_3dscope_overlay")
local sp = game.SinglePlayer()
function SWEP:Do3DScope()
if scopecvar then
return scopecvar:GetBool()
else
if self:OwnerIsValid() and self:GetOwner().GetInfoNum then
return self:GetOwner():GetInfoNum("cl_tfa_3dscope", 1) == 1
else
return true
end
end
end
function SWEP:Do3DScopeOverlay()
if scopeshadowcvar then
return scopeshadowcvar:GetBool()
else
return false
end
end
function SWEP:UpdateScopeType(force)
if not self.HasInitialized then return end
local target = self.Secondary_TFA or self.Secondary
if self.Scoped_3D and force then
self.Scoped = true
self.Scoped_3D = false
if target.ScopeZoom_Backup then
target.ScopeZoom = target.ScopeZoom_Backup
else
target.ScopeZoom = 90 / self:GetStatRawL("Secondary.OwnerFOV") -- M9K/Older TFA Base compatibility
end
if self.BoltAction_3D then
self.BoltAction = true
self.BoltAction_3D = nil
self:ClearStatCache("BoltAction")
end
self:SetStatRawL("Secondary.OwnerFOV", 90 / self:GetStatRawL("Secondary.ScopeZoom"))
self.IronSightsSensitivity = 1
end
if self:Do3DScope() then
self.Scoped = false
self.Scoped_3D = true
if not target.ScopeZoom_Backup then
target.ScopeZoom_Backup = target.ScopeZoom
end
if self.BoltAction then
self.BoltAction_3D = true
self.BoltAction = self.BoltAction_Forced or false
self.Primary.DisableChambering = true
self.FireModeName = "tfa.firemode.bolt"
end
if target.ScopeZoom and target.ScopeZoom > 0 then
if CLIENT then
self.RTScopeFOV = 90 / target.ScopeZoom * (target.ScopeScreenScale or 0.392592592592592)
end
-- target.IronFOV_Backup = self:GetStatRawL("Secondary.OwnerFOV", 70)
-- self:SetStatRawL("Secondary.OwnerFOV", 70)
-- self:ClearStatCacheL("Secondary.OwnerFOV")
if CLIENT then
self.IronSightsSensitivity = self:Get3DSensitivity()
end
target.ScopeZoom = false
end
else
self.Scoped = true
self.Scoped_3D = false
if target.ScopeZoom_Backup then
target.ScopeZoom = target.ScopeZoom_Backup
else
target.ScopeZoom = 4
end
if self.BoltAction_3D then
self.BoltAction = true
self.BoltAction_3D = nil
self:ClearStatCache("BoltAction")
end
self:SetStatRawL("Secondary.OwnerFOV", 90 / target.ScopeZoom)
self.IronSightsSensitivity = 1
self:ClearStatCacheL("Secondary.OwnerFOV")
end
end
function SWEP:Initialize(...)
local unsetA = self.Primary_TFA == nil
local unsetB = self.Secondary_TFA == nil
self.Primary_TFA = self.Primary_TFA or self.Primary
self.Secondary_TFA = self.Secondary_TFA or self.Secondary
self:UpdateScopeType()
if unsetA then
self.Primary_TFA = nil
end
if unsetB then
self.Secondary_TFA = nil
end
BaseClass.Initialize(self, ...)
timer.Simple(0, function()
if IsValid(self) and self:OwnerIsValid() then
self:UpdateScopeType()
end
end)
end
function SWEP:Deploy(...)
if SERVER and self:OwnerIsValid() and sp then
self:CallOnClient("UpdateScopeType", "")
end
self:UpdateScopeType()
timer.Simple(0, function()
if IsValid(self) and self:OwnerIsValid() then
self:UpdateScopeType()
end
end)
return BaseClass.Deploy(self,...)
end
local flipcv = GetConVar("cl_tfa_viewmodel_flip")
local cd = {}
local crosscol = Color(255, 255, 255, 255)
SWEP.RTOpaque = true
local cv_cc_r = GetConVar("cl_tfa_hud_crosshair_color_r")
local cv_cc_g = GetConVar("cl_tfa_hud_crosshair_color_g")
local cv_cc_b = GetConVar("cl_tfa_hud_crosshair_color_b")
local cv_cc_a = GetConVar("cl_tfa_hud_crosshair_color_a")
SWEP.defaultscrvec = Vector()
function SWEP:RTCode(rt, scrw, scrh)
local legacy = self.ScopeLegacyOrientation
local rttw = ScrW()
local rtth = ScrH()
if not self:VMIV() then return end
if not self.myshadowmask then
self.myshadowmask = surface.GetTextureID(self.ScopeShadow or "vgui/scope_shadowmask_test")
end
if not self.myreticule then
self.myreticule = Material(self.ScopeReticule or "scope/gdcw_scopesightonly")
end
if not self.mydirt then
self.mydirt = Material(self.ScopeDirt or "vgui/scope_dirt")
end
local vm = self.OwnerViewModel
if not self.LastOwnerPos then
self.LastOwnerPos = self:GetOwner():GetShootPos()
end
local owoff = self:GetOwner():GetShootPos() - self.LastOwnerPos
self.LastOwnerPos = self:GetOwner():GetShootPos()
local scrpos
if self.RTScopeAttachment and self.RTScopeAttachment > 0 then
vm:SetupBones()
local att = vm:GetAttachment( self.RTScopeAttachment or 1 )
if not att then return end
local pos = att.Pos - owoff
cam.Start3D()
cam.End3D()
scrpos = pos:ToScreen()
else
self.defaultscrvec.x = scrw / 2
self.defaultscrvec.y = scrh / 2
scrpos = self.defaultscrvec
end
scrpos.x = scrpos.x - scrw / 2 + self.ScopeOverlayTransforms[1]
scrpos.y = scrpos.y - scrh / 2 + self.ScopeOverlayTransforms[2]
scrpos.x = scrpos.x / scrw * 1920
scrpos.y = scrpos.y / scrw * 1920
scrpos.x = math.Clamp(scrpos.x, -1024, 1024)
scrpos.y = math.Clamp(scrpos.y, -1024, 1024)
--scrpos.x = scrpos.x * ( 2 - self:GetIronSightsProgress()*1 )
--scrpos.y = scrpos.y * ( 2 - self:GetIronSightsProgress()*1 )
scrpos.x = scrpos.x * self.ScopeOverlayTransformMultiplier
scrpos.y = scrpos.y * self.ScopeOverlayTransformMultiplier
if not self.scrpos then
self.scrpos = scrpos
end
self.scrpos.x = math.Approach(self.scrpos.x, scrpos.x, (scrpos.x - self.scrpos.x) * FrameTime() * 10)
self.scrpos.y = math.Approach(self.scrpos.y, scrpos.y, (scrpos.y - self.scrpos.y) * FrameTime() * 10)
scrpos = self.scrpos
render.OverrideAlphaWriteEnable(true, true)
surface.SetDrawColor(color_white)
surface.DrawRect(-512, -512, 1024, 1024)
render.OverrideAlphaWriteEnable(true, true)
local ang = legacy and self:GetOwner():EyeAngles() or vm:GetAngles()
if self.RTScopeAttachment and self.RTScopeAttachment > 0 then
vm:SetupBones()
local AngPos = vm:GetAttachment( self.RTScopeAttachment )
if AngPos then
ang = AngPos.Ang
if flipcv:GetBool() then
ang.y = -ang.y
end
for _, v in pairs(self.ScopeAngleTransforms) do
if v[1] == "P" then
ang:RotateAroundAxis(ang:Right(), v[2])
elseif v[1] == "Y" then
ang:RotateAroundAxis(ang:Up(), v[2])
elseif v[1] == "R" then
ang:RotateAroundAxis(ang:Forward(), v[2])
end
end
end
else
local isang = self:GetStatL("IronSightsAngle") * self:GetIronSightsProgress()
ang:RotateAroundAxis(ang:Forward(), -isang.z)
ang:RotateAroundAxis(ang:Right(), -isang.x)
ang:RotateAroundAxis(ang:Up(), -isang.y)
ang:RotateAroundAxis(ang:Forward(), isang.z)
end
cd.angles = ang
cd.origin = self:GetOwner():GetShootPos()
if not self.RTScopeOffset then
self.RTScopeOffset = {0, 0}
end
if not self.RTScopeScale then
self.RTScopeScale = {1, 1}
end
local rtow, rtoh = self.RTScopeOffset[1], self.RTScopeOffset[2]
local rtw, rth = rttw * self.RTScopeScale[1], rtth * self.RTScopeScale[2]
cd.x = 0
cd.y = 0
cd.w = rtw
cd.h = rth
cd.fov = self.RTScopeFOV
cd.drawviewmodel = false
cd.drawhud = false
render.Clear(0, 0, 0, 255, true, true)
render.SetScissorRect(0 + rtow, 0 + rtoh, rtw + rtow, rth + rtoh, true)
if self:GetIronSightsProgress() > 0.01 and self.Scoped_3D then
render.RenderView(cd)
end
render.SetScissorRect(0, 0, rtw, rth, false)
render.OverrideAlphaWriteEnable(false, true)
cam.Start2D()
draw.NoTexture()
surface.SetTexture(self.myshadowmask)
surface.SetDrawColor(color_white)
if self:Do3DScopeOverlay() then
surface.DrawTexturedRect(scrpos.x + rtow - rtw / 2, scrpos.y + rtoh - rth / 2, rtw * 2, rth * 2)
end
if self.ScopeReticule_CrossCol then
crosscol.r = cv_cc_r:GetFloat()
crosscol.g = cv_cc_g:GetFloat()
crosscol.b = cv_cc_b:GetFloat()
crosscol.a = cv_cc_a:GetFloat()
surface.SetDrawColor(crosscol)
end
surface.SetMaterial(self.myreticule)
local tmpborderw = rtw * (1 - self.ScopeReticule_Scale[1]) / 2
local tmpborderh = rth * (1 - self.ScopeReticule_Scale[2]) / 2
surface.DrawTexturedRect(rtow + tmpborderw, rtoh + tmpborderh, rtw - tmpborderw * 2, rth - tmpborderh * 2)
surface.SetDrawColor(color_black)
draw.NoTexture()
if self:Do3DScopeOverlay() then
surface.DrawRect(scrpos.x - 2048 + rtow, -1024 + rtoh, 2048, 2048)
surface.DrawRect(scrpos.x + rtw + rtow, -1024 + rtoh, 2048, 2048)
surface.DrawRect(-1024 + rtow, scrpos.y - 2048 + rtoh, 2048, 2048)
surface.DrawRect(-1024 + rtow, scrpos.y + rth + rtoh, 2048, 2048)
end
surface.SetDrawColor(ColorAlpha(color_black, 255 - 255 * (math.Clamp(self:GetIronSightsProgress() - 0.75, 0, 0.25) * 4)))
surface.DrawRect(-1024 + rtow, -1024 + rtoh, 2048, 2048)
surface.SetMaterial(self.mydirt)
surface.SetDrawColor(ColorAlpha(color_white, 128))
surface.DrawTexturedRect(0, 0, rtw, rth)
surface.SetDrawColor(ColorAlpha(color_white, 64))
surface.DrawTexturedRectUV(rtow, rtoh, rtw, rth, 2, 0, 0, 2)
cam.End2D()
end
return SWEP

View File

@@ -0,0 +1,56 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "G.I.B Ammunition"
ATTACHMENT.ShortName = "GIB" --Abbreviation, 5 chars or less please
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "Always gibs enemies", TFA.Attachments.Colors["+"], "10% more damage", TFA.Attachments.Colors["-"], "20% more recoil", TFA.Attachments.Colors["-"], "10% more spread" }
ATTACHMENT.Icon = "entities/tfa_ammo_gib.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.TFADataVersion = TFA.LatestDataVersion
ATTACHMENT.WeaponTable = {
["Primary"] = {
["DamageType"] = function(wep,stat) return bit.bor( stat or DMG_BULLET, DMG_ALWAYSGIB ) end,
["Damage"] = function( wep, stat ) return stat * 1.1 end,
["Spread"] = function( wep, stat ) return stat * 1.1 end,
["IronAccuracy"] = function( wep, stat ) return stat * 1.1 end,
["KickUp"] = function( wep, stat ) return stat * 1.2 end,
["KickDown"] = function( wep, stat ) return stat * 1.2 end
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,55 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Magnum Ammunition"
ATTACHMENT.ShortName = "MAG" --Abbreviation, 5 chars or less please
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "10% more damage", TFA.Attachments.Colors["-"], "15% more recoil", TFA.Attachments.Colors["-"], "10% more spread" }
ATTACHMENT.Icon = "entities/tfa_ammo_magnum.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.TFADataVersion = TFA.LatestDataVersion
ATTACHMENT.WeaponTable = {
["Primary"] = {
["Damage"] = function( wep, stat ) return stat * 1.1 end,
["Spread"] = function( wep, stat ) return stat * 1.1 end,
["IronAccuracy"] = function( wep, stat ) return stat * 1.1 end,
["KickUp"] = function( wep, stat ) return stat * 1.15 end,
["KickDown"] = function( wep, stat ) return stat * 1.15 end
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,54 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Match Ammunition"
ATTACHMENT.ShortName = "Match" --Abbreviation, 5 chars or less please
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "20% lower spread kick", "10% lower recoil", TFA.Attachments.Colors["-"], "20% lower spread recovery" }
ATTACHMENT.Icon = "entities/tfa_ammo_match.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.TFADataVersion = TFA.LatestDataVersion
ATTACHMENT.WeaponTable = {
["Primary"] = {
["SpreadIncrement"] = function( wep, stat ) return stat * 0.9 end,
["SpreadRecovery"] = function( wep, stat ) return stat * 0.8 end,
["KickUp"] = function( wep, stat ) return stat * 0.9 end,
["KickDown"] = function( wep, stat ) return stat * 0.9 end
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,37 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Dragon's Breath Shells"
ATTACHMENT.ShortName = "Fire" -- Abbreviation, 5 chars or less please
ATTACHMENT.Icon = "entities/dragon_breach_shell.png" -- Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.Description = {
TFA.Attachments.Colors["+"], "Ignites enemies or objects",
TFA.Attachments.Colors["+"], "Stun enemies with fire",
TFA.Attachments.Colors["+"], "+8 Pellets",
TFA.Attachments.Colors["-"], "+100% Spread", "-50% Damage" }
ATTACHMENT.WeaponTable = {
["Primary"] = {
["DamageType"] = function(wep,stat) return bit.bor( stat or 0, DMG_BURN ) end,
["NumShots"] = function( wep, stat ) return stat + 8 end,
["Spread"] = function(wep,stat) return stat * 2 end,
["IronAccuracy"] = function( wep, stat ) return stat * 1.5 end,
["Damage"] = function(wep,stat) return stat * 0.5 end,
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,38 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Flechette Shells" -- Fully attachment name
ATTACHMENT.ShortName = "Flechette" -- Abbreviation, 5 chars or less please
ATTACHMENT.Icon = "entities/flechetterounds.png" -- Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.Description = {
TFA.AttachmentColors["="], "Flechette Darts",
TFA.AttachmentColors["+"], "Improves the accuracy",
TFA.AttachmentColors["+"], "Improves the penetration",
TFA.AttachmentColors["+"], "+8 Pellets",
TFA.AttachmentColors["-"], "-50% Damage"}
ATTACHMENT.WeaponTable = {
["Primary"] = {
["IronAccuracy"] = function( wep, stat ) return math.max( stat * 0.75 ) end,
["Spread"] = function( wep, stat ) return math.max( stat * 0.75 ) end,
["PenetrationMultiplier"] = function( wep, stat ) return stat * 2 end,
["NumShots"] = function( wep, stat ) return stat + 8 end,
["Damage"] = function(wep,stat) return stat * 0.50 end,
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,57 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Extended Magazine"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "Increases magazine capacity to 60 rounds."
}
ATTACHMENT.Icon = "entities/ins2_att_mag_ext_carbine_30rd.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "MAG+"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["mag"] = {
["active"] = false,
},
["mag_ext"] = {
["active"] = true,
}
},
["WElements"] = {
["mag"] = {
["active"] = false,
},
["mag_ext"] = {
["active"] = true,
}
},
["Primary"] = {
["ClipSize"] = function(wep, val)
return wep.Primary.ClipSize_Drum or 60
end,
},
}
function ATTACHMENT:Attach(wep)
wep:Unload()
end
function ATTACHMENT:Detach(wep)
wep:Unload()
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,69 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "RIS Extended Handguard"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Activates Laser Sight and GL", "5% lower recoil", TFA.AttachmentColors["-"], "25% lower base accuracy", "Somewhat slower movespeed" }
ATTACHMENT.Icon = "entities/ar15_att_ris_e.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "RISE"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["basebarrel"] = {
["active"] = false
},
["risextbarrel"] = {
["active"] = true
}
},
["Bodygroups_W"] = {
[2] = 4
},
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(1.1, 1.1, 1.1), pos = Vector(0, -13, -0.1), angle = Angle(0, 180, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(0.7, 0.7, 0.7), pos = Vector(14, -1.4, 0.75), angle = Angle(0, 180, 0) },
},
["Primary"] = {
["KickUp"] = function(wep,stat) return stat * 0.9 end,
["KickDown"] = function(wep,stat) return stat * 0.9 end,
["KickHorizontal"] = function(wep,stat) return stat * 0.9 end,
["Spread"] = function(wep,stat) return stat * 1.5 end,
},
["MoveSpeed"] = function(wep,stat) return stat * 0.95 end,
["IronSightsMoveSpeed"] = function(wep,stat) return stat * 0.95 end,
}
function ATTACHMENT:Detach(wep)
if wep.ViewModelKitOld then
wep.ViewModel = wep.ViewModelKitOld
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
wep:SendViewModelAnim(ACT_VM_IDLE)
end)
end
wep.ViewModelKitOld = nil
end
if wep.WorldModelKitOld then
wep.WorldModel = wep.WorldModelKitOld
wep:SetModel(wep.WorldModel)
wep.ViewModelKitOld = nil
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,67 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "M16 Handguard"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "60% less vertical recoil", "20% less horizontal recoil", TFA.AttachmentColors["-"], "10% lower base accuracy", "Somewhat slower movespeed" }
ATTACHMENT.Icon = "entities/ar15_att_m16_b.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "M16B"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["basebarrel"] = {
["active"] = false
},
["m16barrel"] = {
["active"] = true
}
},
["Bodygroups_W"] = {
[2] = 3
},
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(1.1, 1.1, 1.1), pos = Vector(0, -13, -0.1), angle = Angle(0, 180, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(0.7, 0.7, 0.7), pos = Vector(14, -1.4, 0.75), angle = Angle(0, 180, 0) },
},
["Primary"] = {
["Spread"] = function(wep,stat) return stat * 1.2 end,
["IronAccuracy"] = function(wep,stat) return stat * 0.9 end,
},
["MoveSpeed"] = function(wep,stat) return stat * 0.95 end,
["IronSightsMoveSpeed"] = function(wep,stat) return stat * 0.95 end,
}
function ATTACHMENT:Detach(wep)
if wep.ViewModelKitOld then
wep.ViewModel = wep.ViewModelKitOld
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
wep:SendViewModelAnim(ACT_VM_IDLE)
end)
end
wep.ViewModelKitOld = nil
end
if wep.WorldModelKitOld then
wep.WorldModel = wep.WorldModelKitOld
wep:SetModel(wep.WorldModel)
wep.ViewModelKitOld = nil
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,62 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "M16 Stock"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "70% less vertical recoil", "30% less horizontal recoil", TFA.AttachmentColors["-"], "Somewhat slower movespeed" }
ATTACHMENT.Icon = "entities/ar15_att_m16_s.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "M16S"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["basestock"] = {
["active"] = false
},
["m16stock"] = {
["active"] = true
}
},
["Bodygroups_W"] = {
[1] = 1
},
["Primary"] = {
["KickUp"] = function(wep,stat) return stat * 0.3 end,
["KickDown"] = function(wep,stat) return stat * 0.3 end,
["KickHorizontal"] = function(wep,stat) return stat * 0.7 end
},
["MoveSpeed"] = function(wep,stat) return stat * 0.95 end,
["IronSightsMoveSpeed"] = function(wep,stat) return stat * 0.95 end,
}
function ATTACHMENT:Attach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
function ATTACHMENT:Detach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,62 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Magpul Handguard"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "60% less vertical recoil", "20% less horizontal recoil", "10% more ironsight accuracy", TFA.AttachmentColors["-"], "20% lower base accuracy" }
ATTACHMENT.Icon = "entities/ar15_att_moe_b.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "MOEB"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["basebarrel"] = {
["active"] = false
},
["magpulbarrel"] = {
["active"] = true
}
},
["Bodygroups_W"] = {
[2] = 2
},
["Primary"] = {
["KickUp"] = function(wep,stat) return stat * 0.3 end,
["KickDown"] = function(wep,stat) return stat * 0.3 end,
["KickHorizontal"] = function(wep,stat) return stat * 0.7 end,
["Spread"] = function(wep,stat) return stat * 1.1 end,
["IronAccuracy"] = function(wep,stat) return stat * 1.1 end
},
}
function ATTACHMENT:Attach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
function ATTACHMENT:Detach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,60 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Magpul Stock"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "30% less vertical recoil", "10% less horizontal recoil" }
ATTACHMENT.Icon = "entities/ar15_att_moe_s.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "MOE"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["basestock"] = {
["active"] = false
},
["magpulstock"] = {
["active"] = true
}
},
["Bodygroups_W"] = {
[1] = 2
},
["Primary"] = {
["KickUp"] = function(wep,stat) return stat * 0.7 end,
["KickDown"] = function(wep,stat) return stat * 0.7 end,
["KickHorizontal"] = function(wep,stat) return stat * 0.9 end
},
}
function ATTACHMENT:Attach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
function ATTACHMENT:Detach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,58 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "RIS Handguard"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Activates Laser Sight and GL", TFA.AttachmentColors["-"], "5% lower base accuracy" }
ATTACHMENT.Icon = "entities/ar15_att_ris.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "RIS"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["basebarrel"] = {
["active"] = false
},
["risbarrel"] = {
["active"] = true
}
},
["Bodygroups_W"] = {
[2] = 1
},
["Primary"] = {
["Spread"] = function(wep,stat) return stat * 0.8 end,
},
}
function ATTACHMENT:Attach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
function ATTACHMENT:Detach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Folded Sights"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Easier to aim", TFA.AttachmentColors["-"], "5% higher zoom time" }
ATTACHMENT.Icon = "entities/ins2_att_fsi.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "FSI"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["sights_folded"] = {
["active"] = false
},
["sight_fsi"] = {
["active"] = true
}
},
["WElements"] = {
["sights_folded"] = {
["active"] = false
},
["sight_fsi"] = {
["active"] = true
}
},
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng end,
["IronSightTime"] = function( wep, val ) return val * 1.05 end
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Foregrip"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "30% lower H-recoil", TFA.Attachments.Colors["+"], "10% lower V-recoil", TFA.Attachments.Colors["-"], "10% higher spread recovery" }
ATTACHMENT.Icon = "entities/tfa_si_eotech.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "FGRIP"
ATTACHMENT.TFADataVersion = TFA.LatestDataVersion
local defaultbl = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
local function LerpBoneMods( t, b1, b2 )
local tbl = table.Copy(b1)
for k,v in pairs(b2) do
if not tbl[k] then
tbl[k] = table.Copy(defaultbl)
end
tbl[k].scale = LerpVector( t, tbl[k].scale, v.scale )
tbl[k].pos = LerpVector( t, tbl[k].pos, v.pos )
tbl[k].angle = LerpAngle( t, tbl[k].angle, v.angle )
end
return tbl
end
ATTACHMENT.WeaponTable = {
["ViewModelElements"] = {
["foregrip"] = {
["active"] = true
}
},
["WorldModelElements"] = {
["foregrip"] = {
["active"] = true
}
},
["Primary"] = {
["SpreadRecovery"] = function(wep,stat) return stat * 1.1 end,
["KickUp"] = function(wep,stat) return stat * 0.9 end,
["KickDown"] = function(wep,stat) return stat * 0.9 end,
["KickHorizontal"] = function(wep,stat) return stat * 0.7 end,
},
["ViewModelBoneMods"] = function(wep,tbl)
if wep.GripBoneMods then
wep.GripFactor = wep.GripFactor or 0
local CanGrip = true
if wep.GripBadActivities and wep.GripBadActivities[ wep:GetLastActivity() ] and wep:VMIV() then
local cyc = wep.OwnerViewModel:GetCycle()
if cyc > wep.GripBadActivities[ wep:GetLastActivity() ][1] and cyc < wep.GripBadActivities[ wep:GetLastActivity() ][2] then
CanGrip = false
end
end
wep.GripFactor = math.Approach( wep.GripFactor, CanGrip and 1 or 0, ( ( CanGrip and 1 or 0 ) - wep.GripFactor ) * TFA.FrameTime() * ( wep.GripLerpSpeed or 20 ) )
return LerpBoneMods( wep.GripFactor, tbl, wep.GripBoneMods )
end
end
}
function ATTACHMENT:Attach(wep)
wep.GripFactor = 0
end
function ATTACHMENT:Detach(wep)
wep.GripFactor = 0
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,66 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if not ATTACHMENT then
ATTACHMENT = {}
end
-- ATTACHMENT.TFADataVersion = 1 -- Uncomment this in your attachment file
-- If it is undefined, if fallback to 0 and WeaponTable gets migrated like SWEPs do
ATTACHMENT.Name = "Base Attachment"
ATTACHMENT.ShortName = nil --Abbreviation, 5 chars or less please
ATTACHMENT.Description = {} --TFA.Attachments.Colors["+"], "Does something good", TFA.Attachments.Colors["-"], "Does something bad" }
ATTACHMENT.Icon = nil --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.WeaponTable = {} --put replacements for your SWEP talbe in here e.g. ["Primary"] = {}
ATTACHMENT.DInv2_GridSizeX = nil -- DInventory/2 Specific. Determines attachment's width in grid.
ATTACHMENT.DInv2_GridSizeY = nil -- DInventory/2 Specific. Determines attachment's height in grid.
ATTACHMENT.DInv2_Volume = nil -- DInventory/2 Specific. Determines attachment's volume in liters.
ATTACHMENT.DInv2_Mass = nil -- DInventory/2 Specific. Determines attachment's mass in kilograms.
ATTACHMENT.DInv2_StackSize = nil -- DInventory/2 Specific. Determines attachment's maximal stack size.
ATTACHMENT.TFADataVersion = nil -- TFA.LatestDataVersion, specifies version of TFA Weapon Data this attachment utilize in `WeaponTable`
-- 0 is original, M9K-like data, and is the fallback if `TFADataVersion` is undefined
function ATTACHMENT:CanAttach(wep)
return true --can be overridden per-attachment
end
function ATTACHMENT:Attach(wep)
end
function ATTACHMENT:Detach(wep)
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,68 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Suppressor"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "Less firing noise", TFA.Attachments.Colors["-"], "10% less spread", TFA.Attachments.Colors["-"], "5% less damage", TFA.Attachments.Colors["-"], "10% less vertical recoil" }
ATTACHMENT.Icon = "entities/tfa_br_supp.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SUPP"
ATTACHMENT.TFADataVersion = TFA.LatestDataVersion
ATTACHMENT.WeaponTable = {
["ViewModelElements"] = {
["suppressor"] = {
["active"] = true
}
},
["WorldModelElements"] = {
["suppressor"] = {
["active"] = true
}
},
["Primary"] = {
["Damage"] = function(wep,stat) return stat * 0.95 end,
["KickUp"] = function(wep,stat) return stat * 0.9 end,
["KickDown"] = function(wep,stat) return stat * 0.9 end,
["Spread"] = function(wep,stat) return stat * 0.9 end,
["IronAccuracy"] = function(wep,stat) return stat * 0.9 end,
["Sound"] = function(wep,stat) return wep.Primary.SilencedSound or stat end
},
["MuzzleFlashEffect"] = "tfa_muzzleflash_silenced",
["MuzzleAttachmentMod"] = function(wep,stat) return wep.MuzzleAttachmentSilenced or stat end
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,35 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Unfolded Bayonet"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = {
TFA.AttachmentColors["="], "Use with suitzoom bind (+zoom)",
TFA.AttachmentColors["+"], "+75% melee damage",
}
ATTACHMENT.Icon = "entities/tfafas2sksunfld.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "UNFLD"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[1] = 2},
["Bodygroups_W"] = {[2] = 3},
["Secondary"] = {
["BashDamage"] = function( wep, stat ) return stat * 1.75 end,
},
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,28 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Folded Bayonet"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = {}
ATTACHMENT.Icon = "entities/tfafas2sksfld.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "FOLD"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[1] = 1},
["Bodygroups_W"] = {[2] = 1},
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,32 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Magnum Shells"
ATTACHMENT.ShortName = "MGNM" --Abbreviation, 5 chars or less please
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "Increases critical damage", "+60% damage", TFA.Attachments.Colors["-"], "Decreases hit chance at range", "-5 pellets" }
ATTACHMENT.Icon = "entities/tfa_ammo_fragshell.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.WeaponTable = {
["Primary"] = {
["StaticRecoilFactor"] = function( wep, stat ) return stat * 1.15 end,
["PenetrationMultiplier"] = function( wep, stat ) return wep.Primary.NumShots * stat * 1 end,
["Damage"] = function(wep,stat) return stat * 1.60 end,
["NumShots"] = function(wep,stat) return stat / 2 end
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,37 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Pyro Shells"
ATTACHMENT.ShortName = "PYRO" --Abbreviation, 5 chars or less please
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "Ignites flammable objects", "Fun with VFire", "+7 pellets", "-35% overall recoil", TFA.Attachments.Colors["-"], "+200% spread", "-55% total damage" }
ATTACHMENT.Icon = "entities/tfa_ammo_incenshell.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.WeaponTable = {
["Primary"] = {
["KickUp"] = function( wep, stat ) return stat * .65 end,
["KickDown"] = function( wep, stat ) return stat * .65 end,
["KickHorizontal"] = function( wep, stat ) return stat * .65 end,
["StaticRecoilFactor"] = function( wep, stat ) return stat * .8 end,
["DamageType"] = function(wep,stat) return bit.bor( stat or 0, DMG_BURN ) end,
["Spread"] = function(wep,stat) return stat * 2 end,
["IronAccuracy"] = function( wep, stat ) return stat * 3 end,
["Damage"] = function(wep,stat) return stat / 2.55 end,
["NumShots"] = function(wep,stat) return stat * 1.7 end
}
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,43 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Slug Shells"
ATTACHMENT.ShortName = "SLUG" --Abbreviation, 5 chars or less please
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "Increases accuracy", "Standard with the KS23's rifled barrel", TFA.Attachments.Colors["-"], "-20% total damage", "-9 pellets" }
ATTACHMENT.Icon = "entities/tfa_ammo_slug.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.WeaponTable = {
["Primary"] = {
["Damage"] = function( wep, stat ) return wep.Primary.NumShots * stat * 0.8 end,
["PenetrationMultiplier"] = function( wep, stat ) return wep.Primary.NumShots * stat * 3 end,
["NumShots"] = function( wep, stat ) return 1, true end,
["Spread"] = function( wep, stat ) return stat - 0.025 end,
["IronAccuracy"] = function( wep, stat ) return stat - 0.04 end,
["Range"] = function( wep, stat ) return stat + 100 * 39.370 end
},
["MuzzleFlashEffect"] = "tfa_muzzleflash_generic",
}
function ATTACHMENT:Attach(wep)
wep.Type = "Pump-action carbine, 23×75mmR"
end
function ATTACHMENT:Detach(wep)
wep.Type = "Pump-action shotgun, 23×75mmR"
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,41 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Adjustable Stock"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "-10% overall recoil", "-30% aim recoil",
}
ATTACHMENT.Icon = "entities/tfafas2adjstk.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "ADJ."
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[2] = 1},
["Bodygroups_W"] = {[2] = 2},
["Primary"] = {
["KickUp"] = function( wep, stat ) return stat * 0.9 end,
["KickDown"] = function( wep, stat ) return stat * 0.9 end,
["KickHorizontal"] = function( wep, stat ) return stat * 0.9 end,
["IronRecoilMultiplier"] = function( wep, stat ) return stat * 0.7 end,
["StaticRecoilFactor"] = function( wep, stat ) return stat * 0.9 end,
},
["BlowbackVector"] = Vector(0,-3,-.02),
--["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.975 end,
--["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 0.85 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,50 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "CQB Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+10% movement speed",
TFA.AttachmentColors["-"], "+20% recoil", "-20% accuracy"
}
ATTACHMENT.Icon = "entities/tfafas2g3barcqb.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "CQB"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.8, .8, .8), pos = Vector(-14.75, .85, .41), angle = Angle(-90, 90, 0) },
["A_Underbarrel"] = { scale = Vector(.6, .6, .6), pos = Vector(-12.5, .85, 3.41), angle = Angle(-90, 90, 0) },
["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(9, 0, 0), angle = Angle(0, 0, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(6.5, 0, 0), angle = Angle(0, 0, 0) },
["Left Polex Phalange1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-12, 1, 25) },
},
["Bodygroups_V"] = {[1] = 1},
["Bodygroups_W"] = {[1] = 1},
["IronSightsPos"] = Vector(-2.658, -5, -.022),
["IronSightsAng"] = Vector(0.515, 0.002, 0),
["Primary"] = {
["IronAccuracy"] = function( wep, stat ) return stat * 1.15 end,
["Spread"] = function( wep, stat ) return stat * 1.2 end,
["KickUp"] = function( wep, stat ) return stat * 1.2 end,
["Sound"] = function(wep,stat) return "FAS2TFA_G3.2" or stat end,
["SilencedSound"] = function(wep,stat) return "FAS2TFA_G3.4" or stat end,
},
["MoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.9 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,44 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Full Stock"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+20% accuracy", "-20% overall recoil", "-70% aim recoil",
TFA.AttachmentColors["-"], "-10% aim speed",
}
ATTACHMENT.Icon = "entities/tfafas2g3fulstk.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "FULL"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[2] = 2},
["Bodygroups_W"] = {[2] = 1},
["Primary"] = {
["IronAccuracy"] = function( wep, stat ) return stat * 0.5 end,
["KickUp"] = function( wep, stat ) return stat * 0.8 end,
["KickDown"] = function( wep, stat ) return stat * 0.8 end,
["KickHorizontal"] = function( wep, stat ) return stat * 0.8 end,
["IronRecoilMultiplier"] = function( wep, stat ) return stat * 0.3 end,
["StaticRecoilFactor"] = function( wep, stat ) return stat * 0.9 end,
},
["BlowbackVector"] = Vector(0,-2.25,.005),
["IronSightTime"] = function( wep, stat ) return stat * 0.9 end,
["MoveSpeed"] = function( wep, stat ) return stat * 0.975 end,
["IronSightsSensitivity"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 0.9 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,42 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Extended Tube, 6rnd"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "Increases internal magazine capacity", TFA.Attachments.Colors["-"],"Attaching & detaching empties magazine",
}
ATTACHMENT.Icon = "entities/ks23tube.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "+MAG"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[2] = 1},
["Bodygroups_W"] = {[2] = 1},
["Primary"] = {
["ClipSize"] = function(wep, val)
return wep.Primary.ClipSize_ExtRifle or 6
end,
},
}
function ATTACHMENT:Attach(wep)
wep:Unload()
end
function ATTACHMENT:Detach(wep)
wep:Unload()
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,37 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Colorable Stock"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "Corresponds with your gmod physgun color",
}
ATTACHMENT.Icon = "entities/ks23plrstock.png"
ATTACHMENT.ShortName = "RGB"
ATTACHMENT.WeaponTable = {
["Skin"] = 1,
}
function ATTACHMENT:Attach(wep)
wep:SetSkin(1)
end
function ATTACHMENT:Detach(wep)
wep:SetSkin(0)
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,52 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "KS23M Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+10% movement speed",
TFA.AttachmentColors["-"], "+35% recoil", "+170% spread",
}
ATTACHMENT.Icon = "entities/ks23short.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SBS"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.85, .85, .85), pos = Vector(13.75, 13.55, 4.27), angle = Angle(180, -90, 90) },
["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(-9, 0, 0), angle = Angle(0, 0, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(-5, 0, 0), angle = Angle(0, 0, 0) }, },
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(.9, .9, .9), pos = Vector(0, 8.25, 0), angle = Angle(0, 0, 0) },
},
["VElements"] = {
["short"] = {
["active"] = true
},
},
["IronSightsPos"] = Vector(-2.7285, -7.035, 1.847),
["IronSightsAng"] = Vector(1.05, 0.015, 0),
["Bodygroups_V"] = {[1] = 1},
["Bodygroups_W"] = {[1] = 1},
["Primary"] = {
["KickUp"] = function( wep, stat ) return stat * 1.15 end,
["Spread"] = function(wep,stat) return stat * 1.7 end,
["IronAccuracy"] = function( wep, stat ) return stat * 1.7 end,
},
["MoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.9 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,65 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Suppressor"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Less firing noise", TFA.AttachmentColors["+"], "+10% vertical recoil", "-10% spread", TFA.AttachmentColors["-"], "-30% damage" }
ATTACHMENT.Icon = "entities/ins2_att_br_supp.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SUPP"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["suppressor"] = {
["active"] = true
},
["standard_barrel"] = {
["active"] = false
}
},
["WElements"] = {
["suppressor"] = {
["active"] = true
},
["standard_barrel"] = {
["active"] = false
}
},
["IronSightsPos"] = Vector(-2.7285, -7.035, 1.8975),
["IronSightsAng"] = Vector(-.2, 0.015, 0),
["Primary"] = {
["Damage"] = function(wep,stat) return stat * 0.7 end,
["KickUp"] = function(wep,stat) return stat * 0.9 end,
["KickDown"] = function(wep,stat) return stat * 0.9 end,
["Spread"] = function(wep,stat) return stat * 0.9 end,
["IronAccuracy"] = function(wep,stat) return stat * 0.9 end,
["Sound"] = function(wep,stat) return wep.Primary.SilencedSound or stat end,
},
["MuzzleFlashEffect"] = "tfa_muzzleflash_silenced",
["MuzzleAttachmentMod"] = function(wep,stat) return wep.MuzzleAttachmentSilenced or stat end,
["Silenced"] = true,
}
function ATTACHMENT:Attach(wep)
wep.Silenced = true
wep:SetSilenced(wep.Silenced)
end
function ATTACHMENT:Detach(wep)
wep.Silenced = false
wep:SetSilenced(wep.Silenced)
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,35 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Retractable Stock"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+5% aiming speed", "-15% spread"
}
ATTACHMENT.Icon = "entities/tfafas2adjstk.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "RETR"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[5] = 1},
["Bodygroups_W"] = {[2] = 1},
["Primary"] = {
["Spread"] = function(wep,stat) return stat * .85 end,
},
["BlowbackVector"] = Vector(0,-1.5,-.075),
["IronSightTime"] = function( wep, stat ) return stat * 1.05 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,140 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "MP5K Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "Increases RPM to 975", "+5% movement speed",
TFA.AttachmentColors["-"], "+20% recoil",
}
ATTACHMENT.Icon = "entities/tfafas2mp5k.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "PDW"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.75, 1, .75), pos = Vector(10.25, .82, 0), angle = Angle(180, -90, 0) },
["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(-3.75, 0, 0), angle = Angle(0, 0, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(-2, 0, 0), angle = Angle(0, 0, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(-4, 0, -.29), angle = Angle(0, 0, 0) },
},
["Bodygroups_V"] = {[1] = 1, [3] = 1, [4] = 2},
["Bodygroups_W"] = {[1] = 1},
["Animations"] = {
["draw"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_deploy"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["holster"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_holster"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["idle"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_idle"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["idle_empty"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_idle"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["shoot1"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_shoot"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["reload"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_reload"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["reload_empty"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "mp5k_"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "mp5k_reload_empty"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
},
["Primary"] = {
["KickUp"] = function( wep, stat ) return stat * 1.20 end,
["Sound"] = function(wep,stat) return "FAS2TFA_MP5.2" or stat end,
["SilencedSound"] = function(wep,stat) return "FAS2TFA_MP5.4" or stat end,
["RPM"] = function( wep, stat ) return stat + 125 end,
},
["MoveSpeed"] = function( wep, stat ) return stat * 1.05 end,
["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 1.05 end,
["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.95 end,
}
function ATTACHMENT:Attach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
function ATTACHMENT:Detach( wep )
if TFA.Enum.ReadyStatus[wep:GetStatus()] then
wep:ChooseIdleAnim()
if game.SinglePlayer() then
wep:CallOnClient("ChooseIdleAnim","")
end
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,37 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "PDW Stock"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+10% aiming speed", "-5% spread",
TFA.AttachmentColors["-"], "+10% horizontal recoil",
}
ATTACHMENT.Icon = "entities/tfafas2pdwstk.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "PDW"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[5] = 2},
["Bodygroups_W"] = {[2] = 2},
["Primary"] = {
["KickHorizontal"] = function( wep, stat ) return stat * 1.1 end,
["Spread"] = function( wep, stat ) return stat * .95 end,
},
["BlowbackVector"] = Vector(0,-1.5,-.075),
["IronSightTime"] = function( wep, stat ) return stat * 1.10 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,50 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "MP5SD Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["-"], "Decreases RPM to 800",
TFA.AttachmentColors["+"], "-15% recoil",
}
ATTACHMENT.Icon = "entities/tfafas2mp5sd.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SD"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.75, 1, .75), pos = Vector(10.25, .82, 0), angle = Angle(180, -90, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(-1.5, 0, 0), angle = Angle(0, 0, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(.75, .75, .75), pos = Vector(-3, 0, -.29), angle = Angle(0, 0, 0) },
},
["Bodygroups_V"] = {[1] = 2, [3] = 1, [4] = 3},
["Bodygroups_W"] = {[1] = 2},
["Primary"] = {
["KickUp"] = function( wep, stat ) return stat * .85 end,
["SilencedSound"] = function(wep,stat) return "FAS2TFA_MP5.3" or stat end,
["RPM"] = function( wep, stat ) return stat - 50 end,
},
}
function ATTACHMENT:Attach(wep)
end
function ATTACHMENT:Detach(wep)
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,64 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Suppressor"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Less firing noise", TFA.AttachmentColors["+"], "-5% overall recoil", "-10% spread", TFA.AttachmentColors["-"], "-7% damage" }
ATTACHMENT.Icon = "entities/ins2_att_br_supp.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SUPP"
ATTACHMENT.WeaponTable = {
["VElements"] = {
["suppressor"] = {
["active"] = true
},
["standard_barrel"] = {
["active"] = false
}
},
["WElements"] = {
["suppressor"] = {
["active"] = true
},
["standard_barrel"] = {
["active"] = false
}
},
["Primary"] = {
["Damage"] = function(wep,stat) return stat * 0.93 end,
["KickUp"] = function(wep,stat) return stat * 0.95 end,
["KickDown"] = function(wep,stat) return stat * 0.95 end,
["KickHorizontal"] = function(wep,stat) return stat * 0.95 end,
["Spread"] = function(wep,stat) return stat * 0.9 end,
["IronAccuracy"] = function(wep,stat) return stat * 0.9 end,
["Sound"] = function(wep,stat) return wep.Primary.SilencedSound or stat end,
},
["MuzzleFlashEffect"] = "tfa_muzzleflash_silenced",
["MuzzleAttachmentMod"] = function(wep,stat) return wep.MuzzleAttachmentSilenced or stat end,
["Silenced"] = true,
}
function ATTACHMENT:Attach(wep)
wep.Silenced = true
wep:SetSilenced(wep.Silenced)
end
function ATTACHMENT:Detach(wep)
wep.Silenced = false
wep:SetSilenced(wep.Silenced)
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,57 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "553 Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+5% movement speed",
TFA.AttachmentColors["-"], "+15% overall recoil",
}
ATTACHMENT.Icon = "entities/sgshort.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "CQB"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.86, 1, .86), pos = Vector(1.672, -7.25, 2.825), angle = Angle(180, 0, 180) },
["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(-11, 0, 0), angle = Angle(0, 0, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(-9, 0, 0), angle = Angle(0, 0, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(.9, .9, .9), pos = Vector(-13, .05, -.1), angle = Angle(0, 0, 0) },
},
["VElements"] = { ["cqb"] = { ["active"] = true},
},
["IronSightsPos"] = Vector(-2.3012, -2.5, .956),
["IronSightsAng"] = Vector(-.15, 0.008, 0),
["Bodygroups_V"] = {[3] = 1, [4] = 2, [8] = 1, [7] = 1},
["Bodygroups_W"] = {[1] = 1, [3] = 2, [4] = 1},
["Primary"] = {
["KickUp"] = function( wep, stat ) return stat * 1.15 end,
["KickDown"] = function( wep, stat ) return stat * 1.15 end,
["KickHorizontal"] = function( wep, stat ) return stat * 1.15 end,
["StaticRecoilFactor"] = function( wep, stat ) return stat * 1.05 end,
["Sound"] = function(wep,stat) return "FAS2TFA_SG550.3" or stat end,
["SilencedSound"] = function(wep,stat) return "FAS2TFA_SG550.4" or stat end,
},
["MoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 1.4 end,
["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.6 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,55 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "550-1 Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "-15% vertical recoil", "+35% aiming accuracy",
}
ATTACHMENT.Icon = "entities/ins2_att_br_heavy.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "HBAR"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.88, 1, .88), pos = Vector(1.672, -24.5, 2.825), angle = Angle(180, 0, 180) },
["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(5, 0, 0), angle = Angle(0, 0, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(10, 0, 0), angle = Angle(0, 0, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(.9, .9, .9), pos = Vector(5, .05, -.1), angle = Angle(0, 0, 0) },
},
["Bodygroups_V"] = {[4] = 1},
["Bodygroups_W"] = {[3] = 1},
["Primary"] = {
["IronAccuracy"] = function( wep, stat ) return stat * 1.35 end,
["IronRecoilMultiplier"] = function( wep, stat ) return stat * 1.35 end,
["KickUp"] = function( wep, stat ) return stat * 0.9 end,
["KickDown"] = function( wep, stat ) return stat * 0.9 end,
},
["MoveSpeed"] = function( wep, stat ) return stat * 0.95 end,
["MuzzleFlashEffect"] = "tfa_muzzleflash_generic",
}
function ATTACHMENT:Attach(wep)
wep.Type = "Select-fire sniper rifle, 5.56×45mm"
end
function ATTACHMENT:Detach(wep)
wep.Type = "Assault rifle, 5.56×45mm"
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,35 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Precision Stock"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "-10% horizontal recoil",
TFA.AttachmentColors["-"], "+25% aiming speed",
}
ATTACHMENT.Icon = "entities/sgstk2.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "+STK"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[1] = 1},
["Bodygroups_W"] = {[2] = 1},
["Primary"] = {
["KickHorizontal"] = function(wep,stat) return stat * 0.88 end,
},
["IronSightTime"] = function( wep, stat ) return stat * 1.25 end,
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "SG550/1 Scope"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["="], "10x zoom", TFA.AttachmentColors["-"], "40% higher zoom time", TFA.AttachmentColors["-"], "10% slower aimed walking" }
ATTACHMENT.Icon = "entities/ins2_si_mx4.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SG"
ATTACHMENT.Base = "ins2_scope_base"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[5] = 1, [7] = 1},
["BlowbackVector"] = Vector(0,-1,0),
["VElements"] = {
["rail_sights"] = {
["active"] = false,},
["pso1_lens"] = {
["active"] = true,
},
},
["WElements"] = {
["scope_mx4"] = {
["active"] = true
}
},
["Secondary"] = {
["ScopeZoom"] = function(wep, val) return 10 end
},
["INS2_SightSuffix"] = "SG"
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Detachable 20rnd"
ATTACHMENT.Description = {}
ATTACHMENT.Icon = "entities/tfafas2sks20rnd.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "20DM"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[2] = 2},
["Bodygroups_W"] = {[1] = 1},
["Animations"] = {
["reload"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "_stanag"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "Reload_30_nmc"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["reload_empty"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "_stanag"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "Reload_30_empty_nmc"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
},
["Primary"] = {
["ClipSize"] = function(wep, val)
return wep.Primary.ClipSize_ExtRifle or 20
end,
},
}
function ATTACHMENT:Attach(wep)
wep:Unload()
end
function ATTACHMENT:Detach(wep)
wep:Unload()
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Detachable 30rnd"
ATTACHMENT.Description = {}
ATTACHMENT.Icon = "entities/tfafas2sks30rnd.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "30DM"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[2] = 3},
["Bodygroups_W"] = {[1] = 2},
["Animations"] = {
["reload"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "_stanag"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "Reload_30_nmc"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["reload_empty"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "_stanag"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "Reload_30_empty_nmc"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
},
["Primary"] = {
["ClipSize"] = function(wep, val)
return wep.Primary.ClipSize_ExtRifle or 30
end,
},
}
function ATTACHMENT:Attach(wep)
wep:Unload()
end
function ATTACHMENT:Detach(wep)
wep:Unload()
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Detachable 40rnd"
ATTACHMENT.Description = {}
ATTACHMENT.Icon = "entities/tfafas2sks40rnd.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "40RPK"
ATTACHMENT.WeaponTable = {
["CanJam"] = true,
["Bodygroups_V"] = {[2] = 4},
["Bodygroups_W"] = {[1] = 3},
["Animations"] = {
["reload"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "_stanag"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "Reload_30_nmc"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
["reload_empty"] = function(wep, _val)
local val = table.Copy(_val)
if val.type == TFA.Enum.ANIMATION_SEQ then
val.value = val.value .. "_stanag"
else
val.type = TFA.Enum.ANIMATION_SEQ --Sequence or act
val.value = "Reload_30_empty_nmc"
end
return (wep:CheckVMSequence(val.value) and val or _val), true, true
end,
},
["Primary"] = {
["ClipSize"] = function(wep, val)
return wep.Primary.ClipSize_ExtRifle or 40
end,
},
}
function ATTACHMENT:Attach(wep)
wep:Unload()
end
function ATTACHMENT:Detach(wep)
wep:Unload()
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,35 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Full-auto conversion"
ATTACHMENT.Description = {}
ATTACHMENT.Icon = nil --"entities/ins2_att_mag_ext_rifle_30rd.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "AUTO"
ATTACHMENT.WeaponTable = {
}
function ATTACHMENT:Attach(wep)
wep.Primary.Automatic = true
wep.Type = "Automatic rifle, 7.62×39mm"
end
function ATTACHMENT:Detach(wep)
wep.Primary.Automatic = false
wep.Type = "Semi-automatic rifle, 7.62×39mm"
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "SBR Barrel"
ATTACHMENT.Description = {
TFA.AttachmentColors["+"], "+10% movement speed",
TFA.AttachmentColors["-"], "+20% recoil", "-30% accuracy", "-5% damage"
}
ATTACHMENT.Icon = "entities/tfafas2svdsbr.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "SBR"
ATTACHMENT.WeaponTable = {
["ViewModelBoneMods"] = {
["A_Suppressor"] = { scale = Vector(.8, .8, .8), pos = Vector(9, .5, 0), angle = Angle(0, -90, 0) },
["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(-13.8, 0, 0), angle = Angle(0, 0, 0) },
["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(-10.5, 0, 0), angle = Angle(0, 0, 0) },
},
["WorldModelBoneMods"] = {
["ATTACH_Muzzle"] = { scale = Vector(.9, .9, .9), pos = Vector(-14, .2, 0), angle = Angle(0, 0, 0) },
},
["Bodygroups_V"] = {[2] = 1},
["Bodygroups_W"] = {[1] = 1},
["Primary"] = {
["IronAccuracy"] = function( wep, stat ) return stat * 1.3 end,
["Damage"] = function( wep, stat ) return stat * .95 end,
["Spread"] = function( wep, stat ) return stat * 1.3 end,
["KickUp"] = function( wep, stat ) return stat * 1.2 end,
["Sound"] = function(wep,stat) return "FAS2TFA_SVD.3" or stat end,
["SilencedSound"] = function(wep,stat) return "FAS2TFA_SVD.4" or stat end,
},
["MoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.9 end,
["MuzzleFlashEffect"] = "tfa_muzzleflash_generic",
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "PSO-1 Scope"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["="], "4x zoom", TFA.AttachmentColors["-"], "30% higher zoom time", TFA.AttachmentColors["-"], "15% slower aimed walking" }
ATTACHMENT.Icon = "entities/ins2_si_mx4.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "PSO-1"
ATTACHMENT.Base = "ins2_scope_base"
ATTACHMENT.WeaponTable = {
["Bodygroups_V"] = {[1] = 1},
["BlowbackVector"] = Vector(0,-1,0),
["VElements"] = {
["rail_sights"] = {
["active"] = false,},
["pso1_lens"] = {
["active"] = true,
},
},
["WElements"] = {
["scope_mx4"] = {
["active"] = true
}
},
["Secondary"] = {
["ScopeZoom"] = function(wep, val) return 4 end
},
["INS2_SightSuffix"] = "PSO"
}
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,68 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Ironsight-less"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["-"], "Removes the ironsight on the AR2.", TFA.AttachmentColors["+"], "Appreciate all the intricate mechanisms of the AR2." }
ATTACHMENT.Icon = "entities/hl2r_ar2_legacy_is.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "LEGACY"
ATTACHMENT.WeaponTable = {
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_LEG or val end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_LEG or val end,
["IronSightTime"] = function( wep, val ) return val * 1 end,
}
function ATTACHMENT:Attach(wep)
local mag = wep:Clip1()
wep.DrawCrosshairIS = true
wep.ViewModelKitOld = wep.ViewModelKitOld or wep.ViewModel
wep.ViewModel = wep:GetStat("ViewModel_LEG") or wep.ViewModel
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
if mag == 0 then
wep:SendViewModelAnim(ACT_VM_IDLE_EMPTY)
elseif mag == 1 then
wep:SendViewModelSeq("idle_midempty")
else
wep:SendViewModelAnim(ACT_VM_IDLE)
end
end)
end
end
function ATTACHMENT:Detach(wep)
local mag = wep:Clip1()
wep.DrawCrosshairIS = false
if wep.ViewModelKitOld then
wep.ViewModel = wep.ViewModelKitOld
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
if mag == 0 then
wep:SendViewModelAnim(ACT_VM_IDLE_EMPTY)
elseif mag == 1 then
wep:SendViewModelSeq("idle_midempty")
else
wep:SendViewModelAnim(ACT_VM_IDLE)
end
end)
end
wep.ViewModelKitOld = nil
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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@@ -0,0 +1,43 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "No-scope"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["-"], "Don't aim with the scope." }
ATTACHMENT.Icon = "entities/hl2r_ar2_legacy_is.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "LEGACY"
ATTACHMENT.WeaponTable = {
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_LEG or val end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_LEG or val end,
["IronSightTime"] = function( wep, val ) return val * 1 end,
--["RTMaterialOverride"] = 0;
}
function ATTACHMENT:Attach(wep)
wep.DrawCrosshairIS = true
wep:ClearStatCache()
--wep.RTMaterialOverride = 0;
wep:ClearStatCache()
end
function ATTACHMENT:Detach(wep)
wep.DrawCrosshairIS = false
wep:ClearStatCache()
--wep.RTMaterialOverride = 2;
wep:ClearStatCache()
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,36 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Ironsight-less"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["="], "Changes the aim to look like MMOD", TFA.AttachmentColors["-"], "Doesn't use the sights." }
ATTACHMENT.Icon = "entities/hl2r_ar2_legacy_is.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "LEGACY"
ATTACHMENT.WeaponTable = {
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_LEG or val end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_LEG or val end,
["IronSightTime"] = function( wep, val ) return val * 1 end,
}
function ATTACHMENT:Attach(wep)
wep.DrawCrosshairIS = true
end
function ATTACHMENT:Detach(wep)
wep.DrawCrosshairIS = false
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,36 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Ironsight-less"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["="], "Changes the aim to look like MMOD", TFA.AttachmentColors["-"], "Doesn't use the sights." }
ATTACHMENT.Icon = "entities/hl2r_ar2_legacy_is.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "LEGACY"
ATTACHMENT.WeaponTable = {
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_LEG or val end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_LEG or val end,
["IronSightTime"] = function( wep, val ) return val * 1 end,
}
function ATTACHMENT:Attach(wep)
wep.DrawCrosshairIS = true
end
function ATTACHMENT:Detach(wep)
wep.DrawCrosshairIS = false
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,58 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "HOLO Off"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["-"], "Shuts down the Holo sight", TFA.AttachmentColors["+"], "Train your aim!"}
ATTACHMENT.Icon = "entities/hl2r_ar2_legacy_is.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "LEGACY"
ATTACHMENT.WeaponTable = {
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_LEG or val end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_LEG or val end,
["IronSightTime"] = function( wep, val ) return val * 1 end,
}
ATTACHMENT.MaterialTable = {
}
function ATTACHMENT:Attach(wep)
local mag = wep:Clip1()
wep.ViewModelKitOld = wep.ViewModelKitOld or wep.ViewModel
wep.ViewModel = wep:GetStat("ViewModel_LEG") or wep.ViewModel
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
wep:SendViewModelAnim(ACT_VM_IDLE)
end)
end
end
function ATTACHMENT:Detach(wep)
local mag = wep:Clip1()
if wep.ViewModelKitOld then
wep.ViewModel = wep.ViewModelKitOld
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
wep:SendViewModelAnim(ACT_VM_IDLE)
end)
end
wep.ViewModelKitOld = nil
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,61 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "MMod Reticle"
--ATTACHMENT.ID = "base" -- normally this is just your filename
ATTACHMENT.Description = { TFA.AttachmentColors["="], "Uses the MMod SMG Reticle.", TFA.AttachmentColors["+"], "This one can be colored." }
ATTACHMENT.Icon = "entities/hl2r_si_smg_ret.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
ATTACHMENT.ShortName = "RET"
ATTACHMENT.WeaponTable = {
["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_MM or val end,
["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_MM or val end,
["IronSightTime"] = function( wep, val ) return val * 1 end,
}
function ATTACHMENT:Attach(wep)
wep.ViewModelKitOld = wep.ViewModelKitOld or wep.ViewModel
wep.WorldModelKitOld = wep.WorldModelKitOld or wep.WorldModel
wep.ViewModel = wep:GetStat("ViewModel_RET") or wep.ViewModel
wep.WorldModel = wep:GetStat("WorldModel_RET") or wep.WorldModel
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
wep:SendViewModelAnim(ACT_VM_IDLE)
end)
end
wep:SetModel(wep.WorldModel)
end
function ATTACHMENT:Detach(wep)
if wep.ViewModelKitOld then
wep.ViewModel = wep.ViewModelKitOld
if IsValid(wep.OwnerViewModel) then
wep.OwnerViewModel:SetModel(wep.ViewModel)
timer.Simple(0, function()
wep:SendViewModelAnim(ACT_VM_IDLE)
end)
end
wep.ViewModelKitOld = nil
end
if wep.WorldModelKitOld then
wep.WorldModel = wep.WorldModelKitOld
wep:SetModel(wep.WorldModel)
wep.ViewModelKitOld = nil
end
end
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Alternative Look"
ATTACHMENT.Description = {}
ATTACHMENT.Icon = "entities/tfa_ins2_pm_alt.png"
ATTACHMENT.ShortName = "ALT"
ATTACHMENT.WeaponTable = {
["MaterialTable_V"] = {
[1] = "models/weapons/tfa_ins2/pm/alt/pm",
},
["VElements"] = {
["mag"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/alt/pm",
}
},
["mag_ext"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/alt/pm",
}
}
},
["MaterialTable_W"] = {
[1] = "models/weapons/tfa_ins2/pm/alt/pm",
},
["WElements"] = {
["mag"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/alt/pm",
}
},
["mag_ext"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/alt/pm",
}
}
},
["WepSelectIcon_Override"] = "vgui/hud/tfa_ins2_pm_alt"
}
local function resetMatCache(att, wep)
wep:ClearMaterialCache()
end
ATTACHMENT.Attach = resetMatCache
ATTACHMENT.Detach = resetMatCache
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,66 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Honorary"
ATTACHMENT.Description = {
"«For succesful execution of highly dangerous state orders,",
"as well as valor and courage shown in the line of duty.»"
}
ATTACHMENT.Icon = "entities/tfa_ins2_pm_honorary.png"
ATTACHMENT.ShortName = "HONOR"
ATTACHMENT.WeaponTable = {
["MaterialTable_V"] = {
[1] = "models/weapons/tfa_ins2/pm/honorary/pm",
},
["VElements"] = {
["mag"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/honorary/pm",
}
},
["mag_ext"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/honorary/pm",
}
}
},
["MaterialTable_W"] = {
[1] = "models/weapons/tfa_ins2/pm/honorary/pm",
},
["WElements"] = {
["mag"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/honorary/pm",
}
},
["mag_ext"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/honorary/pm",
}
}
},
["WepSelectIcon_Override"] = "vgui/hud/tfa_ins2_pm_honorary"
}
local function resetMatCache(att, wep)
wep:ClearMaterialCache()
end
ATTACHMENT.Attach = resetMatCache
ATTACHMENT.Detach = resetMatCache
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

View File

@@ -0,0 +1,63 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if not ATTACHMENT then
ATTACHMENT = {}
end
ATTACHMENT.Name = "Classic Soviet Vintage"
ATTACHMENT.Description = {}
ATTACHMENT.Icon = "entities/tfa_ins2_pm_soviet.png"
ATTACHMENT.ShortName = "OLD"
ATTACHMENT.WeaponTable = {
["MaterialTable_V"] = {
[1] = "models/weapons/tfa_ins2/pm/soviet/pm",
},
["VElements"] = {
["mag"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/soviet/pm",
}
},
["mag_ext"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/soviet/pm",
}
}
},
["MaterialTable_W"] = {
[1] = "models/weapons/tfa_ins2/pm/soviet/pm",
},
["WElements"] = {
["mag"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/soviet/pm",
}
},
["mag_ext"] = {
["materials"] = {
[1] = "models/weapons/tfa_ins2/pm/soviet/pm",
}
}
},
["WepSelectIcon_Override"] = "vgui/hud/tfa_ins2_pm_soviet"
}
local function resetMatCache(att, wep)
wep:ClearMaterialCache()
end
ATTACHMENT.Attach = resetMatCache
ATTACHMENT.Detach = resetMatCache
if not TFA_ATTACHMENT_ISUPDATING then
TFAUpdateAttachments()
end

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