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185
lua/autorun/ppp_include/pill_antlions.lua
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185
lua/autorun/ppp_include/pill_antlions.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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pk_pills.register("antlion", {
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printName = "Antlion",
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side = "hl_antlion",
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type = "ply",
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model = "models/antlion.mdl",
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default_rp_cost = 4000,
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options = function()
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return {
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{
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skin = 0
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},
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{
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skin = 1
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},
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{
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skin = 2
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},
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{
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skin = 3
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}
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}
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end,
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camera = {
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offset = Vector(0, 0, 30),
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dist = 150
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},
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hull = Vector(60, 60, 50),
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anims = {
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default = {
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idle = "Idle",
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walk = "walk_all",
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run = "run_all",
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glide = "jump_glide",
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jump = "jump_start",
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melee1 = "attack1",
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melee2 = "attack2",
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melee3 = "attack3",
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charge_start = "charge_start",
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charge_loop = "charge_run",
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charge_hit = "charge_end",
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swim = "drown",
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burrow_in = "digin",
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burrow_loop = "digidle",
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burrow_out = "digout"
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}
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},
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sounds = {
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melee = pk_pills.helpers.makeList("npc/antlion/attack_single#.wav", 3),
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melee_hit = pk_pills.helpers.makeList("npc/zombie/claw_strike#.wav", 3),
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charge_start = "npc/antlion/pain1.wav",
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charge_hit = "npc/antlion/land1.wav", --"npc/antlion_guard/shove1.wav",
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loop_fly = "npc/antlion/fly1.wav",
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loop_charge = "npc/antlion/charge_loop1.wav",
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land = "npc/antlion/land1.wav",
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burrow_in = "npc/antlion/digdown1.wav",
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burrow_out = "npc/antlion/digup1.wav",
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step = pk_pills.helpers.makeList("npc/antlion/foot#.wav", 4)
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},
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aim = {
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xPose = "head_yaw",
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yPose = "head_pitch",
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nocrosshair = true
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},
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attack = {
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mode = "trigger",
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func = pk_pills.common.melee,
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animCount = 3,
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delay = .5,
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range = 75,
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dmg = 25
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},
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charge = {
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vel = 800,
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dmg = 50,
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delay = .6
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},
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attack2 = {
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mode = "trigger",
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func = function(ply, ent)
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ent:PillChargeAttack()
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end
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},
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movePoseMode = "yaw",
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moveSpeed = {
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walk = 200,
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run = 500
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},
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jumpPower = 500,
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jump = function(ply, ent)
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if ply:GetVelocity():Length() < 300 then
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ply:SetVelocity(Vector(0, 0, 500))
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end
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end,
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glideThink = function(ply, ent)
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ent:PillLoopSound("fly")
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local puppet = ent:GetPuppet()
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if puppet:GetBodygroup(1) == 0 then
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puppet:SetBodygroup(1, 1)
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end
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end,
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land = function(ply, ent)
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ent:PillLoopStop("fly")
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local puppet = ent:GetPuppet()
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puppet:SetBodygroup(1, 0)
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end,
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canBurrow = true,
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health = 120,
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noFallDamage = true,
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damageFromWater = 1
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})
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pk_pills.register("antlion_guard", {
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printName = "Antlion Guard",
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type = "ply",
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model = "models/antlion_guard.mdl",
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default_rp_cost = 10000,
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camera = {
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offset = Vector(0, 0, 80),
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dist = 300
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},
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hull = Vector(120, 120, 100),
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anims = {
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default = {
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idle = "idle",
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walk = "walk1",
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crouch = "cover_loop",
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crouch_walk = "cover_creep2",
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melee = "shove",
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charge_start = "charge_startfast",
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charge_loop = "charge_loop",
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g_charge_hit = "charge_hit"
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}
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},
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sounds = {
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melee = pk_pills.helpers.makeList("npc/antlion_guard/angry#.wav", 3),
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melee_hit = "npc/antlion_guard/shove1.wav",
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charge_start = pk_pills.helpers.makeList("npc/antlion_guard/angry#.wav", 3),
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charge_hit = "npc/antlion_guard/shove1.wav",
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step = {"npc/antlion_guard/foot_heavy1.wav", "npc/antlion_guard/foot_heavy2.wav", "npc/antlion_guard/foot_light1.wav", "npc/antlion_guard/foot_light2.wav"}
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},
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aim = {
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xPose = "head_yaw",
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yPose = "head_pitch",
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nocrosshair = true
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},
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attack = {
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mode = "trigger",
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func = pk_pills.common.melee,
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delay = .5,
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range = 150,
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dmg = 50
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},
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attack2 = {
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mode = "trigger",
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func = function(ply, ent)
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ent:PillChargeAttack()
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end
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},
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charge = {
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vel = 800,
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dmg = 100,
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delay = .8
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},
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movePoseMode = "yaw",
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moveSpeed = {
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walk = 250,
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ducked = 125
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},
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jumpPower = 0,
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health = 500,
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damageFromWater = 5
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})
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