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51
gamemodes/terrortown/gamemode/lang/chef.lua
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51
gamemodes/terrortown/gamemode/lang/chef.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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---- Test/gimmick lang
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-- Not an example of how you should translate something. See english.lua for that.
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local L = LANG.CreateLanguage("Swedish chef")
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local gsub = string.gsub
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local function Borkify(word)
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local b = string.byte(word:sub(1, 1))
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if b > 64 and b < 91 then
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return "Bork"
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end
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return "bork"
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end
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local realised = false
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-- Upon selection, borkify every english string.
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-- Even with all the string manipulation this only takes a few ms.
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local function LanguageChanged(old, new)
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if realised or new != "swedish chef" then return end
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local eng = LANG.GetUnsafeNamed("english")
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for k, v in pairs(eng) do
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L[k] = gsub(v, "[{}%w]+", Borkify)
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end
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realised = true
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end
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hook.Add("TTTLanguageChanged", "ActivateChef", LanguageChanged)
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-- As fallback, non-existent indices translated on the fly.
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local GetFrom = LANG.GetTranslationFromLanguage
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setmetatable(L,
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{
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__index = function(t, k)
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local w = GetFrom(k, "english") or "bork"
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return gsub(w, "[{}%w]+", "BORK")
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end
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})
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