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lua/entities/obj_vj_hlr1_archerspit.lua
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78
lua/entities/obj_vj_hlr1_archerspit.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Archer Spit"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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if CLIENT then
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local Name = "Archer Spit"
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local LangName = "obj_vj_hlr1_archerspit"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/vj_hlr/opfor/pitdrone_spike.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 20 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_ACID -- Damage type
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ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Acid"}
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ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"}
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ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit3.wav"}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:SetMass(1)
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phys:EnableGravity(false)
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phys:EnableDrag(false)
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phys:SetBuoyancyRatio(0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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ParticleEffectAttach("vj_hlr_spore_idle_small", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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if self:WaterLevel() == 3 then
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local myPos = self:GetPos()
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effects.BubbleTrail(myPos, myPos + self:GetForward()*400, 6, -500, 100)
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end
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-- Make it slow down when its out of the water and fall down
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/*if self:WaterLevel() == 0 then
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:EnableGravity(true)
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phys:EnableDrag(true)
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phys:SetVelocity(phys:GetVelocity() * 0.3)
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end
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end*/
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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local defAng = Angle(0, 0, 0)
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--
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function ENT:DeathEffects(data, phys)
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ParticleEffect("vj_hlr_spore_small", self:GetPos(), defAng)
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end
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