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addons/tfa_base/lua/tfa/att/fas2tfa_svd_sbr.lua
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50
addons/tfa_base/lua/tfa/att/fas2tfa_svd_sbr.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if not ATTACHMENT then
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ATTACHMENT = {}
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end
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ATTACHMENT.Name = "SBR Barrel"
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ATTACHMENT.Description = {
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TFA.AttachmentColors["+"], "+10% movement speed",
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TFA.AttachmentColors["-"], "+20% recoil", "-30% accuracy", "-5% damage"
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}
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ATTACHMENT.Icon = "entities/tfafas2svdsbr.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
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ATTACHMENT.ShortName = "SBR"
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ATTACHMENT.WeaponTable = {
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["ViewModelBoneMods"] = {
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["A_Suppressor"] = { scale = Vector(.8, .8, .8), pos = Vector(9, .5, 0), angle = Angle(0, -90, 0) },
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["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(-13.8, 0, 0), angle = Angle(0, 0, 0) },
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["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(-10.5, 0, 0), angle = Angle(0, 0, 0) },
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},
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["WorldModelBoneMods"] = {
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["ATTACH_Muzzle"] = { scale = Vector(.9, .9, .9), pos = Vector(-14, .2, 0), angle = Angle(0, 0, 0) },
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},
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["Bodygroups_V"] = {[2] = 1},
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["Bodygroups_W"] = {[1] = 1},
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["Primary"] = {
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["IronAccuracy"] = function( wep, stat ) return stat * 1.3 end,
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["Damage"] = function( wep, stat ) return stat * .95 end,
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["Spread"] = function( wep, stat ) return stat * 1.3 end,
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["KickUp"] = function( wep, stat ) return stat * 1.2 end,
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["Sound"] = function(wep,stat) return "FAS2TFA_SVD.3" or stat end,
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["SilencedSound"] = function(wep,stat) return "FAS2TFA_SVD.4" or stat end,
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},
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["MoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
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["IronSightsMoveSpeed"] = function( wep, stat ) return stat * 1.1 end,
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["IronSightsSensitivity"] = function( wep, stat ) return stat * 0.9 end,
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["MuzzleFlashEffect"] = "tfa_muzzleflash_generic",
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}
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if not TFA_ATTACHMENT_ISUPDATING then
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TFAUpdateAttachments()
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end
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