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133
gamemodes/base/gamemode/player_class/taunt_camera.lua
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133
gamemodes/base/gamemode/player_class/taunt_camera.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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--
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-- This is designed so you can call it like
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--
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-- tauntcam = TauntCamera()
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--
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-- Then you have your own copy.
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--
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function TauntCamera()
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local CAM = {}
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local WasOn = false
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local CustomAngles = angle_zero
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local PlayerLockAngles = nil
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local InLerp = 0
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local OutLerp = 1
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--
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-- Draw the local player if we're active in any way
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--
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CAM.ShouldDrawLocalPlayer = function( self, ply, on )
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return on || OutLerp < 1
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end
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--
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-- Implements the third person, rotation view (with lerping in/out)
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--
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CAM.CalcView = function( self, view, ply, on )
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if ( !ply:Alive() || !IsValid( ply:GetViewEntity() ) || ply:GetViewEntity() != ply ) then on = false end
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if ( WasOn != on ) then
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if ( on ) then InLerp = 0 end
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if ( !on ) then OutLerp = 0 end
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WasOn = on
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end
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if ( !on && OutLerp >= 1 ) then
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CustomAngles = view.angles * 1
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CustomAngles.r = 0
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PlayerLockAngles = nil
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InLerp = 0
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return
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end
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if ( PlayerLockAngles == nil ) then return end
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--
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-- Simple 3rd person camera
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--
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local TargetOrigin = view.origin - CustomAngles:Forward() * 100
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local tr = util.TraceHull( { start = view.origin, endpos = TargetOrigin, mask = MASK_SHOT, filter = player.GetAll(), mins = Vector( -8, -8, -8 ), maxs = Vector( 8, 8, 8 ) } )
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TargetOrigin = tr.HitPos + tr.HitNormal
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if ( InLerp < 1 ) then
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InLerp = InLerp + FrameTime() * 5.0
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view.origin = LerpVector( InLerp, view.origin, TargetOrigin )
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view.angles = LerpAngle( InLerp, PlayerLockAngles, CustomAngles )
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return true
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end
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if ( OutLerp < 1 ) then
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OutLerp = OutLerp + FrameTime() * 3.0
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view.origin = LerpVector( 1-OutLerp, view.origin, TargetOrigin )
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view.angles = LerpAngle( 1-OutLerp, PlayerLockAngles, CustomAngles )
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return true
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end
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view.angles = CustomAngles * 1
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view.origin = TargetOrigin
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return true
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end
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--
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-- Freezes the player in position and uses the input from the user command to
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-- rotate the custom third person camera
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--
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CAM.CreateMove = function( self, cmd, ply, on )
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if ( !ply:Alive() ) then on = false end
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if ( !on ) then return end
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if ( PlayerLockAngles == nil ) then
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PlayerLockAngles = CustomAngles * 1
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end
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--
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-- Rotate our view
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--
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CustomAngles.pitch = CustomAngles.pitch + cmd:GetMouseY() * 0.01
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CustomAngles.yaw = CustomAngles.yaw - cmd:GetMouseX() * 0.01
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--
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-- Lock the player's controls and angles
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--
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cmd:SetViewAngles( PlayerLockAngles )
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cmd:ClearButtons()
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cmd:ClearMovement()
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return true
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end
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return CAM
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end
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