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58
gamemodes/helix/gamemode/items/base/sh_ammo.lua
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58
gamemodes/helix/gamemode/items/base/sh_ammo.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Ammo Base"
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ITEM.model = "models/Items/BoxSRounds.mdl"
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ITEM.width = 1
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ITEM.height = 1
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ITEM.ammo = "pistol" -- type of the ammo
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ITEM.ammoAmount = 30 -- amount of the ammo
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ITEM.description = "A Box that contains %s of Pistol Ammo"
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ITEM.category = "Ammunition"
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ITEM.useSound = "items/ammo_pickup.wav"
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function ITEM:GetDescription()
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local rounds = self:GetData("rounds", self.ammoAmount)
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return L(self.description, rounds)
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end
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if (CLIENT) then
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function ITEM:PaintOver(item, w, h)
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draw.SimpleText(
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item:GetData("rounds", item.ammoAmount), "DermaDefault", w - 5, h - 5,
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color_white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_BOTTOM, 1, color_black
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)
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end
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end
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-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
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ITEM.functions.use = {
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name = "Load",
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tip = "useTip",
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icon = "icon16/add.png",
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OnRun = function(item)
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local rounds = item:GetData("rounds", item.ammoAmount)
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item.player:GiveAmmo(rounds, item.ammo)
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if (ix.config.Get("equipSoundEnabled")) then
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item.player:EmitSound(item.useSound, ix.config.Get("equipSoundLevel", 60))
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end
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return true
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end,
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}
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-- Called after the item is registered into the item tables.
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function ITEM:OnRegistered()
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if (ix.ammo) then
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ix.ammo.Register(self.ammo)
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end
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end
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