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87
lua/entities/sent_vj_hlr1_orb_crystal_charge.lua
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87
lua/entities/sent_vj_hlr1_orb_crystal_charge.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "base_gmodentity"
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ENT.PrintName = "Crystal Charge Orb"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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if CLIENT then
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local Name = "Crystal Charge Orb"
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local LangName = "sent_vj_hlr1_orb_crystal_charge"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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-- Custom
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ENT.Assignee = NULL
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ENT.NextMoveT = 0
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Initialize()
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self:SetModel("models/props_junk/watermelon01_chunk02c.mdl")
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self:SetNoDraw(true)
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self:SetCollisionGroup(COLLISION_GROUP_NONE)
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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//ParticleEffectAttach("vj_hlr_nihilanth_chargeorb", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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StartGlow1 = ents.Create("env_sprite")
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StartGlow1:SetKeyValue("model","vj_hl/sprites/muzzleflash3.vmt")
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//StartGlow1:SetKeyValue("rendercolor","255 128 0")
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StartGlow1:SetKeyValue("GlowProxySize","2.0")
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StartGlow1:SetKeyValue("HDRColorScale","1.0")
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StartGlow1:SetKeyValue("renderfx","14")
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StartGlow1:SetKeyValue("rendermode","3")
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StartGlow1:SetKeyValue("renderamt","255")
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StartGlow1:SetKeyValue("disablereceiveshadows","0")
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StartGlow1:SetKeyValue("mindxlevel","0")
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StartGlow1:SetKeyValue("maxdxlevel","0")
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StartGlow1:SetKeyValue("framerate","10.0")
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StartGlow1:SetKeyValue("spawnflags","0")
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StartGlow1:SetKeyValue("scale","3.5")
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StartGlow1:SetPos(self:GetPos())
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StartGlow1:Spawn()
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StartGlow1:SetParent(self)
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self:DeleteOnRemove(StartGlow1)
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:Wake()
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phys:EnableGravity(false)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Think()
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if IsValid(self.Assignee) && CurTime() > self.NextMoveT then
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Assignee:GetPos() + self.Assignee:GetUp()*math.Rand(200,250) + self.Assignee:GetRight()*math.Rand(-150,150) + self.Assignee:GetForward()*math.Rand(-150,150), 500))
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phys:AddAngleVelocity(self:GetPos() + Vector(50, 50, 50)) -- Make it rotate randomly
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end
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self.NextMoveT = CurTime() + math.Rand(1, 2)
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end
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self:NextThink(CurTime())
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return true
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end
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