This commit is contained in:
lifestorm
2024-08-04 23:12:27 +03:00
parent 0e770b2b49
commit ba1fc01b16
7084 changed files with 2173495 additions and 14 deletions

View File

@@ -0,0 +1,284 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Combine Lock (DOB)"
ENT.Category = "HL2 RP"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.PhysgunDisable = true
ENT.bNoPersist = true
function ENT:SetupDataTables()
self:NetworkVar("Bool", 0, "Locked")
self:NetworkVar("Bool", 1, "DisplayError")
self:NetworkVar("Bool", 2, "Disabled")
if (SERVER) then
self:NetworkVarNotify("Locked", self.OnLockChanged)
end
end
if (SERVER) then
function ENT:GetLockPosition(door, normal)
local index = door:LookupBone("handle")
local position = door:GetPos()
normal = normal or door:GetForward():Angle()
if (index and index >= 1) then
position = door:GetBonePosition(index)
end
position = position + normal:Forward() * 7.2 + normal:Up() * 10 + normal:Right() * 2
normal:RotateAroundAxis(normal:Up(), 90)
normal:RotateAroundAxis(normal:Forward(), 180)
normal:RotateAroundAxis(normal:Right(), 180)
return position, normal
end
function ENT:SetDoor(door, position, angles)
if (!IsValid(door) or !door:IsDoor()) then
return
end
local doorPartner = door:GetDoorPartner()
self.door = door
self.door:DeleteOnRemove(self)
door.ixLock = self
if (IsValid(doorPartner)) then
self.doorPartner = doorPartner
self.doorPartner:DeleteOnRemove(self)
doorPartner.ixLock = self
end
self:SetPos(position)
self:SetAngles(angles)
self:SetParent(door)
end
function ENT:SpawnFunction(client, trace)
local door = trace.Entity
if (!IsValid(door) or !door:IsDoor() or IsValid(door.ixLock)) then
return client:NotifyLocalized("dNotValid")
end
local normal = client:GetEyeTrace().HitNormal:Angle()
local position, angles = self:GetLockPosition(door, normal)
local entity = ents.Create("ix_combinelock_dob")
entity:SetPos(trace.HitPos)
entity:Spawn()
entity:Activate()
entity:SetDoor(door, position, angles)
ix.saveEnts:SaveEntity(entity)
Schema:SaveCombineLocks()
return entity
end
function ENT:Initialize()
self:SetModel("models/willardnetworks/props_combine/wn_combine_lock.mdl")
self:SetSolid(SOLID_VPHYSICS)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:SetUseType(SIMPLE_USE)
self:SetHealth(300)
self.accessLevel = "Członek"
self.nextUseTime = 0
end
function ENT:OnRemove()
if (IsValid(self)) then
self:SetParent(nil)
end
if (IsValid(self.door)) then
self.door:Fire("unlock")
self.door.ixLock = nil
end
if (IsValid(self.doorPartner)) then
self.doorPartner:Fire("unlock")
self.doorPartner.ixLock = nil
end
if (!ix.shuttingDown) then
Schema:SaveCombineLocks()
end
end
function ENT:OnLockChanged(name, bWasLocked, bLocked)
if (!IsValid(self.door) or self:GetDisabled()) then
return
end
ix.saveEnts:SaveEntity(self)
if (bLocked) then
self:EmitSound("buttons/combine_button2.wav")
self.door:Fire("lock")
self.door:Fire("close")
if (IsValid(self.doorPartner)) then
self.doorPartner:Fire("lock")
self.doorPartner:Fire("close")
end
else
self:EmitSound("buttons/combine_button7.wav")
self.door:Fire("unlock")
if (IsValid(self.doorPartner)) then
self.doorPartner:Fire("unlock")
end
end
end
function ENT:DisplayError()
self:EmitSound("buttons/combine_button_locked.wav")
self:SetDisplayError(true)
timer.Simple(1.2, function()
if (IsValid(self)) then
self:SetDisplayError(false)
end
end)
end
function ENT:DisplayDamage()
self:SetDisplayError(true)
timer.Simple(1.2, function()
if (IsValid(self)) then
self:SetDisplayError(false)
end
end)
end
function ENT:Toggle(client)
if (self:GetDisabled()) then return end
if (self.nextUseTime > CurTime()) then
return
end
local character = client:GetCharacter()
local items = character:GetInventory():GetItems()
local dobCards = {}
for _, item in pairs(items) do
if (item.uniqueID == "dob_card" and item:GetData("cardID")) then
dobCards[#dobCards + 1] = item
end
end
local canOpen = false
for _, cards in pairs(dobCards) do
local accessLevel = cards:GetData("accessLevel", "Członek")
if (items[cards:GetData("cardID")] and (accessLevel == "Zarząd" or (accessLevel == "Członek" and self.accessLevel == "Członek"))) then
canOpen = true
end
end
if (!Schema:CanPlayerOpenCombineLock(client, self) and !canOpen) then
self:DisplayError()
self.nextUseTime = CurTime() + 2
return
end
self:SetLocked(!self:GetLocked())
self.nextUseTime = CurTime() + 2
end
function ENT:Use(client)
if (client:KeyDown(IN_SPEED) and (client:Team() == FACTION_ADMIN or client:Team() == FACTION_SERVERADMIN or client:IsCombine() or client:GetCharacter():HasFlags("M"))) then
net.Start("changeLockAccess")
net.WriteEntity(self)
net.Send(client)
else
self:Toggle(client)
end
end
function ENT:OnOptionSelected(client, option, data)
if (option == "Ustaw dostęp na członka") then
self.accessLevel = "Członek"
client:Notify("Ustawiłeś dostęp na członka dla tej blokady")
elseif (option == "Ustaw dostęp na zarząd") then
self.accessLevel = "Zarząd"
client:Notify("Ustawiłeś dostęp na zarząd dla tej blokady")
end
end
function ENT:OnTakeDamage(dmgInfo)
self:SetHealth(self:Health() - dmgInfo:GetDamage())
self:EmitSound("physics/metal/metal_sheet_impact_hard"..math.random(6, 8)..".wav")
self:DisplayDamage()
if (self:Health() <= 0) then
local pos = self:GetPos()
local curTime = CurTime()
if (!self.nextSpark or self.nextSpark <= curTime) then
local effect = EffectData()
effect:SetStart(pos)
effect:SetOrigin(pos)
effect:SetScale(2)
util.Effect("cball_explode", effect)
self.nextSpark = curTime + 0.1
end
local attacker = dmgInfo:GetAttacker()
self:EmitSound("npc/manhack/gib.wav")
ix.combineNotify:AddImportantNotification("WRN:// Awaria Bio-Restryktora", nil, attacker:IsPlayer() and attacker, self:GetPos())
ix.item.Spawn("trash_biolock", Vector(self:GetPos().x, self:GetPos().y, self:GetPos().z))
self:Remove()
end
end
else
local glowMaterial = ix.util.GetMaterial("sprites/glow04_noz")
local color_green = Color(0, 255, 0, 255)
local color_orange = Color(235, 125, 52, 255)
local color_red = Color(255, 50, 50, 255)
function ENT:Draw()
self:DrawModel()
if (self:GetDisabled()) then return end
local color = color_green
if (self:GetDisplayError()) then
color = color_red
elseif (self:GetLocked()) then
color = color_orange
end
local position = self:GetPos() + self:GetUp() * -8.7 + self:GetForward() * -3.85 + self:GetRight() * -6
render.SetMaterial(glowMaterial)
render.DrawSprite(position, 10, 10, color)
end
end