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152
lua/autorun/nmrihsounds2.lua
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152
lua/autorun/nmrihsounds2.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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sound.Add( {
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name = "Weapon_Melee_Blunt.Impact_Light",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/blunt_light1.wav",
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")nmrihimpact/blunt_light2.wav",
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")nmrihimpact/blunt_light3.wav",
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")nmrihimpact/blunt_light4.wav",
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")nmrihimpact/blunt_light5.wav",
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")nmrihimpact/blunt_light6.wav",
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")nmrihimpact/blunt_light7.wav",
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")nmrihimpact/blunt_light8.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee_Blunt.Impact_Heavy",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/blunt_heavy1.wav",
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")nmrihimpact/blunt_heavy2.wav",
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")nmrihimpact/blunt_heavy3.wav",
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")nmrihimpact/blunt_heavy4.wav",
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")nmrihimpact/blunt_heavy5.wav",
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")nmrihimpact/blunt_heavy6.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee_Sharp.Impact_Light",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/sharp_light1.wav",
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")nmrihimpact/sharp_light2.wav",
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")nmrihimpact/sharp_light3.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee_Sharp.Impact_Heavy",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/sharp_heavy1.wav",
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")nmrihimpact/sharp_heavy2.wav",
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")nmrihimpact/sharp_heavy3.wav",
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")nmrihimpact/sharp_heavy4.wav",
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")nmrihimpact/sharp_heavy5.wav",
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")nmrihimpact/sharp_heavy6.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee.Impact_Brick",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/brick/brick_impact_bullet1.wav",
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")nmrihimpact/brick/brick_impact_bullet2.wav",
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")nmrihimpact/brick/brick_impact_bullet3.wav",
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")nmrihimpact/brick/brick_impact_bullet4.wav",
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")nmrihimpact/brick/brick_impact_bullet5.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee.Impact_Cardboard",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/cardboard/ammo_box_impact_01.wav",
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")nmrihimpact/cardboard/ammo_box_impact_02.wav",
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")nmrihimpact/cardboard/ammo_box_impact_03.wav",
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")nmrihimpact/cardboard/ammo_box_impact_04.wav",
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")nmrihimpact/cardboard/ammo_box_impact_05.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee.Impact_Concrete",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/concrete/concrete_impact_bullet1.wav",
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")nmrihimpact/concrete/concrete_impact_bullet2.wav",
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")nmrihimpact/concrete/concrete_impact_bullet3.wav",
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")nmrihimpact/concrete/concrete_impact_bullet4.wav",
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")nmrihimpact/concrete/concrete_impact_bullet5.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee.Impact_Metal",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/metal/metal_solid_impact_bullet1.wav",
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")nmrihimpact/metal/metal_solid_impact_bullet2.wav",
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")nmrihimpact/metal/metal_solid_impact_bullet3.wav",
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")nmrihimpact/metal/metal_solid_impact_bullet4.wav",
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")nmrihimpact/metal/metal_solid_impact_bullet5.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee.Impact_Generic",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/surfaces/sand_impact_bullet1.wav",
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")nmrihimpact/surfaces/sand_impact_bullet2.wav",
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")nmrihimpact/surfaces/sand_impact_bullet3.wav",
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")nmrihimpact/surfaces/sand_impact_bullet4.wav",
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")nmrihimpact/surfaces/sand_impact_bullet5.wav"
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},
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} )
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sound.Add( {
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name = "Weapon_Melee.Impact_Wood",
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channel = CHAN_AUTO,
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level = SNDLVL_NORM,
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volume = 1.0,
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sound = {
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")nmrihimpact/wood/wood_solid_impact_bullet1.wav",
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")nmrihimpact/wood/wood_solid_impact_bullet2.wav",
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")nmrihimpact/wood/wood_solid_impact_bullet3.wav",
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")nmrihimpact/wood/wood_solid_impact_bullet4.wav",
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")nmrihimpact/wood/wood_solid_impact_bullet5.wav"
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},
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} )
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