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70
lua/effects/arccw_uc_confetti.lua
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70
lua/effects/arccw_uc_confetti.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function EFFECT:Init( data )
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local vOffset = data:GetOrigin()
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sound.Play( "garrysmod/balloon_pop_cute.wav", vOffset, 90, math.random( 90, 120 ) )
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local NumParticles = 48
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local emitter = ParticleEmitter( vOffset, true )
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for i = 0, NumParticles do
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local Color = Color(math.random(255), math.random(255), math.random(255))
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local Pos = Vector( math.Rand( -0.5, 0.5 ), math.Rand( -0.5, 0.5 ), math.Rand( -0.5, 0.5 ) ) + data:GetStart()
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local particle = emitter:Add( "particles/balloon_bit", vOffset + Pos * 8 )
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if ( particle ) then
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particle:SetVelocity( Pos * 600 )
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particle:SetLifeTime( 0 )
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particle:SetDieTime( 10 )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 255 )
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local Size = math.Rand( 1, 2 )
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particle:SetStartSize( Size )
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particle:SetEndSize( 0 )
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particle:SetRoll( math.Rand( 0, 360 ) )
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particle:SetRollDelta( math.Rand( -2, 2 ) )
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particle:SetAirResistance( 80 )
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particle:SetGravity( Vector( 0, 0, -300 ) )
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local RandDarkness = math.Rand( 0.8, 1.0 )
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particle:SetColor( Color.r * RandDarkness, Color.g * RandDarkness, Color.b * RandDarkness )
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particle:SetCollide( true )
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particle:SetAngleVelocity( Angle( math.Rand( -160, 160 ), math.Rand( -160, 160 ), math.Rand( -160, 160 ) ) )
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particle:SetBounce( 0 )
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particle:SetLighting( true )
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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