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gamemodes/helix/plugins/deathdrop/sv_plugin.lua
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220
gamemodes/helix/plugins/deathdrop/sv_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local ix = ix
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local IsValid = IsValid
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local pairs = pairs
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local isfunction = isfunction
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local table = table
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local ents = ents
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local hook = hook
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local ipairs = ipairs
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local PLUGIN = PLUGIN
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ix.log.AddType("droppedItems", function(client, text)
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return text
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end)
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function PLUGIN:TransferItem(client, itemTable, curInv, inventory)
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itemTable.player = client
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if (itemTable:GetData("equip") == true and itemTable.functions.EquipUn) then
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itemTable.functions.EquipUn.OnRun(itemTable)
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end
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if (itemTable.OnTransferred) then
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itemTable:OnTransferred(curInv, inventory)
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end
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if (itemTable.OnDrop) then
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itemTable:OnDrop()
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end
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local x, y = itemTable.gridX, itemTable.gridY
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local w, h = itemTable.width, itemTable.height
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if (!x or !y or !inventory:CanItemFit(x, y, w, h)) then
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x, y = inventory:FindEmptySlot(w, h)
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end
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itemTable.authorized = true
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itemTable:Transfer(inventory:GetID(), x, y)
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local entity = itemTable:GetEntity()
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if (IsValid(entity)) then
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itemTable:GetEntity():Remove()
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end
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itemTable.player = nil
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itemTable.authorized = nil
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end
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function PLUGIN:ShouldCharacterDropItems(client)
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if (!ix.config.Get("dropItems")) then
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return false
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end
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local character = client:GetCharacter()
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if (character) then
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local faction = character:GetFaction()
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if (faction) then
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local factionTable = ix.faction.Get(faction)
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if (factionTable.saveItemsAfterDeath) then
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return false
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end
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end
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else
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return false
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end
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end
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function PLUGIN:PlayerDeath(client, inflictor, attacker)
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if (hook.Run("ShouldCharacterDropItems", client) != false) then
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local clientInv = client:GetCharacter():GetInventory()
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local droppedItems = {}
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local items = {}
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for _, v in pairs(clientInv:GetItems()) do
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if (v.isBag) then continue end
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if (v.OnDeathDrop) then
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v:OnDeathDrop(client, items, droppedItems)
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elseif ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) != true) then
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table.insert(items, v)
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table.insert(droppedItems, v:GetID())
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if (v.OnDoDeathDrop) then
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v:OnDoDeathDrop(client, items, droppedItems)
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end
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end
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end
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if (!table.IsEmpty(items)) then
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local container = ents.Create("ix_drop")
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container:SetPos(client:GetPos())
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container:SetModel(ix.config.Get("dropContainerModel", "models/props_c17/BriefCase001a.mdl"))
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container:Spawn()
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hook.Run("PreDropCharacterInventory", client, items, container)
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ix.inventory.New(0, "droppedItems", function(inventory)
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inventory.vars.isBag = false
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inventory.vars.isDrop = true
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function inventory.OnAuthorizeTransfer(_, _, _, itemTable)
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if (itemTable.authorized) then
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return true
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end
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end
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if (IsValid(container)) then
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container:SetInventory(inventory)
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inventory.vars.entity = container
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for _, v in pairs(items) do
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self:TransferItem(client, v, clientInv, inventory)
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end
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ix.saveEnts:SaveEntity(container)
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hook.Run("PostDropCharacterInventory", client, items, container, inventory)
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else
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ix.item.inventories[inventory.id] = nil
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local query = mysql:Delete("ix_items")
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query:Where("inventory_id", inventory.id)
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query:Execute()
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query = mysql:Delete("ix_inventories")
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query:Where("inventory_id", inventory.id)
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query:Execute()
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end
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end)
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client:GetCharacter():SetRefundItems(droppedItems)
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local logString = client:Name().." has dropped:"
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for _, v in ipairs(items) do
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if (!v.maxStackSize or v.maxStackSize == 1) then
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logString = logString.." "..v:GetName().." (#"..v:GetID()..");"
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else
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logString = logString.." "..v:GetStackSize().."x "..v:GetName().." (#"..v:GetID()..");"
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end
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end
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ix.log.Add(client, "droppedItems", logString)
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end
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end
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end
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function PLUGIN:PostDropCharacterInventory(client, items, container, inventory)
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for k, v in pairs(inventory:GetItems()) do
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if (v.replaceOnDeath) then
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local newItem = v.replaceOnDeath
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v:Remove()
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if (ix.item.list[v.replaceOnDeath]) then
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inventory:Add(newItem)
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end
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end
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end
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end
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function PLUGIN:RegisterSaveEnts()
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ix.saveEnts:RegisterEntity("ix_drop", true, true, true, {
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OnSave = function(entity, data) --OnSave
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local inventory = entity:GetInventory()
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data.invID = inventory:GetID()
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data.model = entity:GetModel()
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data.name = entity.name
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data.password = entity.password
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data.money = entity:GetMoney()
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end,
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OnRestore = function(entity, data) --OnRestore
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entity:SetModel(data.model)
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entity:SetSolid(SOLID_VPHYSICS)
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entity:PhysicsInit(SOLID_VPHYSICS)
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if (data.password) then
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entity.password = data.password
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entity:SetLocked(true)
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entity.Sessions = {}
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end
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if (data.name) then
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entity.name = data.name
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entity:SetDisplayName(data.name)
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end
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if (data.money) then
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entity:SetMoney(data.money)
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end
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ix.inventory.Restore(data.invID, ix.config.Get("inventoryWidth"), ix.config.Get("inventoryHeight"), function(inventory)
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inventory.vars.isBag = false
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inventory.vars.isDrop = true
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if (IsValid(entity)) then
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entity:SetInventory(inventory)
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inventory.vars.entity = entity
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end
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end)
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end,
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ShouldSave = function(entity) --ShouldSave
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return entity:GetInventory() and entity:GetInventory() != 0
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end,
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ShouldRestore = function(data) --ShouldRestore
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return data.invID >= 1
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end
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})
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end
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