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63
gamemodes/sandbox/entities/effects/entity_remove.lua
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63
gamemodes/sandbox/entities/effects/entity_remove.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function EFFECT:Init( data )
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if ( GetConVarNumber( "gmod_drawtooleffects" ) == 0 ) then return end
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local TargetEntity = data:GetEntity()
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if ( !IsValid( TargetEntity ) ) then return end
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local vOffset = TargetEntity:GetPos()
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local Low, High = TargetEntity:WorldSpaceAABB()
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local NumParticles = TargetEntity:BoundingRadius()
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NumParticles = NumParticles * 4
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NumParticles = math.Clamp( NumParticles, 32, 256 )
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local emitter = ParticleEmitter( vOffset )
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for i = 0, NumParticles do
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local vPos = Vector( math.Rand( Low.x, High.x ), math.Rand( Low.y, High.y ), math.Rand( Low.z, High.z ) )
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local particle = emitter:Add( "effects/spark", vPos )
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if ( particle ) then
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particle:SetVelocity( ( vPos - vOffset ) * 5 )
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particle:SetLifeTime( 0 )
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particle:SetDieTime( math.Rand( 0.5, 1.0 ) )
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particle:SetStartAlpha( math.Rand( 200, 255 ) )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( 2 )
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particle:SetEndSize( 0 )
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particle:SetRoll( math.Rand( 0, 360 ) )
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particle:SetRollDelta( 0 )
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particle:SetAirResistance( 100 )
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particle:SetGravity( Vector( 0, 0, -700 ) )
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particle:SetCollide( true )
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particle:SetBounce( 0.3 )
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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