This commit is contained in:
lifestorm
2024-08-04 23:12:27 +03:00
parent 8064ba84d8
commit 9c918c46e5
7081 changed files with 2173485 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local backup_mdl = Model("models/player/phoenix.mdl")
function EFFECT:Init(data)
self.Corpse = data:GetEntity()
self:SetPos(data:GetOrigin())
local ang = data:GetAngles()
-- pitch is done via aim_pitch, and roll shouldn't happen
ang.r = 0
ang.p = 0
self:SetAngles(ang)
self:SetRenderBounds(Vector(-18, -18, 0), Vector(18, 18, 64))
self.Sequence = data:GetColor()
self.Cycle = data:GetScale()
self.Duration = data:GetRadius() or 0
self.EndTime = CurTime() + self.Duration
self.FadeTime = 2
self.FadeIn = CurTime() + self.FadeTime
self.FadeOut = self.EndTime - self.FadeTime
self.Alpha = 0
if IsValid(self.Corpse) then
local mdl = self.Corpse:GetModel()
mdl = util.IsValidModel(mdl) and mdl or backup_mdl
self.Dummy = ClientsideModel(mdl, RENDERGROUP_TRANSLUCENT)
if not self.Dummy then return end
self.Dummy:SetPos(data:GetOrigin())
self.Dummy:SetAngles(ang)
self.Dummy:AddEffects(EF_NODRAW)
self.Dummy:SetSequence(self.Sequence)
self.Dummy:SetCycle(self.Cycle)
local pose = data:GetStart()
self.Dummy:SetPoseParameter("aim_yaw", pose.x)
self.Dummy:SetPoseParameter("aim_pitch", pose.y)
self.Dummy:SetPoseParameter("move_yaw", pose.z)
else
self.Dummy = nil
end
end
function EFFECT:Think()
if self.EndTime < CurTime() then
SafeRemoveEntity(self.Dummy)
return false
end
if self.FadeIn > CurTime() then
self.Alpha = 1 - ((self.FadeIn - CurTime()) / self.FadeTime)
elseif self.FadeOut < CurTime() then
self.Alpha = 1 - ((CurTime() - self.FadeOut) / self.FadeTime)
end
return IsValid(self.Dummy)
end
function EFFECT:Render()
render.SuppressEngineLighting( true )
render.SetColorModulation(0.4, 0.4, 1)
render.SetBlend(0.8 * self.Alpha)
if self.Dummy then
--self.Dummy:ClearPoseParameters()
self.Dummy:DrawModel()
end
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
render.SuppressEngineLighting(false)
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
function EFFECT:Init(data)
self.ShotStart = data:GetStart()
self.ShotEnd = data:GetOrigin()
-- ws = worldspace
self:SetRenderBoundsWS(self.ShotStart, self.ShotEnd)
self.HitBox = data:GetMagnitude()
self.Duration = data:GetScale() or 0
self.EndTime = CurTime() + self.Duration
self.FadeTime = 3
self.FadeIn = CurTime() + self.FadeTime
self.FadeOut = self.EndTime - self.FadeTime
self.Width = 0
self.WidthMax = 5
end
function EFFECT:Think()
if self.EndTime < CurTime() then
return false
end
if self.FadeIn > CurTime() then
self.Width = self.WidthMax * (1 - ((self.FadeIn - CurTime()) / self.FadeTime))
elseif self.FadeOut < CurTime() then
self.Width = self.WidthMax * (1 - ((CurTime() - self.FadeOut) / self.FadeTime))
end
return true
end
local shot_mat = Material("cable/blue_elec")
--local clr = Color(0, 0, 100, 255)
function EFFECT:Render()
render.SetMaterial(shot_mat)
render.DrawBeam(self.ShotStart, self.ShotEnd, self.Width, 0, 0, self.Color)
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local model_orb = Model("models/Combine_Helicopter/helicopter_bomb01.mdl")
function EFFECT:Init(data)
self:SetPos(data:GetOrigin())
self.Radius = data:GetRadius()
local rh = self.Radius
self:SetRenderBounds(Vector(-rh, -rh, -rh), Vector(rh, rh, rh))
self.EndTime = CurTime() + data:GetScale()
self.FadeTime = data:GetMagnitude()
self.FadeIn = CurTime() + self.FadeTime
self.FadeOut = self.EndTime - self.FadeTime
self.Alpha = 0
self.Orb = ClientsideModel(model_orb, RENDERGROUP_TRANSLUCENT)
self.Orb:SetPos(data:GetOrigin())
self.Orb:AddEffects(EF_NODRAW)
local r = 28 / 2 -- hardcoded because stuff like :BoundingRadius won't work here
self.EndScale = self.Radius / r
end
function EFFECT:Think()
if self.EndTime < CurTime() then
SafeRemoveEntity(self.Orb)
return false
end
if self.FadeIn > CurTime() then
self.Alpha = 1 - ((self.FadeIn - CurTime()) / self.FadeTime)
elseif self.FadeOut < CurTime() then
self.Alpha = 1 - ((CurTime() - self.FadeOut) / self.FadeTime)
end
self.Orb:SetModelScale(self.EndScale * self.Alpha, 0)
local ang = self.Orb:GetAngles()
ang.y = ang.y + 500 * FrameTime()
self.Orb:SetAngles(ang)
return IsValid(self.Orb)
end
local mat_orb = Material("models/effects/splodearc_sheet")
function EFFECT:Render()
render.MaterialOverride(mat_orb)
render.SuppressEngineLighting( true )
render.SetColorModulation(0, 0, 1)
render.SetBlend(0.8 * self.Alpha)
self.Orb:DrawModel()
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
render.SuppressEngineLighting(false)
render.MaterialOverride()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local loopsound = Sound("ambient/levels/labs/teleport_mechanism_windup1.wav")
local mat_rising = Material( "models/props_combine/stasisshield_sheet")
local mat_sparkle = Material("models/effects/comball_tape")
local top = 80
local mid = 32
local final_height = top
function EFFECT:Init(data)
self.Owner = data:GetEntity()
self:SetPos(data:GetOrigin())
self:SetAngles(data:GetAngles())
self.BasePos = self:GetPos()
self.BeamDownPos = self.BasePos + Vector(0, 0, final_height)
self.DrawTop = true
self.BeamDownTime = CurTime() + data:GetMagnitude()
self.EndTime = self.BeamDownTime + data:GetRadius()
self.BeamDown = false
if IsValid(self.Owner) then
self.Dummy = ClientsideModel(self.Owner:GetModel(), RENDERGROUP_OPAQUE)
self.Dummy:SetPos(self.BasePos)
self.Dummy:SetAngles(data:GetAngles())
self.Dummy:AddEffects(EF_NODRAW)
local s = self.Dummy:LookupSequence("idle_all")
self.Dummy:SetSequence(s)
else
self.Dummy = nil
end
sound.Play(loopsound, self:GetPos(), 50, 100)
end
function EFFECT:Think()
if self.EndTime < CurTime() then
SafeRemoveEntity(self.Dummy)
return
end
if not (IsValid(self.Owner) and IsValid(self.Dummy)) then
return false
end
-- first draw same effect as beamup
if self.BeamDownTime >= CurTime() then
local pos = self:GetPos()
if pos.z - self.BasePos.z < final_height then
pos.z = pos.z + (90 * FrameTime())
self:SetPos(pos)
end
else
-- then move to beamdown effects
local pos = self:GetPos()
if pos.z > self.BeamDownPos.z - final_height then
pos.z = pos.z - (90 * FrameTime())
self:SetPos(pos)
else
self.DrawTop = false
end
self.BeamDown = true
end
return true
end
local vector_up = Vector(0,0,1)
function EFFECT:Render()
local norm = vector_up * -1
local pos = self:GetPos()
local dist = norm:Dot(pos)
render.MaterialOverride(mat_rising)
render.EnableClipping(true)
render.PushCustomClipPlane(norm, dist)
if not self.BeamDown then
self.Dummy:DrawModel()
else
self.Owner:DrawModel()
end
render.PopCustomClipPlane()
render.EnableClipping(false)
render.MaterialOverride()
if self.DrawTop then
render.SetMaterial(mat_rising)
render.DrawQuadEasy(pos, vector_up, 30, 30, COLOR_RED, 0)
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local mat_rising = Material( "models/props_combine/stasisshield_sheet" )
--local mat_rising = Material( "models/shadertest/shader4" )
--local mat_rising = Material( "models/props_lab/Tank_Glass001" )
local mat_sparkle = Material("models/effects/comball_tape")
--local mat_sparkle = Material( "models/props_combine/stasisshield_sheet" )
local top = 80
local mid = 32
local final_height = top
local loopsound = Sound("ambient/levels/labs/teleport_mechanism_windup1.wav")
function EFFECT:Init(data)
self.Owner = data:GetEntity()
self:SetPos(data:GetOrigin())
self:SetAngles(data:GetAngles())
self.BasePos = self:GetPos()
self.BeamDownPos = self.BasePos + Vector(0, 0, final_height)
self.BeamDownTime = CurTime() + data:GetMagnitude()
self.EndTime = self.BeamDownTime + data:GetRadius()
self.DrawTop = true
self.BeamDown = false
if IsValid(self.Owner) then
self.Dummy = ClientsideModel(self.Owner:GetModel(), RENDERGROUP_OPAQUE)
self.Dummy:SetPos(self.BasePos)
self.Dummy:SetAngles(self:GetAngles())
self.Dummy:AddEffects(EF_NODRAW)
local s = self.Dummy:LookupSequence("idle_all")
self.Dummy:SetSequence(s)
else
self.Dummy = nil
end
sound.Play(loopsound, self:GetPos(), 50, 100)
end
function EFFECT:Think()
if self.EndTime < CurTime() then
SafeRemoveEntity(self.Dummy)
return
end
if not (IsValid(self.Owner) and IsValid(self.Dummy)) then
return false
end
if self.BeamDownTime >= CurTime() then
local pos = self:GetPos()
if pos.z - self.BasePos.z < final_height then
pos.z = pos.z + (90 * FrameTime())
self:SetPos(pos)
end
else
-- then move to beamdown effects
local pos = self:GetPos()
if pos.z > self.BeamDownPos.z - final_height then
pos.z = pos.z - (90 * FrameTime())
self:SetPos(pos)
else
self.DrawTop = false
end
self.BeamDown = true
end
return true
end
local vector_up = Vector(0,0,1)
function EFFECT:Render()
-- clipping positioning
local norm = vector_up * -1
local pos = self:GetPos()
local dist = norm:Dot(pos)
-- do rendering
render.MaterialOverride(mat_rising)
render.EnableClipping(true)
render.PushCustomClipPlane(norm, dist)
if not self.BeamDown then
self.Owner:DrawModel()
else
self.Dummy:DrawModel()
end
render.PopCustomClipPlane()
render.EnableClipping(false)
render.MaterialOverride()
if self.DrawTop then
render.SetMaterial(mat_rising)
render.DrawQuadEasy(pos, vector_up, 30, 30, COLOR_RED, 0)
end
end