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91
gamemodes/ixhl2rp/plugins/wn7farming/sv_plugin.lua
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91
gamemodes/ixhl2rp/plugins/wn7farming/sv_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function PLUGIN:SaveCrops() -- this actually saves the garden beds, go figure?
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local crops = {}
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for k, v in pairs(ents.FindByClass("wn_crop")) do
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crops[#crops + 1] = {
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v:GetAngles(),
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v:GetPos()
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}
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end
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ix.data.Set("crops", crops)
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end
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function PLUGIN:LoadCrops()
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local crops = ix.data.Get("crops")
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if crops then
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for k, v in pairs(crops) do
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local entity = ents.Create("wn_crop")
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entity:SetAngles(v[1])
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entity:SetPos(v[2])
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entity:Spawn()
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end
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end
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end
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function PLUGIN:SavePlants() -- need to work with mysql later cuz this might get heavy
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local data = {}
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for _, v in pairs(ents.FindByClass("cw_plant")) do
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data[#data + 1] = {
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position = v:GetPos(),
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angles = v:GetAngles(),
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grow = v.GrowTime,
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initialgrow = v.InitialGrowTime,
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harvest = v.Harvest,
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baseharvest = v.baseHarvest,
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growthPercent = v.GrowthPercent,
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isRuined = v.isRuined,
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hydration = v.Hydration,
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fertilizer = v.Fertilizer,
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model = v:GetModel()
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}
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end
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ix.data.Set("wn7farming", data)
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end
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function PLUGIN:LoadPlants()
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local plantsData = ix.data.Get("wn7farming")
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if plantsData then
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for _, data in pairs(plantsData) do
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local entity = ents.Create("cw_plant")
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entity:SetPos(data.position)
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entity:SetAngles(data.angles)
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entity.GrowTime = data.grow
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entity.InitialGrowTime = data.initialgrow
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entity.Harvest = data.harvest
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entity.baseHarvest = data.baseharvest
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entity.GrowthPercent = data.growthPercent
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entity.isRuined = data.isRuined or false
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entity.Hydration = data.hydration or 10
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entity.Fertilizer = data.fertilizer or 0
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entity:Spawn()
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entity:SetModel(data.model)
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end
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end
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end
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function PLUGIN:SaveData()
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self:SaveCrops()
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self:SavePlants()
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end
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function PLUGIN:LoadData()
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self:LoadCrops()
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self:LoadPlants()
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end
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