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297
lua/autorun/ppp_include/pill_fun3.lua
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297
lua/autorun/ppp_include/pill_fun3.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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pk_pills.register("parakeet", {
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parent = "bird_pigeon",
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printName = "Parakeet",
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visColorRandom = true,
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reload = function(ply, ent)
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local egg = ents.Create("prop_physics")
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egg:SetModel("models/props_phx/misc/egg.mdl")
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local ang = ply:EyeAngles()
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ang.p = 0
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egg:SetPos(ply:EyePos() + ang:Forward() * 30)
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egg:Spawn()
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local phys = egg:GetPhysicsObject()
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if IsValid(phys) then
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phys:SetVelocity(ply:GetVelocity() + ply:EyeAngles():Forward() * 800 + (ply:IsOnGround() and Vector(0, 0, 600) or Vector()))
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end
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egg:Fire("FadeAndRemove", nil, 10)
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end,
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sounds = {
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vocalize = pk_pills.helpers.makeList("ambient/levels/canals/swamp_bird#.wav", 6)
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}
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})
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local dragon_attacks = {
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function(ply, pos)
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local thing = ents.Create("pill_proj_prop")
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thing:SetModel(table.Random{"models/props_lab/monitor02.mdl", "models/props_junk/CinderBlock01a.mdl", "models/props_junk/sawblade001a.mdl", "models/props_junk/harpoon002a.mdl", "models/props_junk/watermelon01.mdl", "models/props_c17/FurnitureWashingmachine001a.mdl", "models/props_c17/FurnitureFridge001a.mdl", "models/props_c17/FurnitureBathtub001a.mdl", "models/props_wasteland/prison_toilet01.mdl", "models/props_vehicles/carparts_tire01a.mdl"})
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thing:SetPos(pos)
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thing:SetAngles(ply:EyeAngles())
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thing:Spawn()
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thing:SetPhysicsAttacker(ply)
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end,
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function(ply, pos)
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local thing = ents.Create("prop_physics")
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thing:SetModel(table.Random{"models/props_c17/oildrum001_explosive.mdl", "models/props_junk/propane_tank001a.mdl", "models/props_junk/gascan001a.mdl"})
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thing:SetPos(pos)
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thing:SetAngles(ply:EyeAngles())
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thing:Spawn()
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thing:SetPhysicsAttacker(ply)
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thing:Ignite(100)
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local phys = thing:GetPhysicsObject()
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if IsValid(phys) then
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phys:Wake()
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phys:EnableGravity(false)
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phys:EnableDrag(false)
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phys:SetDamping(0, 0)
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phys:SetVelocity(ply:EyeAngles():Forward() * 3000)
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end
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end,
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function(ply, pos)
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local thing = ents.Create("pill_proj_energy_grenade")
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thing:SetPos(pos)
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thing:SetAngles(ply:EyeAngles() + Angle(-50 + math.Rand(-10, 10), math.Rand(-10, 10), math.Rand(-10, 10)))
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thing:Spawn()
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thing:SetOwner(ply)
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end,
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function(ply, pos)
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local rocket = ents.Create("rpg_missile")
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rocket:SetPos(pos)
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rocket:SetAngles(ply:EyeAngles())
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rocket:SetSaveValue("m_flDamage", 200)
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rocket:SetOwner(ply)
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rocket:SetVelocity(ply:EyeAngles():Forward() * 1500)
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rocket:Spawn()
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end,
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function(ply, pos)
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local bomb = ents.Create("grenade_helicopter")
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bomb:SetPos(pos)
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bomb:SetAngles(Angle(math.Rand(-180, 180), math.Rand(-180, 180), math.Rand(-180, 180)))
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bomb:Spawn()
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bomb:SetPhysicsAttacker(ply)
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bomb:GetPhysicsObject():AddVelocity(ply:EyeAngles():Forward() * 3000)
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end,
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function(ply, pos)
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local nade = ents.Create("npc_grenade_frag")
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nade:SetPos(pos)
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nade:SetAngles(ply:EyeAngles())
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nade:Spawn()
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nade:SetOwner(ply)
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nade:Fire("SetTimer", 3, 0)
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nade:GetPhysicsObject():SetVelocity((ply:EyeAngles():Forward() + Vector(0, 0, .2)) * 3000)
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end,
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function(ply, pos)
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local ball = ents.Create("prop_combine_ball")
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ball:SetPos(pos)
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ball:SetAngles(ply:EyeAngles())
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ball:Spawn()
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ball:SetOwner(ply)
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ball:SetSaveValue('m_flRadius', 12)
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ball:SetSaveValue("m_nState", 3)
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ball:SetSaveValue("m_nMaxBounces", 10)
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ball:GetPhysicsObject():SetVelocity(ply:EyeAngles():Forward() * 3000)
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end
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}
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pk_pills.register("dagent", {
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printName = "Dragon Agent",
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side = "wild",
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type = "ply",
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default_rp_cost = 20000,
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visColorRandom = true,
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model = "models/player/combine_super_soldier.mdl",
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aim = {
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xPose = "aim_yaw",
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yPose = "aim_pitch"
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},
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anims = {
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default = {
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idle = "idle_magic",
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walk = "walk_magic",
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run = "run_magic",
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crouch = "cidle_magic",
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crouch_walk = "cwalk_magic",
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glide = "jump_magic",
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jump = "jump_magic",
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swim = "swimming_magic"
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}
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},
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attack = {
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mode = "auto",
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delay = .2,
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func = function(ply, ent)
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ent:PillSound("attack", true)
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table.Random(dragon_attacks)(ply, ply:GetShootPos() + ply:EyeAngles():Forward() * 100)
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end
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},
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moveSpeed = {
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walk = 60,
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run = 600,
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ducked = 60
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},
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sounds = {
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attack = "weapons/gauss/fire1.wav"
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},
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jumpPower = 800,
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movePoseMode = "xy",
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health = 10000
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})
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pk_pills.register("dingus", {
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printName = "Dingus",
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side = "harmless",
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type = "ply",
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default_rp_cost = 1000,
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visColorRandom = true,
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model = "models/player/soldier_stripped.mdl",
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visMat = "models/debug/debugwhite",
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aim = {
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xPose = "aim_yaw",
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yPose = "aim_pitch"
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},
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camera = {
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offset = Vector(0, 0, 50)
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},
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hull = Vector(15, 15, 50),
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duckBy = 10,
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anims = {
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default = {
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idle = "idle_magic",
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walk = "walk_magic",
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run = "run_magic",
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crouch = "cidle_magic",
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crouch_walk = "cwalk_magic",
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glide = "jump_magic",
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jump = "jump_magic",
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swim = "swimming_magic"
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}
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},
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attack = {
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mode = "auto",
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delay = .2,
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func = function(ply, ent)
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ent:PillSound("attack", true)
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local ball = ents.Create("sent_ball")
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ball:SetPos(ply:GetShootPos() + ply:EyeAngles():Forward() * 150)
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ball:SetBallSize(100)
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ball:Spawn()
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local color = ent:GetPuppet():GetColor()
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ball:SetBallColor(Vector(color.r / 255, color.g / 255, color.b / 255))
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ball:GetPhysicsObject():SetVelocity(ply:EyeAngles():Forward() * 1000)
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timer.Simple(5, function()
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if IsValid(ball) then
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ball:Remove()
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end
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end)
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end
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},
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attack2 = {
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mode = "auto",
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delay = 1,
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func = function(ply, ent)
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ent:PillSound("donger")
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end
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},
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moveSpeed = {
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walk = 40,
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run = 300,
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ducked = 20
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},
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modelScale = .8,
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sounds = {
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attack = "weapons/physcannon/energy_bounce1.wav",
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donger = pk_pills.helpers.makeList("birdbrainswagtrain/dingus#.wav", 9),
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donger_pitch = 80
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},
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jumpPower = 400,
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movePoseMode = "xy",
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health = 80
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})
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pk_pills.register("error", {
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printName = "ERROR",
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side = "harmless",
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type = "ply",
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model = "models/error.mdl",
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noragdoll = true,
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default_rp_cost = 800,
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camera = {
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offset = Vector(0, 0, 25),
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dist = 100
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},
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hull = Vector(80, 80, 80),
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anims = {},
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moveSpeed = {
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walk = 200,
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run = 400
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},
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jumpPower = 500,
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health = 128
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})
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--[[
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pk_pills.register("chicken",{
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printName="Chicken",
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side="harmless",
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type="ply",
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model="models/chicken/chicken.mdl",
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options=function() return {
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{skin=0},
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{skin=1}
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} end,
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noragdoll=true,
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default_rp_cost=800,
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camera={
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offset=Vector(0,0,5),
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dist=80
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},
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hull=Vector(15,15,15),
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anims={
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default={
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idle="idle01",
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walk="walk01",
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run="run01",
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glide="flap_falling"
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}
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},
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moveSpeed={
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walk=20,
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run=120
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},
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noFallDamage=true,
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health=30
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})
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pk_pills.register("turbochicken",{
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printName="Fubar's Little Helper",
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parent="chicken",
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attachments={"models/antlers/antlers.mdl"},
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default_rp_cost=8000,
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camera={
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offset=Vector(0,0,40),
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dist=300
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},
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hull=Vector(90,90,90),
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modelScale=6,
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moveSpeed={
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walk=120,
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run=800
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},
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jumpPower=800,
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health=300
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})
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]]
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