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79
lua/entities/lvs_item_ammocrate.lua
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79
lua/entities/lvs_item_ammocrate.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "Ammo Crate"
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ENT.Information = "Single-Use Ammo Refil Item"
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ENT.Author = "Luna"
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ENT.Category = "[LVS]"
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ENT.Spawnable = true
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ENT.AdminOnly = false
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if SERVER then
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal * 5 )
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ent:Spawn()
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ent:Activate()
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return ent
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end
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function ENT:Initialize()
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self:SetModel( "models/items/item_item_crate.mdl" )
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self:PhysicsInit( SOLID_VPHYSICS )
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self:PhysWake()
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end
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function ENT:Think()
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return false
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end
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function ENT:Refil( entity )
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if self.MarkForRemove then return end
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if not IsValid( entity ) then return end
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if not entity.LVS then return end
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if entity:WeaponRestoreAmmo() then
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entity:EmitSound("items/ammo_pickup.wav")
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end
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self.MarkForRemove = true
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SafeRemoveEntityDelayed( self, 0 )
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end
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function ENT:PhysicsCollide( data, physobj )
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self:Refil( data.HitEntity )
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end
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function ENT:OnTakeDamage( dmginfo )
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end
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end
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if CLIENT then
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function ENT:Draw( flags )
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self:DrawModel( flags )
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end
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function ENT:OnRemove()
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end
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function ENT:Think()
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end
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end
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