mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 05:43:46 +03:00
Upload
This commit is contained in:
138
lua/autorun/properties/bodygroups.lua
Normal file
138
lua/autorun/properties/bodygroups.lua
Normal file
@@ -0,0 +1,138 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
properties.Add( "bodygroups", {
|
||||
MenuLabel = "#bodygroups",
|
||||
Order = 600,
|
||||
MenuIcon = "icon16/link_edit.png",
|
||||
|
||||
Filter = function( self, ent, ply )
|
||||
|
||||
if ( !IsValid( ent ) ) then return false end
|
||||
if ( ent:IsPlayer() ) then return false end
|
||||
if ( !gamemode.Call( "CanProperty", ply, "bodygroups", ent ) ) then return false end
|
||||
if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end -- If our ent has an attached entity, we want to use and modify its bodygroups instead
|
||||
|
||||
--
|
||||
-- Get a list of bodygroups
|
||||
--
|
||||
local options = ent:GetBodyGroups()
|
||||
if ( !options ) then return false end
|
||||
|
||||
--
|
||||
-- If a bodygroup has more than one state - then we can configure it
|
||||
--
|
||||
for k, v in pairs( options ) do
|
||||
if ( v.num > 1 ) then return true end
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
end,
|
||||
|
||||
MenuOpen = function( self, option, ent, tr )
|
||||
|
||||
local target = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
|
||||
|
||||
--
|
||||
-- Get a list of bodygroups
|
||||
--
|
||||
local options = target:GetBodyGroups()
|
||||
|
||||
--
|
||||
-- Add a submenu to our automatically created menu option
|
||||
--
|
||||
local submenu = option:AddSubMenu()
|
||||
|
||||
--
|
||||
-- For each body group - add a menu or checkbox
|
||||
--
|
||||
for k, v in pairs( options ) do
|
||||
|
||||
if ( v.num <= 1 ) then continue end
|
||||
|
||||
--
|
||||
-- If there's only 2 options, add it as a checkbox instead of a submenu
|
||||
--
|
||||
if ( v.num == 2 ) then
|
||||
|
||||
local current = target:GetBodygroup( v.id )
|
||||
local opposite = 1
|
||||
if ( current == opposite ) then opposite = 0 end
|
||||
|
||||
local opt = submenu:AddOption( string.NiceName( v.name ) )
|
||||
opt:SetChecked( current == 1 )
|
||||
opt:SetIsCheckable( true )
|
||||
opt.OnChecked = function( s, checked ) self:SetBodyGroup( ent, v.id, checked and 1 or 0 ) end
|
||||
|
||||
--
|
||||
-- More than 2 options we add our own submenu
|
||||
--
|
||||
else
|
||||
|
||||
local groups = submenu:AddSubMenu( string.NiceName( v.name ) )
|
||||
|
||||
for i = 1, v.num do
|
||||
local modelname = "Model #" .. i
|
||||
if ( v.submodels and v.submodels[ i - 1 ] != "" ) then modelname = v.submodels[ i - 1 ] end
|
||||
modelname = string.Trim( modelname, "." )
|
||||
modelname = string.Trim( modelname, "/" )
|
||||
modelname = string.Trim( modelname, "\\" )
|
||||
modelname = string.StripExtension( modelname )
|
||||
modelname = string.GetFileFromFilename( modelname )
|
||||
|
||||
local opt = groups:AddOption( string.NiceName( modelname ) )
|
||||
opt:SetRadio( true )
|
||||
opt:SetChecked( target:GetBodygroup( v.id ) == i - 1 )
|
||||
opt:SetIsCheckable( true )
|
||||
opt.OnChecked = function( s, checked ) if ( checked ) then self:SetBodyGroup( ent, v.id, i - 1 ) end end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
Action = function( self, ent )
|
||||
|
||||
-- Nothing - we use SetBodyGroup below
|
||||
|
||||
end,
|
||||
|
||||
SetBodyGroup = function( self, ent, body, id )
|
||||
|
||||
self:MsgStart()
|
||||
net.WriteEntity( ent )
|
||||
net.WriteUInt( body, 8 )
|
||||
net.WriteUInt( id, 8 )
|
||||
self:MsgEnd()
|
||||
|
||||
end,
|
||||
|
||||
Receive = function( self, length, ply )
|
||||
|
||||
local ent = net.ReadEntity()
|
||||
local body = net.ReadUInt( 8 )
|
||||
local id = net.ReadUInt( 8 )
|
||||
|
||||
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
|
||||
if ( !self:Filter( ent, ply ) ) then return end
|
||||
|
||||
ent = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
|
||||
|
||||
ent:SetBodygroup( body, id )
|
||||
|
||||
end
|
||||
|
||||
} )
|
||||
Reference in New Issue
Block a user