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65
lua/effects/lvs_physics_impact.lua
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65
lua/effects/lvs_physics_impact.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local Materials = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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if not LVS.ShowPhysicsEffects then return end
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local pos = data:GetOrigin()
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local emitter = ParticleEmitter( pos, false )
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for i = 0,4 do
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local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
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local vel = VectorRand() * 200
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if particle then
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particle:SetVelocity( vel )
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particle:SetDieTime( math.Rand(2.5,5) )
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particle:SetAirResistance( 100 )
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particle:SetStartAlpha( 50 )
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particle:SetStartSize( 50 )
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particle:SetEndSize( 200 )
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particle:SetRoll( math.Rand(-5,5) )
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particle:SetColor( 30,30,20 )
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particle:SetGravity( Vector(0,0,20) )
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particle:SetCollide( false )
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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