mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 05:43:46 +03:00
Upload
This commit is contained in:
85
lua/autorun/properties/skin.lua
Normal file
85
lua/autorun/properties/skin.lua
Normal file
@@ -0,0 +1,85 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
properties.Add( "skin", {
|
||||
MenuLabel = "#skin",
|
||||
Order = 601,
|
||||
MenuIcon = "icon16/picture_edit.png",
|
||||
|
||||
Filter = function( self, ent, ply )
|
||||
|
||||
if ( !IsValid( ent ) ) then return false end
|
||||
if ( ent:IsPlayer() ) then return false end
|
||||
if ( !gamemode.Call( "CanProperty", ply, "skin", ent ) ) then return false end
|
||||
if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end -- If our ent has an attached entity, we want to modify its skin instead
|
||||
if ( !ent:SkinCount() ) then return false end
|
||||
|
||||
return ent:SkinCount() > 1
|
||||
|
||||
end,
|
||||
|
||||
MenuOpen = function( self, option, ent, tr )
|
||||
|
||||
--
|
||||
-- Add a submenu to our automatically created menu option
|
||||
--
|
||||
local submenu = option:AddSubMenu()
|
||||
|
||||
--
|
||||
-- Create a check item for each skin
|
||||
--
|
||||
local target = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
|
||||
|
||||
local num = target:SkinCount()
|
||||
|
||||
for i = 0, num - 1 do
|
||||
|
||||
local opt = submenu:AddOption( "Skin " .. i )
|
||||
opt:SetRadio( true )
|
||||
opt:SetChecked( target:GetSkin() == i )
|
||||
opt:SetIsCheckable( true )
|
||||
opt.OnChecked = function( s, checked ) if ( checked ) then self:SetSkin( ent, i ) end end
|
||||
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
Action = function( self, ent )
|
||||
|
||||
-- Nothing - we use SetSkin below
|
||||
|
||||
end,
|
||||
|
||||
SetSkin = function( self, ent, id )
|
||||
|
||||
self:MsgStart()
|
||||
net.WriteEntity( ent )
|
||||
net.WriteUInt( id, 8 )
|
||||
self:MsgEnd()
|
||||
|
||||
end,
|
||||
|
||||
Receive = function( self, length, ply )
|
||||
|
||||
local ent = net.ReadEntity()
|
||||
local skinid = net.ReadUInt( 8 )
|
||||
|
||||
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
|
||||
if ( !self:Filter( ent, ply ) ) then return end
|
||||
|
||||
ent = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
|
||||
ent:SetSkin( skinid )
|
||||
|
||||
end
|
||||
|
||||
} )
|
||||
Reference in New Issue
Block a user