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@@ -0,0 +1,49 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- some cool glowing code is taken from open-source LVS base originally used
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-- for shield impacting
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function EFFECT:Init( data )
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self.ent = data:GetEntity()
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self.lt = data:GetScale()
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self.dt = CurTime() + self.lt
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if IsValid( self.ent ) then
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self.model = ClientsideModel( self.ent:GetModel(), RENDERMODE_TRANSCOLOR )
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self.model:SetMaterial("models/alyx/emptool_glow")
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self.model:SetColor( Color(255, 223, 136) )
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self.model:SetParent( self.ent, 0 )
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self.model:SetMoveType( MOVETYPE_NONE )
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self.model:SetLocalPos( Vector( 0, 0, 0 ) )
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self.model:SetLocalAngles( Angle( 0, 0, 0 ) )
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self.model:AddEffects( EF_BONEMERGE )
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end
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end
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function EFFECT:Think()
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if not IsValid( self.ent ) and IsValid(self.model) then
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self.model:Remove()
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end
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if self.dt < CurTime() then
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if IsValid( self.model ) then
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self.model:Remove()
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end
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return false
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end
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return true
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end
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function EFFECT:Render()
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end
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@@ -0,0 +1,66 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local smoke = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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self.pos = data:GetOrigin()
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local emitter = ParticleEmitter( self.pos, false )
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for i = 1, 40 do
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local Pos = Vector( math.Rand( -1, 1 ), math.Rand( -1, 1 ), 2)
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local particle = emitter:Add( smoke[math.random(1, #smoke)], self.pos + Pos * 2 )
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if ( particle ) then
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particle:SetVelocity( Pos * 1.35 )
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particle:SetLifeTime( 0 )
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particle:SetDieTime( 3 )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 0 )
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particle:SetColor(255, 223, 136)
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particle:SetRoll( math.Rand( -1, 1 ) )
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local Size = math.random( 8, 10 )
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particle:SetStartSize( Size )
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particle:SetEndSize( Size )
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particle:SetAirResistance( 50 )
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particle:SetGravity( Vector( math.Rand( -1, 1 ) * 4, math.Rand( -1, 1 ) * 4, 0.5 ) )
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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