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lua/entities/obj_antlion_spit/init.lua
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60
lua/entities/obj_antlion_spit/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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/*-----------------------------------------------
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*** Copyright (c) 2012-2020 by Mayhem, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 100 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 15 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_SLASH -- Damage type
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//ENT.DecalTbl_DeathDecals = {"BeerSplash"}
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ENT.SoundTbl_Startup = {
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"npc/creatures/antlion_ranged/poison_projectile_01.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_02.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_03.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_04.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_05.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_06.mp3",
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}
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ENT.SoundTbl_Idle = {
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"npc/creatures/antlion_ranged/poison_projectile_loop.wav"
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}
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ENT.SoundTbl_OnCollide = {
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"npc/creatures/antlion_ranged/poison_projectile_explode_01.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_explode_02.mp3",
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"npc/creatures/antlion_ranged/poison_projectile_explode_03.mp3",
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}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:EnableDrag(false)
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phys:SetBuoyancyRatio(0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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ParticleEffectAttach("spit_trail_blue", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DeathEffects(data,phys)
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ParticleEffect("splat_blue", data.HitPos, Angle(0,0,0), nil)
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end
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/*-----------------------------------------------
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*** Copyright (c) 2012-2020 by Mayhem, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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