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159
lua/entities/lvs_armor_penetrate.lua
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159
lua/entities/lvs_armor_penetrate.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.RenderGroup = RENDERGROUP_BOTH
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ENT.LifeTime = 15
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if SERVER then
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local CountTotal = {}
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function ENT:Initialize()
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CountTotal[ self:EntIndex() ] = true
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local Num = table.Count( CountTotal )
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if (Num > 30 and math.random(1,2) == 1) or Num > 60 then
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self:Remove()
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return
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end
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self:SetMoveType( MOVETYPE_NONE )
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self:SetSolid( SOLID_NONE )
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self:DrawShadow( false )
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self.DieTime = CurTime() + self.LifeTime
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end
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function ENT:OnRemove()
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CountTotal[ self:EntIndex() ] = nil
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end
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function ENT:Think()
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self:NextThink( CurTime() + 0.1 )
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if not IsValid( self:GetParent() ) then self:Remove() return end
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if (self.DieTime or 0) > CurTime() then return true end
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self:Remove()
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return false
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end
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return
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end
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ENT.GlowMat1 = Material( "particle/particle_ring_wave_8" )
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ENT.GlowMat2 = Material( "sprites/light_glow02_add" )
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ENT.DecalMat = Material( "particle/particle_noisesphere" )
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ENT.MatSmoke = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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local CountTotal = {}
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function ENT:Initialize()
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CountTotal[ self:EntIndex() ] = true
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self.RandomAng = math.random(0,360)
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self.DieTime = CurTime() + self.LifeTime
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local Pos = self:GetPos()
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local Dir = self:GetUp()
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self.emitter = ParticleEmitter( Pos, false )
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self:EmitSound( "lvs/armor_pen_"..math.random(1,3)..".wav", 95 )
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end
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function ENT:Smoke()
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local T = CurTime()
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if (self.DieTime or 0) < T then return end
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if not self.emitter then return end
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if (self.NextFX or 0) < T then
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self.NextFX = T + 0.2 + table.Count( CountTotal ) / 50
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local particle = self.emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], self:GetPos() )
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if particle then
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particle:SetVelocity( self:GetUp() * 60 + VectorRand() * 30 )
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particle:SetDieTime( math.Rand(1.5,2) )
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particle:SetAirResistance( 100 )
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particle:SetStartAlpha( 30 )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( 0 )
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particle:SetEndSize( 60 )
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particle:SetRollDelta( math.Rand( -1, 1 ) )
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particle:SetColor( 50,50,50 )
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particle:SetGravity( Vector( 0, 0, 200 ) )
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particle:SetCollide( false )
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end
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end
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end
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function ENT:Think()
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self:Smoke()
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end
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function ENT:OnRemove()
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CountTotal[ self:EntIndex() ] = nil
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if not self.emitter then return end
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self.emitter:Finish()
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end
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function ENT:Draw()
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local Timed = 1 - (self.DieTime - CurTime()) / self.LifeTime
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local Scale = math.max(math.min(2 - Timed * 2,1),0)
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local Scale02 = math.max(Scale - 0.8,0) / 0.2
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cam.Start3D2D( self:GetPos() + self:GetAngles():Up(), self:GetAngles(), 1 )
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surface.SetDrawColor( 255 * Scale02, (93 + 50 * Scale) * Scale02, (50 * Scale) * Scale02, (200 * Scale) * Scale02 )
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surface.SetMaterial( self.GlowMat1 )
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surface.DrawTexturedRectRotated( 0, 0, 8 , 8 , self.RandomAng )
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surface.SetMaterial( self.GlowMat2 )
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surface.DrawTexturedRectRotated( 0, 0, 16 , 16 , self.RandomAng )
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surface.SetDrawColor( 0, 0, 0, 255 )
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surface.SetMaterial( self.DecalMat )
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surface.DrawTexturedRectRotated( 0, 0, 16 , 16 , self.RandomAng )
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cam.End3D2D()
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end
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function ENT:DrawTranslucent()
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self:Draw()
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end
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