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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
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| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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|
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SWEP.Base = "arccw_base"
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SWEP.Spawnable = true -- this obviously has to be set to true
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SWEP.Category = "Willard - Modern Weaponry" -- edit this if you like
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SWEP.UC_CategoryPack = "2Urban Renewal"
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SWEP.AdminOnly = false
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SWEP.PrintName = "AWP"
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SWEP.Trivia_Class = "Sniper Rifle"
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SWEP.Trivia_Desc = "A heavy rifle purpose-built for extreme range combat under extreme climates, first developed for the British military but quickly adopted by many more. Iconic for its appearance among military and police marksmen, this rifle is a symbol of discipline and order.\n\nOffers outstanding precision and kill potential, but its long bolt pull and reload time can become a hinderance outside its ideal engagement range.\n\nOne shot. One kill. You know the routine."
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SWEP.Trivia_Manufacturer = "Accuracy International"
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SWEP.Trivia_Calibre = "7.62x51mm NATO"
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SWEP.Trivia_Mechanism = "Bolt Action"
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SWEP.Trivia_Country = "United Kingdom"
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SWEP.Trivia_Year = 1982
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if !GetConVar("arccw_truenames"):GetBool() then
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SWEP.PrintName = "Apex Precision"
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SWEP.Trivia_Manufacturer = "Marksman Institute"
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end
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SWEP.Slot = 3
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SWEP.CamAttachment = 3
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SWEP.UseHands = true
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SWEP.ViewModel = "models/weapons/arccw/c_ur_aw.mdl"
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SWEP.WorldModel = "models/weapons/arccw/c_ur_aw.mdl"
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SWEP.ViewModelFOV = 70
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SWEP.DefaultBodygroups = "000000000000"
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SWEP.BulletBones = {
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--[1] = "top_round",
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[2] = "mag_round",
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}
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-- Damage --
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SWEP.Damage = 95 -- 2 shot close range
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SWEP.DamageMin = 95 -- 2 shot long range
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SWEP.RangeMin = 100
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SWEP.Range = 400 -- 2 shot at ~300m
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SWEP.Penetration = 1
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SWEP.DamageType = DMG_BULLET
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SWEP.ShootEntity = nil
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SWEP.MuzzleVelocity = 1050
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SWEP.PhysBulletMuzzleVelocity = 1400
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SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults
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-- Mag size --
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SWEP.ChamberSize = 1
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SWEP.Primary.ClipSize = 5
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SWEP.ExtendedClipSize = 10
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SWEP.ReducedClipSize = 5
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-- Recoil --
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SWEP.Recoil = 3.3
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SWEP.RecoilSide = 0.550
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SWEP.RecoilRise = 0.1
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SWEP.RecoilPunch = 2.5
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SWEP.VisualRecoilMult = 5
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SWEP.MaxRecoilBlowback = 4
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SWEP.MaxRecoilPunch = 4
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SWEP.RecoilPunchBack = 3
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SWEP.RecoilPunchBackMax = 3.5
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SWEP.RecoilPunchBackMaxSights = 2.5
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SWEP.Sway = 0.2
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-- Firerate / Firemodes --
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SWEP.Delay = 60 / 80
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SWEP.Num = 1
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SWEP.Firemodes = {
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{
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PrintName = "fcg.bolt",
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Mode = 1,
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},
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{
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Mode = 0,
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},
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}
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SWEP.ShootPitch = 100
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SWEP.ShootVol = 120
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SWEP.ProceduralRegularFire = false
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SWEP.ProceduralIronFire = false
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SWEP.ReloadInSights = true
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-- NPC --
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SWEP.NPCWeaponType = "weapon_crossbow"
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SWEP.NPCWeight = 100
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-- Accuracy --
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SWEP.AccuracyMOA = .5
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SWEP.HipDispersion = 1500
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SWEP.MoveDispersion = 25
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SWEP.JumpDispersion = 700 -- tactical unrealism set to 700 later
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SWEP.Primary.Ammo = "ar2"
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SWEP.MagID = "awp"
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SWEP.HeatCapacity = 75
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SWEP.HeatDissipation = 15
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SWEP.HeatDelayTime = 3
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-- SWEP.Malfunction = true
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SWEP.MalfunctionMean = 200
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--SWEP.MeleeTime = 1.5
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-- Speed multipliers --
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SWEP.SpeedMult = 0.8
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SWEP.SightedSpeedMult = 0.5
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SWEP.SightTime = 0.4
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SWEP.ShootSpeedMult = 0.5
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local path = ")weapons/arccw_ur/ak/"
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local testpath = ")weapons/arccw_ur/aw_placeholders/"
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local path1 = ")weapons/arccw_ur/aw_placeholders/338/"
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local path1 = ")weapons/arccw_ur/mp5/"
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local common = ")/arccw_uc/common/"
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local rottle = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}
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local ratel = {common .. "rattle1.ogg", common .. "rattle2.ogg", common .. "rattle3.ogg"}
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local rutle = {common .. "movement-sniper-03.ogg",common .. "movement-sniper-04.ogg"}
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SWEP.ShootSound = {
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testpath .. "fire-01.ogg",
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testpath .. "fire-02.ogg",
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testpath .. "fire-03.ogg",
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testpath .. "fire-04.ogg",
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testpath .. "fire-05.ogg",
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testpath .. "fire-06.ogg"
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}
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SWEP.ShootSoundSilenced = {
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testpath .. "fire-sup-01.ogg",
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testpath .. "fire-sup-02.ogg",
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testpath .. "fire-sup-03.ogg",
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testpath .. "fire-sup-04.ogg",
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testpath .. "fire-sup-05.ogg",
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testpath .. "fire-sup-06.ogg"
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}
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SWEP.DistantShootSound = nil
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SWEP.DistantShootSoundSilenced = nil
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SWEP.ShootDrySound = testpath .. "dryfire.ogg"
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local tail = ")/arccw_uc/common/308/"
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SWEP.DistantShootSoundOutdoors = {
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tail .. "fire-dist-308-rif-ext-01.ogg",
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tail .. "fire-dist-308-rif-ext-02.ogg",
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tail .. "fire-dist-308-rif-ext-03.ogg",
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tail .. "fire-dist-308-rif-ext-04.ogg",
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tail .. "fire-dist-308-rif-ext-05.ogg",
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tail .. "fire-dist-308-rif-ext-06.ogg"
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}
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SWEP.DistantShootSoundIndoors = {
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common .. "fire-dist-int-shotgun-01.ogg",
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common .. "fire-dist-int-shotgun-02.ogg",
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common .. "fire-dist-int-shotgun-03.ogg",
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common .. "fire-dist-int-shotgun-04.ogg",
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common .. "fire-dist-int-shotgun-05.ogg",
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common .. "fire-dist-int-shotgun-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsSilenced = {
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common .. "sup-tail-01.ogg",
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common .. "sup-tail-02.ogg",
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common .. "sup-tail-03.ogg",
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common .. "sup-tail-04.ogg",
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common .. "sup-tail-05.ogg",
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common .. "sup-tail-06.ogg",
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common .. "sup-tail-07.ogg",
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common .. "sup-tail-08.ogg",
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common .. "sup-tail-09.ogg",
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common .. "sup-tail-10.ogg"
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}
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SWEP.DistantShootSoundIndoorsSilenced = {
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common .. "fire-dist-int-pistol-light-01.ogg",
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common .. "fire-dist-int-pistol-light-02.ogg",
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common .. "fire-dist-int-pistol-light-03.ogg",
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common .. "fire-dist-int-pistol-light-04.ogg",
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common .. "fire-dist-int-pistol-light-05.ogg",
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common .. "fire-dist-int-pistol-light-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsVolume = 1
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SWEP.DistantShootSoundIndoorsVolume = 1
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SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
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SWEP.MuzzleEffect = "muzzleflash_ak47"
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SWEP.ShellEffect = "arccw_uc_shelleffect"
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SWEP.ShellModel = "models/weapons/arccw/uc_shells/556x45.mdl"
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SWEP.ShellPitch = 90
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SWEP.ShellScale = 1.145
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SWEP.ShellRotateAngle = Angle(0, 0, 0)
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|
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SWEP.ManualAction = true
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-- SWEP.ManualAction = false
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SWEP.NoLastCycle = true
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|
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SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
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SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
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|
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SWEP.IronSightStruct = {
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Pos = Vector(-3.37, -5, 0.68),
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Ang = Angle(0, 0, 2),
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Magnification = 1.1,
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SwitchToSound = "", -- sound that plays when switching to this sight
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CrosshairInSights = false
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}
|
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SWEP.LaserOffsetAngle = Angle(0, 0, 0)
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SWEP.LaserIronsAngle = Angle(0, 1.5, 0)
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SWEP.HoldtypeHolstered = "passive"
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||||
SWEP.HoldtypeActive = "ar2"
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SWEP.HoldtypeSights = "rpg"
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||||
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
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SWEP.ActivePos = Vector(-0.1, 0.1, 0.2)
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||||
SWEP.ActiveAng = Angle(0, 0, -1)
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||||
|
||||
SWEP.SprintPos = Vector(-1, -1, 1.2)
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||||
SWEP.SprintAng = Angle(-15, 8, -10)
|
||||
|
||||
SWEP.CrouchPos = Vector(-2, -2, -0.8)
|
||||
SWEP.CrouchAng = Angle(0, 0, -14)
|
||||
|
||||
SWEP.HolsterPos = Vector(-1, -1, 1.2)
|
||||
SWEP.HolsterAng = Angle(-15, 8, -10)
|
||||
|
||||
SWEP.BarrelOffsetSighted = Vector(0, 0, 0)
|
||||
SWEP.BarrelOffsetHip = Vector(0, 0, 0)
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||||
|
||||
SWEP.CustomizePos = Vector(0, 0, 0)
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||||
SWEP.CustomizeAng = Angle(0, 0, 0)
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|
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-- SWEP.CustomizePos = Vector(6.5, 0.8, -0.2)
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||||
-- SWEP.CustomizeAng = Angle(8, 18, 15)
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|
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SWEP.BarrelLength = 54
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||||
|
||||
SWEP.AttachmentElements = {
|
||||
["barrel_long"] = {
|
||||
VMBodygroups = {{ind = 2, bg = 1}},
|
||||
AttPosMods = {[3] = {
|
||||
vpos = Vector(0, 40, 1.75),
|
||||
vang = Angle(0, 270, 0),
|
||||
}}
|
||||
},
|
||||
["barrel_short"] = {
|
||||
VMBodygroups = {{ind = 2, bg = 2}},
|
||||
AttPosMods = {[3] = {
|
||||
vpos = Vector(0, 28, 1.75),
|
||||
vang = Angle(0, 270, 0),
|
||||
}}
|
||||
},
|
||||
["barrel_sd"] = {
|
||||
VMBodygroups = {{ind = 2, bg = 3}}
|
||||
},
|
||||
|
||||
["mag_338"] = {
|
||||
--VMBodygroups = {{ind = 3, bg = 2}}
|
||||
},
|
||||
["mag_300"] = {
|
||||
--VMBodygroups = {{ind = 3, bg = 2}}
|
||||
},
|
||||
["mag_ext"] = {
|
||||
--VMBodygroups = {{ind = 3, bg = 1}}
|
||||
},
|
||||
["mag_ext_magnum"] = {
|
||||
--VMBodygroups = {{ind = 3, bg = 3}}
|
||||
},
|
||||
|
||||
["rail_bottom"] = {
|
||||
VMBodygroups = {{ind = 6, bg = 1}}
|
||||
},
|
||||
["rail_top"] = {
|
||||
VMBodygroups = {{ind = 7, bg = 1}}
|
||||
},
|
||||
["sights_compact"] = {
|
||||
VMBodygroups = {{ind = 8, bg = 2}},
|
||||
Override_IronSightStruct = {
|
||||
Pos = Vector(-3.395, -5, 1.35),
|
||||
Ang = Angle(0, 0, 2),
|
||||
Magnification = 1,
|
||||
}
|
||||
},
|
||||
["sights_flipped"] = {
|
||||
VMBodygroups = {{ind = 8, bg = 1}}
|
||||
},
|
||||
|
||||
["skin_black"] = {
|
||||
VMSkin = 1
|
||||
},
|
||||
["skin_tan"] = {
|
||||
VMSkin = 2
|
||||
},
|
||||
["skin_cust"] = {
|
||||
VMSkin = 3
|
||||
},
|
||||
|
||||
["stock_at"] = {
|
||||
VMBodygroups = {{ind = 4, bg = 1}}
|
||||
},
|
||||
["stock_ru"] = {
|
||||
VMBodygroups = {{ind = 4, bg = 2}}
|
||||
},
|
||||
["stock_ru_rubber"] = {
|
||||
VMBodygroups = {{ind = 4, bg = 3}}
|
||||
},
|
||||
["stock_fixed"] = {
|
||||
VMBodygroups = {
|
||||
{ind = 4, bg = 4},
|
||||
{ind = 5, bg = 1},
|
||||
}
|
||||
},
|
||||
["stock_none"] = {
|
||||
VMBodygroups = {
|
||||
{ind = 4, bg = 5},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
SWEP.ExtraSightDist = 2
|
||||
SWEP.GuaranteeLaser = true
|
||||
|
||||
SWEP.WorldModelOffset = {
|
||||
pos = Vector(-7, 5, -4.8),
|
||||
ang = Angle(-12, 0, 180)
|
||||
}
|
||||
|
||||
SWEP.MirrorVMWM = true
|
||||
|
||||
SWEP.Attachments = {
|
||||
{
|
||||
PrintName = "Optic",
|
||||
DefaultAttName = "Iron Sights",
|
||||
DefaultAttIcon = Material("entities/att/ur_aw/ironsights.png", "mips smooth"),
|
||||
Slot = {"optic","optic_lp","optic_sniper"},
|
||||
Bone = "tag_weapon",
|
||||
Offset = {
|
||||
vpos = Vector(0, 6, 2.65),
|
||||
vang = Angle(0, -90, 0),
|
||||
},
|
||||
CorrectivePos = Vector(0, 0, 0),
|
||||
CorrectiveAng = Angle(0, 180, 0),
|
||||
VMScale = Vector(1.05, 1.05, 1.05),
|
||||
SlideAmount = {
|
||||
vmin = Vector(0, 5.5, 2.65),
|
||||
vmax = Vector(0, 7, 2.65),
|
||||
},
|
||||
},
|
||||
{
|
||||
PrintName = "Barrel",
|
||||
DefaultAttName = "24\" Police Barrel",
|
||||
DefaultAttIcon = Material("entities/att/ur_aw/bar_def.png", "mips smooth"),
|
||||
Slot = "ur_aw_barrel",
|
||||
},
|
||||
{
|
||||
PrintName = "Muzzle",
|
||||
DefaultAttName = "Standard Muzzle",
|
||||
Slot = {"muzzle","ur_aw_muzzle"},
|
||||
Bone = "tag_weapon",
|
||||
VMScale = Vector(1.5, 1.5, 1.5),
|
||||
WMScale = VMScale,
|
||||
Offset = {
|
||||
vpos = Vector(0, 35.2, 1.675),
|
||||
vang = Angle(0, 270, 0),
|
||||
},
|
||||
ExcludeFlags = {"barrel_sd"},
|
||||
Installed = "ur_aw_muzzle_brake",
|
||||
},
|
||||
{
|
||||
PrintName = "Caliber",
|
||||
DefaultAttName = "7.62x51mm NATO",
|
||||
DefaultAttIcon = Material("entities/att/uc_bullets/762x51.png", "mips smooth"),
|
||||
Slot = {"ur_aw_cal"},
|
||||
Bone = "tag_weapon",
|
||||
Offset = {
|
||||
vpos = Vector(2.8, -4.2, -11.5),
|
||||
vang = Angle(90, 0, -90),
|
||||
},
|
||||
},
|
||||
{
|
||||
PrintName = "Magazine",
|
||||
Slot = {"ur_aw_mag"},
|
||||
DefaultAttName = "5-Round Mag",
|
||||
DefaultAttIcon = Material("entities/att/ur_aw/mag308_5.png", "mips smooth"),
|
||||
ExcludeFlags = {"mag_338"}
|
||||
},
|
||||
{
|
||||
PrintName = "Underbarrel",
|
||||
Slot = {"foregrip"},
|
||||
Bone = "tag_weapon",
|
||||
Offset = {
|
||||
vpos = Vector(0,16, -.6),
|
||||
vang = Angle(90, -90, -90),
|
||||
},
|
||||
VMScale = Vector(1, 1, 1),
|
||||
InstalledEles = {"rail_bottom"},
|
||||
},
|
||||
{
|
||||
PrintName = "Tactical",
|
||||
Slot = {"tac"},
|
||||
Bone = "tag_weapon",
|
||||
Offset = {
|
||||
vpos = Vector(-1.2, 16, 1.1),
|
||||
vang = Angle(-90, 270, 0),
|
||||
},
|
||||
GivesFlags = {"tac"},
|
||||
InstalledEles = {"rail_top"}
|
||||
},
|
||||
{
|
||||
PrintName = "Stock",
|
||||
Slot = {"ur_aw_stock"},
|
||||
DefaultAttName = "Factory Stock",
|
||||
DefaultAttIcon = Material("entities/att/ur_aw/stock_def.png", "mips smooth"),
|
||||
},
|
||||
{
|
||||
PrintName = "Ammo Type",
|
||||
DefaultAttName = "\"FMJ\" Full Metal Jacket",
|
||||
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
|
||||
Slot = "uc_ammo",
|
||||
HideIfBlocked = true
|
||||
},
|
||||
{
|
||||
PrintName = "Powder Load",
|
||||
Slot = "uc_powder",
|
||||
DefaultAttName = "Standard Load"
|
||||
},
|
||||
{
|
||||
PrintName = "Training Package",
|
||||
Slot = "uc_tp",
|
||||
DefaultAttName = "Basic Training"
|
||||
},
|
||||
{
|
||||
PrintName = "Internals",
|
||||
Slot = "uc_fg", -- Fire group
|
||||
DefaultAttName = "Standard Internals"
|
||||
},
|
||||
{
|
||||
PrintName = "Charm",
|
||||
Slot = {"charm", "fml_charm"},
|
||||
FreeSlot = true,
|
||||
Bone = "tag_weapon",
|
||||
Offset = {
|
||||
vpos = Vector(.85, 4.6, 0.5),
|
||||
vang = Angle(90, -90, -90),
|
||||
},
|
||||
},
|
||||
{
|
||||
PrintName = "Finish",
|
||||
Slot = {"ur_aw_skin"},
|
||||
FreeSlot = true,
|
||||
DefaultAttName = "Olive Drab",
|
||||
DefaultAttIcon = Material("entities/att/ur_aw/skin_green.png", "mips smooth"),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function SWEP:Hook_TranslateAnimation(anim)
|
||||
|
||||
end
|
||||
|
||||
SWEP.Hook_NameChange = function(wep,name)
|
||||
local atts = wep.Attachments
|
||||
local barr = string.Replace(atts[2].Installed or "default", "ur_aw_barrel_", "")
|
||||
local cal = string.Replace(atts[4].Installed or "default", "ur_aw_cal_", "")
|
||||
local stock = string.Replace(atts[8].Installed or "default", "ur_aw_stock_", "")
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
if cal ~= "default" then
|
||||
return "AWM"
|
||||
elseif barr == "sd" then
|
||||
return "AWS"
|
||||
elseif stock == "at" then
|
||||
return "AT"
|
||||
end
|
||||
else
|
||||
if cal == "338" then
|
||||
return "Apex Magnum"
|
||||
elseif barr == "sd" then
|
||||
return "Apex Spectre"
|
||||
elseif stock == "at" then
|
||||
return "Apex Tactical"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
SWEP.Hook_ModifyBodygroups = function(wep, data)
|
||||
local vm = data.vm
|
||||
if !IsValid(vm) then return end
|
||||
|
||||
local atts = wep.Attachments
|
||||
local cal = string.Replace(atts[4].Installed or "default", "ur_aw_cal_", "")
|
||||
local mag = string.Replace(atts[5].Installed or "default", "ur_aw_mag_", "")
|
||||
local flags = wep:GetWeaponFlags()
|
||||
|
||||
local pistolGrip = table.HasValue(flags,"pistolgrip")
|
||||
|
||||
if cal ~= "default" then
|
||||
if pistolGrip then
|
||||
vm:SetBodygroup(1,3)
|
||||
else
|
||||
vm:SetBodygroup(1,1)
|
||||
end
|
||||
elseif pistolGrip then
|
||||
vm:SetBodygroup(1,2)
|
||||
else
|
||||
vm:SetBodygroup(1,0)
|
||||
end
|
||||
|
||||
if atts[1].Installed then
|
||||
if table.HasValue(flags,"sights_compact") then
|
||||
vm:SetBodygroup(8,3)
|
||||
else
|
||||
vm:SetBodygroup(8,1)
|
||||
end
|
||||
end
|
||||
|
||||
if mag == "10" then
|
||||
vm:SetBodygroup(3,1)
|
||||
elseif mag == "10m" then
|
||||
vm:SetBodygroup(3,3)
|
||||
elseif cal ~= "default" then
|
||||
vm:SetBodygroup(3,2)
|
||||
end
|
||||
end
|
||||
|
||||
SWEP.Animations = {
|
||||
["ready"] = {
|
||||
Source = "cycle",
|
||||
Time = 1.47,
|
||||
MinProgress = 1.3,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0.07},
|
||||
{s = testpath .. "boltup.ogg", t = 0.1},
|
||||
{s = testpath .. "boltback.ogg", t = 0.2},
|
||||
{s = testpath .. "boltforward.ogg", t = 0.32},
|
||||
{s = testpath .. "boltdown.ogg", t = 0.6},
|
||||
},
|
||||
ProcDraw = true,
|
||||
},
|
||||
["idle"] = {
|
||||
Source = "idle"
|
||||
},
|
||||
["idle_empty"] = {
|
||||
Source = "idle_empty"
|
||||
},
|
||||
["draw"] = {
|
||||
Source = "draw",
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 0.5,
|
||||
Time = 35 / 30,
|
||||
MinProgess = .5,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0},
|
||||
{s = common .. "raise.ogg", t = 0.2},
|
||||
},
|
||||
},
|
||||
["holster"] = {
|
||||
Source = "holster",
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 0.5,
|
||||
Time = .75,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0},
|
||||
},
|
||||
},
|
||||
["draw_empty"] = {
|
||||
Source = "draw_empty",
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 35 / 30,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0},
|
||||
{s = common .. "raise.ogg", t = 0.2},
|
||||
},
|
||||
},
|
||||
["holster_empty"] = {
|
||||
Source = "holster_empty",
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 0.5,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0},
|
||||
},
|
||||
},
|
||||
["fire"] = {
|
||||
Source = {"fire"},
|
||||
Time = 27 / 30,
|
||||
MinProgress = 0.2,
|
||||
SoundTable = {
|
||||
SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }},
|
||||
},
|
||||
},
|
||||
|
||||
["fire_iron"] = {
|
||||
Source = {"fire_iron"},
|
||||
Time = 27 / 30,
|
||||
MinProgress = 0.2,
|
||||
SoundTable = {
|
||||
SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }},
|
||||
},
|
||||
},
|
||||
|
||||
["reload"] = {
|
||||
Source = "reload",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = true,
|
||||
LHIKIn = 0.3,
|
||||
LHIKOut = 1,
|
||||
Time = 85 / 30,
|
||||
LHIKEaseOut = 0.25,
|
||||
MinProgress = 1.5,
|
||||
SoundTable = {
|
||||
{s = rottle, t = 0.1},
|
||||
{s = testpath .. "magrel.ogg", t = 0.2},
|
||||
{s = testpath .. "magout.ogg", t = 0.3},
|
||||
{s = rottle, t = 0.75},
|
||||
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
|
||||
{s = testpath .. "struggle.ogg", t = 0.9},
|
||||
{s = testpath .. "magin.ogg", t = 1.2},
|
||||
{s = rottle, t = 1.4},
|
||||
{s = ratel, t = 1.5},
|
||||
},
|
||||
},
|
||||
["reload_10"] = {
|
||||
Source = "reload_exte",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = true,
|
||||
LHIKIn = 0.3,
|
||||
LHIKOut = 1.15,
|
||||
LHIKEaseOut = 0.25,
|
||||
MinProgress = 2.5,
|
||||
SoundTable = {
|
||||
{s = rottle, t = 0.1},
|
||||
{s = testpath .. "magrel.ogg", t = 0.2},
|
||||
{s = testpath .. "magout.ogg", t = 0.3},
|
||||
{s = rottle, t = 0.75},
|
||||
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
|
||||
{s = testpath .. "struggle.ogg", t = 0.9},
|
||||
{s = testpath .. "magin.ogg", t = 1.2},
|
||||
{s = rottle, t = 1.4},
|
||||
{s = ratel, t = 1.5},
|
||||
},
|
||||
},
|
||||
["reload_338"] = {
|
||||
Source = "reload_magnum",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = true,
|
||||
LHIKIn = 0.3,
|
||||
LHIKOut = 1.15,
|
||||
LHIKEaseOut = 0.25,
|
||||
MinProgress = 2.5,
|
||||
Time = 3.4,
|
||||
SoundTable = {
|
||||
{s = rottle, t = 0.1},
|
||||
{s = testpath .. "magrel.ogg", t = 0.2},
|
||||
{s = testpath .. "magout.ogg", t = 0.4},
|
||||
{s = rottle, t = 0.75},
|
||||
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
|
||||
{s = testpath .. "struggle.ogg", t = 1.1, v = 1.1},
|
||||
{s = testpath .. "magin.ogg", t = 1.3},
|
||||
{s = testpath .. "magtap.ogg", t = 1.95},
|
||||
{s = rottle, t = 2.3, v = 0.6},
|
||||
{s = ratel, t = 2.35, v = 0.6},
|
||||
},
|
||||
},
|
||||
["reload_empty"] = {
|
||||
Source = "reload_empty",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = false,
|
||||
LHIKIn = 0.9,
|
||||
LHIKOut = 1.25,
|
||||
LHIKEaseIn = 0.1,
|
||||
LHIKEaseOut = 0.5,
|
||||
MinProgress = 3.0,
|
||||
ShellEjectAt = .45,
|
||||
LastClip1OutTime = 1.8,
|
||||
Time = 4.5,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0.05},
|
||||
{s = testpath .. "boltup.ogg", t = 0.15},
|
||||
{s = testpath .. "boltback_reload.ogg", t = 0.18},
|
||||
{s = testpath .. "eject.ogg", t = 0.45},
|
||||
{s = rottle, t = 0.6},
|
||||
{s = testpath .. "magrel.ogg", t = 1.0},
|
||||
{s = testpath .. "magout_empty.ogg", t = 1.2},
|
||||
{s = rottle, t = 1.25},
|
||||
{s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4},
|
||||
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
|
||||
{s = rottle, t = 1.65},
|
||||
{s = testpath .. "struggle.ogg", t = 2},
|
||||
{s = testpath .. "magin.ogg", t = 2.1},
|
||||
{s = rottle, t = 2.4},
|
||||
{s = ratel, t = 2.6},
|
||||
{s = testpath .. "boltforward_reload.ogg", t = 2.7},
|
||||
{s = testpath .. "boltdown.ogg", t = 3.1},
|
||||
{s = common .. "shoulder.ogg", t = 3.15},
|
||||
},
|
||||
},
|
||||
["reload_empty_10"] = {
|
||||
Source = "reload_empty_exte",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = false,
|
||||
LHIKIn = 0.9,
|
||||
LHIKOut = 1.25,
|
||||
LHIKEaseIn = 0.1,
|
||||
LHIKEaseOut = 0.5,
|
||||
ShellEjectAt = .5,
|
||||
MinProgress = 3.5,
|
||||
LastClip1OutTime = 1.8,
|
||||
Time = 4.5,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0.05},
|
||||
{s = testpath .. "boltup.ogg", t = 0.15},
|
||||
{s = testpath .. "boltback_reload.ogg", t = 0.18},
|
||||
{s = testpath .. "eject.ogg", t = 0.45},
|
||||
{s = rottle, t = .6},
|
||||
{s = testpath .. "magrel.ogg", t = 1.0},
|
||||
{s = testpath .. "magout_empty.ogg", t = 1.2},
|
||||
{s = rottle, t = 1.25},
|
||||
{s = testpath .. "magdrop_metal.ogg", t = 1.6, v = 0.4},
|
||||
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
|
||||
{s = rottle, t = 1.65},
|
||||
{s = testpath .. "struggle.ogg", t = 2.1},
|
||||
{s = testpath .. "magin.ogg", t = 2.2},
|
||||
{s = rottle, t = 2.5},
|
||||
{s = testpath .. "boltforward_reload.ogg", t = 2.8},
|
||||
{s = ratel, t = 2.7},
|
||||
{s = testpath .. "boltdown.ogg", t = 3.2},
|
||||
{s = common .. "shoulder.ogg", t = 3.2},
|
||||
},
|
||||
},
|
||||
["reload_empty_338"] = {
|
||||
Source = "reload_empty_magnum",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = false,
|
||||
LHIKIn = 0.9,
|
||||
LHIKOut = 1.25,
|
||||
LHIKEaseIn = 0.1,
|
||||
LHIKEaseOut = 0.5,
|
||||
ShellEjectAt = .5,
|
||||
LastClip1OutTime = 1.5,
|
||||
MinProgress = 4,
|
||||
Time = 4.25,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0.05},
|
||||
{s = testpath .. "boltup.ogg", t = 0.15},
|
||||
{s = testpath .. "boltback_reload.ogg", t = 0.18},
|
||||
{s = testpath .. "eject.ogg", t = 0.45},
|
||||
{s = rottle, t = 0.6},
|
||||
{s = testpath .. "magrel.ogg", t = 1.0},
|
||||
{s = testpath .. "magout_empty.ogg", t = 1.1},
|
||||
{s = rottle, t = 1.25},
|
||||
{s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4},
|
||||
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
|
||||
{s = rottle, t = 1.65},
|
||||
{s = testpath .. "struggle.ogg", t = 1.8},
|
||||
{s = testpath .. "magin.ogg", t = 1.9},
|
||||
{s = rottle, t = 2.4},
|
||||
{s = testpath .. "magtap.ogg", t = 2.5},
|
||||
{s = ratel, t = 2.6},
|
||||
{s = testpath .. "boltforward_reload.ogg", t = 2.7},
|
||||
{s = testpath .. "boltdown.ogg", t = 3.1},
|
||||
{s = common .. "shoulder.ogg", t = 3.15},
|
||||
},
|
||||
},
|
||||
["reload_empty_10_338"] = {
|
||||
Source = "reload_empty_exte_magnum",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = true,
|
||||
LHIKIn = 0.9,
|
||||
LHIKOut = 1.25,
|
||||
LHIKEaseIn = 0.1,
|
||||
LHIKEaseOut = 0.5,
|
||||
MinProgress = 4,
|
||||
LastClip1OutTime = 2.3,
|
||||
Time = 4.5,
|
||||
ShellEjectAt = .5,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0.05},
|
||||
{s = testpath .. "boltup.ogg", t = 0.15},
|
||||
{s = testpath .. "boltback_reload.ogg", t = 0.18},
|
||||
{s = testpath .. "eject.ogg", t = 0.45},
|
||||
{s = rottle, t = 0.6},
|
||||
{s = testpath .. "magrel.ogg", t = 1.0},
|
||||
{s = testpath .. "magout_empty.ogg", t = 1.1},
|
||||
{s = rottle, t = 1.25},
|
||||
{s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4},
|
||||
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
|
||||
{s = rottle, t = 1.65},
|
||||
{s = testpath .. "struggle.ogg", t = 1.85},
|
||||
{s = testpath .. "magin.ogg", t = 2.0},
|
||||
{s = rottle, t = 2.4},
|
||||
{s = testpath .. "magtap.ogg", t = 2.6},
|
||||
{s = ratel, t = 2.6},
|
||||
{s = testpath .. "boltforward_reload.ogg", t = 2.9},
|
||||
{s = testpath .. "boltdown.ogg", t = 3.3},
|
||||
{s = common .. "shoulder.ogg", t = 3.35},
|
||||
},
|
||||
},
|
||||
["reload_10_338"] = {
|
||||
Source = "reload_exte_magnum",
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||||
LHIK = true,
|
||||
LHIKIn = 0.3,
|
||||
LHIKOut = 0.65,
|
||||
LHIKEaseOut = 0.25,
|
||||
MinProgress = 3,
|
||||
Time = 3.5,
|
||||
SoundTable = {
|
||||
{s = rottle, t = 0.1},
|
||||
{s = testpath .. "magrel.ogg", t = 0.2},
|
||||
{s = testpath .. "magout.ogg", t = 0.4},
|
||||
{s = rottle, t = 0.75},
|
||||
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
|
||||
{s = testpath .. "struggle.ogg", t = 1.1, v = 1},
|
||||
{s = testpath .. "magin.ogg", t = 1.4},
|
||||
{s = testpath .. "magtap.ogg", t = 2.0},
|
||||
{s = rottle, t = 2.3, v = 0.6},
|
||||
{s = ratel, t = 2.35, v = 0.6},
|
||||
},
|
||||
},
|
||||
["cycle"] = {
|
||||
Source = "cycle",
|
||||
Time = 1.47,
|
||||
ShellEjectAt = 0.4,
|
||||
MinProgress = 0.9,
|
||||
SoundTable = {
|
||||
{s = ratel, t = 0.07},
|
||||
{s = testpath .. "boltup.ogg", t = 0.1},
|
||||
{s = testpath .. "boltback.ogg", t = 0.2},
|
||||
{s = testpath .. "boltforward.ogg", t = 0.32},
|
||||
{s = testpath .. "eject.ogg", t = 0.4},
|
||||
{s = testpath .. "boltdown.ogg", t = 0.6},
|
||||
|
||||
--{s = common .. "shoulder.ogg", t = 0.7},
|
||||
},
|
||||
},
|
||||
|
||||
["enter_inspect"] = {
|
||||
Source = "inspect_enter",
|
||||
-- time = 35 / 60,
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 2.5,
|
||||
SoundTable = {
|
||||
{s = rottle, t = 0},
|
||||
{s = common .. "movement-sniper-03.ogg", t = 0.05},
|
||||
},
|
||||
},
|
||||
["idle_inspect"] = {
|
||||
Source = "inspect_loop",
|
||||
-- time = 72 / 60,
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 999, -- maybe im dumb
|
||||
},
|
||||
["exit_inspect"] = {
|
||||
Source = "inspect_exit",
|
||||
-- time = 66 / 60,
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 999, -- maybe im dumb
|
||||
SoundTable = {
|
||||
{s = common .. "movement-sniper-01.ogg", t = 0},
|
||||
{s = rottle, t = 0.25},
|
||||
{s = testpath .. "boltup_inspect.ogg", t = 1.2},
|
||||
{s = common .. "movement-sniper-03.ogg", t = 1.25},
|
||||
{s = testpath .. "boltback_inspect.ogg", t = 1.35},
|
||||
{s = testpath .. "boltforward_inspect.ogg", t = 1.8},
|
||||
{s = testpath .. "boltdown_inspect.ogg", t = 1.9},
|
||||
{s = rottle, t = 2.0},
|
||||
{s = common .. "movement-sniper-04.ogg", t = 2.2},
|
||||
},
|
||||
},
|
||||
["enter_inspect_empty"] = { -- Animations needed!
|
||||
Source = "inspect_enter",
|
||||
-- time = 35 / 60,
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 2.5,
|
||||
SoundTable = {
|
||||
{s = rottle, t = 0},
|
||||
{s = rutle, t = 0.1},
|
||||
},
|
||||
},
|
||||
["idle_inspect_empty"] = {
|
||||
Source = "inspect_loop",
|
||||
-- time = 72 / 60,
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 999, -- maybe im dumb
|
||||
},
|
||||
["exit_inspect_empty"] = {
|
||||
Source = "inspect_exit",
|
||||
-- time = 66 / 60,
|
||||
LHIK = false,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 999, -- maybe im dumb
|
||||
SoundTable = {
|
||||
{s = common .. "movement-sniper-01.ogg", t = 0.05},
|
||||
{s = rottle, t = 0.25},
|
||||
{s = testpath .. "boltup_inspect.ogg", t = 1.2},
|
||||
{s = common .. "movement-sniper-03.ogg", t = 1.25},
|
||||
{s = testpath .. "boltback_inspect.ogg", t = 1.35},
|
||||
{s = testpath .. "boltforward_inspect.ogg", t = 1.8},
|
||||
{s = testpath .. "boltdown_inspect.ogg", t = 1.9},
|
||||
{s = rottle, t = 2.0},
|
||||
{s = common .. "movement-sniper-04.ogg", t = 2.2},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
SWEP.Hook_Think = ArcCW.UC.ADSReload
|
||||
Reference in New Issue
Block a user