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58
addons/tfa_base/lua/tfa/att/ar15_ris_barrel.lua
Normal file
58
addons/tfa_base/lua/tfa/att/ar15_ris_barrel.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if not ATTACHMENT then
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ATTACHMENT = {}
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end
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ATTACHMENT.Name = "RIS Handguard"
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--ATTACHMENT.ID = "base" -- normally this is just your filename
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ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Activates Laser Sight and GL", TFA.AttachmentColors["-"], "5% lower base accuracy" }
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ATTACHMENT.Icon = "entities/ar15_att_ris.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
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ATTACHMENT.ShortName = "RIS"
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ATTACHMENT.WeaponTable = {
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["VElements"] = {
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["basebarrel"] = {
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["active"] = false
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},
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["risbarrel"] = {
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["active"] = true
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}
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},
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["Bodygroups_W"] = {
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[2] = 1
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},
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["Primary"] = {
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["Spread"] = function(wep,stat) return stat * 0.8 end,
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},
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}
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function ATTACHMENT:Attach( wep )
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if TFA.Enum.ReadyStatus[wep:GetStatus()] then
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wep:ChooseIdleAnim()
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if game.SinglePlayer() then
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wep:CallOnClient("ChooseIdleAnim","")
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end
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end
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end
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function ATTACHMENT:Detach( wep )
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if TFA.Enum.ReadyStatus[wep:GetStatus()] then
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wep:ChooseIdleAnim()
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if game.SinglePlayer() then
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wep:CallOnClient("ChooseIdleAnim","")
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end
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end
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end
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if not TFA_ATTACHMENT_ISUPDATING then
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TFAUpdateAttachments()
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end
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