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39
lua/entities/npc_vj_hlr2_com_soldier/shared.lua
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39
lua/entities/npc_vj_hlr2_com_soldier/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "npc_vj_human_base"
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ENT.Type = "ai"
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ENT.PrintName = "Overwatch Soldier"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Spawn it and fight with it!"
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ENT.Instructions = "Click on the spawnicon to spawn it."
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ENT.Category = "Half-Life Resurgence"
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if CLIENT && GetConVar("vj_hlr2_combine_eyeglow"):GetInt() == 1 then
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local mat = Material("sprites/light_glow02_add")
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local vecOrigin = Vector(4.5,5,1.75)
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local size = 8
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local col = Color(123,182,255)
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function ENT:CustomOnDraw()
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local bone = self:LookupBone("ValveBiped.Bip01_Head1")
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local pos,ang = self:GetBonePosition(bone)
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local glowOrigin = pos + ang:Forward() * vecOrigin.x + ang:Right() * vecOrigin.y + ang:Up() * vecOrigin.z
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render.SetMaterial(mat)
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for i = 1, 2 do
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if i == 2 then
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glowOrigin = pos + ang:Forward() * vecOrigin.x + ang:Right() * vecOrigin.y + ang:Up() * -vecOrigin.z
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end
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render.DrawSprite(glowOrigin, size, size, col)
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render.DrawSprite(glowOrigin, size, size, col)
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end
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end
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end
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