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lua/weapons/tfa_gun_base/client/fov.lua
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77
lua/weapons/tfa_gun_base/client/fov.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local LocalPlayer = LocalPlayer
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local math = math
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local function GetScreenAspectRatio()
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return ScrW() / ScrH()
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end
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local function ScaleFOVByWidthRatio(fovDegrees, ratio)
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local halfAngleRadians = fovDegrees * (0.5 * math.pi / 180.0)
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local t = math.tan(halfAngleRadians)
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t = t * ratio
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local retDegrees = (180.0 / math.pi) * math.atan(t)
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return retDegrees * 2.0
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end
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local default_fov_cv = GetConVar("default_fov")
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function SWEP:GetTrueFOV()
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local fov = TFADUSKFOV or default_fov_cv:GetFloat()
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local ply = LocalPlayer()
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if not ply:IsValid() then return fov end
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if ply:GetFOV() < ply:GetDefaultFOV() - 1 then
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fov = ply:GetFOV()
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end
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if TFADUSKFOV_FINAL then
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fov = TFADUSKFOV_FINAL
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end
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return fov
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end
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function SWEP:GetViewModelFinalFOV()
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local fov_default = default_fov_cv:GetFloat()
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local fov = self:GetTrueFOV()
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local flFOVOffset = fov_default - fov
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local fov_vm = self.ViewModelFOV - flFOVOffset
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local aspectRatio = GetScreenAspectRatio() * 0.75 -- (4/3)
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--local final_fov = ScaleFOVByWidthRatio( fov, aspectRatio )
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local final_fovViewmodel = ScaleFOVByWidthRatio(fov_vm, aspectRatio)
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return final_fovViewmodel
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end
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