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@@ -0,0 +1,118 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Category = "Construction"
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TOOL.Name = "#tool.nocollide.name"
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TOOL.Information = {
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{ name = "left", stage = 0 },
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{ name = "left_1", stage = 1 },
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{ name = "right" },
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{ name = "reload" }
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}
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cleanup.Register( "nocollide" )
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function TOOL:LeftClick( trace )
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if ( !IsValid( trace.Entity ) ) then return end
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if ( trace.Entity:IsPlayer() ) then return end
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-- If there's no physics object then we can't constraint it!
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if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
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local iNum = self:NumObjects()
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local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
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self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
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if ( CLIENT ) then
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if ( iNum > 0 ) then self:ClearObjects() end
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return true
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end
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if ( iNum > 0 ) then
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local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 )
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local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 )
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local constr = constraint.NoCollide( Ent1, Ent2, Bone1, Bone2 )
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if ( IsValid( constr ) ) then
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undo.Create( "NoCollide" )
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undo.AddEntity( constr )
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undo.SetPlayer( self:GetOwner() )
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undo.Finish()
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self:GetOwner():AddCleanup( "nocollide", constr )
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end
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self:ClearObjects()
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else
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self:SetStage( iNum + 1 )
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end
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return true
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end
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function TOOL:RightClick( trace )
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if ( !IsValid( trace.Entity ) ) then return end
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if ( trace.Entity:IsPlayer() ) then return end
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if ( CLIENT ) then return true end
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if ( trace.Entity:GetCollisionGroup() == COLLISION_GROUP_WORLD ) then
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trace.Entity:SetCollisionGroup( COLLISION_GROUP_NONE )
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else
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trace.Entity:SetCollisionGroup( COLLISION_GROUP_WORLD )
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end
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return true
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end
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function TOOL:Reload( trace )
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if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
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if ( CLIENT ) then return true end
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return constraint.RemoveConstraints( trace.Entity, "NoCollide" )
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end
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function TOOL:Holster()
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self:ClearObjects()
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end
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-- This is unreliable
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hook.Add( "EntityRemoved", "nocollide_fix", function( ent )
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if ( ent:GetClass() == "logic_collision_pair" ) then
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ent:Fire( "EnableCollisions" )
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end
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end )
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function TOOL.BuildCPanel( CPanel )
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CPanel:AddControl( "Header", { Description = "#tool.nocollide.desc" } )
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end
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