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285
gamemodes/helix/plugins/needs/items/base/sh_food.lua
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285
gamemodes/helix/plugins/needs/items/base/sh_food.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Consumable Base"
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ITEM.model = Model("models/props_junk/garbage_takeoutcarton001a.mdl")
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ITEM.description = "A base for consumables."
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ITEM.width = 1
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ITEM.height = 1
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ITEM.category = "Consumable"
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ITEM.useSound = {"npc/barnacle/barnacle_crunch3.wav", "npc/barnacle/barnacle_crunch2.wav"}
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ITEM.hunger = 0
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ITEM.thirst = 0
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ITEM.health = 0
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ITEM.damage = 0
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ITEM.spoilTime = 14
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ITEM.colorAppendix = {}
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ITEM.base = "base_stackable"
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ITEM.maxStackSize = 1
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function ITEM:GetName()
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if (self:GetSpoiled()) then
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local spoilText = self.spoilText or "Spoiled"
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return spoilText.." "..self.name
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end
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return self.name
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end
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function ITEM:GetDescription()
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local description = {self.description}
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if (!self:GetSpoiled() and self:GetData("spoilTime")) then
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local spoilTime = math.floor((self:GetData("spoilTime") - os.time()) / 60)
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local text = " minute"
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if (spoilTime > 60) then
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text = " hour"
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spoilTime = math.floor(spoilTime / 60)
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end
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if (spoilTime > 24) then
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text = " day"
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spoilTime = math.floor(spoilTime / 24)
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end
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if (spoilTime > 1) then
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text = text.."s"
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end
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description[#description + 1] = "\nSpoils in "..spoilTime..text.."."
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end
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return table.concat(description, "")
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end
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function ITEM:GetBoostAppend()
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local boostAppend = {}
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if (self.boosts) then
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boostAppend[#boostAppend + 1] = "LONG-TERM BOOSTS:\n"
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if (self.boosts.strength) then
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boostAppend[#boostAppend + 1] = string.format("Strength: %d\n", self.boosts.strength)
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end
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if (self.boosts.agility) then
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boostAppend[#boostAppend + 1] = string.format("Agility: %d\n", self.boosts.agility)
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end
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if (self.boosts.intelligence) then
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boostAppend[#boostAppend + 1] = string.format("Intelligence: %d\n", self.boosts.intelligence)
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end
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if (self.boosts.perception) then
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boostAppend[#boostAppend + 1] = string.format("Perception: %d", self.boosts.perception)
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end
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end
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return table.concat(boostAppend, "")
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end
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function ITEM:GetColorAppendix()
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return {["yellow"] = self:GetBoostAppend()}
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end
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function ITEM:GetSpoiled()
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local spoilTime = self:GetData("spoilTime")
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if (!spoilTime) then
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return false
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end
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return os.time() > spoilTime
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end
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function ITEM:OnInstanced()
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if (self.spoil and !self:GetData("spoilTime")) then
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self:SetData("spoilTime", os.time() + 24 * 60 * 60 * self.spoilTime)
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end
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if (!self:GetData("stack")) then
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self:SetStack(self:GetStackSize())
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end
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end
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ITEM.functions.Consume = {
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icon = "icon16/user.png",
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OnRun = function(item)
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local client = item.player
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local character = item.player:GetCharacter()
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local bSpoiled = item:GetSpoiled()
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if (item.damage > 0) then
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client:TakeDamage(item.damage, client, client)
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end
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if (item.instantHeal) then
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client:SetHealth(client:GetMaxHealth())
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character:SetBleedout(-1)
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local healing = character:GetHealing()
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if (healing and istable(healing) and !table.IsEmpty(healing)) then
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healing.fakeHealth = 0
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character:SetHealing("table", healing)
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end
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character:SetGasPoints(0)
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client:SetLocalVar("stm", 100)
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character:SetGlasses(false)
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end
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-- Spawn the junk item if it exists
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if (item:IsSingleItem() and item.junk) then
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if (!character:GetInventory():Add(item.junk)) then
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ix.item.Spawn(item.junk, client)
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end
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end
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if (item.useSound) then
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if (istable(item.useSound)) then
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client:EmitSound(table.Random(item.useSound))
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else
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client:EmitSound(item.useSound)
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end
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end
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if (!bSpoiled) then
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if item.OnConsume then
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item:OnConsume(client, character)
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end
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if (item.thirst > 0) then
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character:SetThirst(math.Clamp(character:GetThirst() - (client:Team() == FACTION_BIRD and item.thirst * 2 or item.thirst), 0, 100))
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end
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if (item.hunger > 0) then
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character:SetHunger(math.Clamp(character:GetHunger() - (client:Team() == FACTION_BIRD and item.hunger * 2 or item.hunger), 0, 100))
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end
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if (item.health > 0) then
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client:SetHealth(math.Clamp(client:Health() + (client:Team() == FACTION_BIRD and item.health * 2 or item.health), 0, client:GetMaxHealth()))
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end
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if (item.boosts) then
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for k, v in pairs(item.boosts) do
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character:SetSpecialBoost(k, v, false)
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end
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end
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end
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end
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}
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-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
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ITEM.functions.give = {
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name = "Use on character",
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tip = "giveTip",
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icon = "icon16/user_go.png",
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OnCanRun = function(item)
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if (item.entity) then return false end
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local trace = item.player:GetEyeTraceNoCursor()
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local target = trace.Entity
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if (!IsValid(target)) then
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return false
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end
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if (CLIENT and target:GetClass() == "prop_ragdoll") then
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return true
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end
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if (target:GetClass() == "prop_ragdoll" and IsValid(target.ixPlayer)) then
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target = target.ixPlayer
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end
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if (!target:IsPlayer() or !target:GetCharacter()) then
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return false
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end
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if (target:Health() >= target:GetMaxHealth()) then
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local targetChar = target:GetCharacter()
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if (targetChar:GetHealing("fakeHealth") == 0 and targetChar:GetBleedout() == -1) then
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return false
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end
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end
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return true
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end,
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OnRun = function(item)
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local client = item.player
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local character = item.player:GetCharacter()
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local bSpoiled = item:GetSpoiled()
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local trace = item.player:GetEyeTraceNoCursor()
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local target = trace.Entity
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if (target:GetClass() == "prop_ragdoll" and IsValid(target.ixPlayer)) then
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target = target.ixPlayer
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end
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local targetChar = target:GetCharacter()
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if (item.instantHeal) then
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target:SetHealth(target:GetMaxHealth())
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targetChar:SetBleedout(-1)
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local healing = targetChar:GetHealing()
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if (healing and istable(healing) and !table.IsEmpty(healing)) then
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healing.fakeHealth = 0
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targetChar:SetHealing("table", healing)
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end
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targetChar:SetGasPoints(0)
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target:SetLocalVar("stm", 100)
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targetChar:SetGlasses(false)
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end
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-- Spawn the junk item if it exists
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if (item:IsSingleItem() and item.junk) then
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if (!character:GetInventory():Add(item.junk)) then
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ix.item.Spawn(item.junk, client)
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end
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end
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if (item.useSound) then
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if (istable(item.useSound)) then
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target:EmitSound(table.Random(item.useSound))
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else
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target:EmitSound(item.useSound)
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end
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end
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if (!bSpoiled) then
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if item.OnConsume then
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item:OnConsume(client, character)
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end
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if (item.thirst > 0) then
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targetChar:SetThirst(math.Clamp(targetChar:GetThirst() - (target:Team() == FACTION_BIRD and item.thirst * 2 or item.thirst), 0, 100))
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end
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if (item.hunger > 0) then
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targetChar:SetHunger(math.Clamp(targetChar:GetHunger() - (target:Team() == FACTION_BIRD and item.hunger * 2 or item.hunger), 0, 100))
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end
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if (item.health > 0) then
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target:SetHealth(math.Clamp(target:Health() + (target:Team() == FACTION_BIRD and item.health * 2 or item.health), 0, target:GetMaxHealth()))
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end
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if (item.boosts) then
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for k, v in pairs(item.boosts) do
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targetChar:SetSpecialBoost(k, v, false)
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end
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end
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end
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end,
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}
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