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lua/effects/vj_blood1/init.lua
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56
lua/effects/vj_blood1/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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/*-- Information ---------------------
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-- Common Blood Types --
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Red = Color(130, 19, 10)
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Yellow = Color(255, 221, 35)
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-- Code Implementation --
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local blcolor = Color(130, 19, 10)
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effectBlood:SetColor(VJ_Color2Byte(Color(r, g, b)))
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-------------------------------------- */
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function EFFECT:Init(data)
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local origin = data:GetOrigin()
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local scale = data:GetScale()
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local color = VJ_Color8Bit2Color(data:GetColor())
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self.Emitter = ParticleEmitter(origin)
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for _ = 0,6 do
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local mist = self.Emitter:Add("particle/smokesprites_000"..math.random(1, 9), origin)
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if (mist) then
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mist:SetVelocity(Vector(math.random(-30, 30), math.random(-30, 30), math.random(-50, 50)))
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mist:SetDieTime(math.Rand(1.8, 2))
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mist:SetStartAlpha(150)
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mist:SetEndAlpha(0)
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mist:SetStartSize(scale / 2)
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mist:SetEndSize(scale)
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mist:SetRoll(1)
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mist:SetRollDelta(0)
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mist:SetAirResistance(1)
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mist:SetGravity(Vector(math.Rand(-10, 10), math.Rand(-10, 10), math.Rand(-100, -100)))
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mist:SetColor(color.r, color.g, color.b)
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end
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Think()
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return false
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Render()
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end
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