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187
lua/entities/obj_vj_hlr1_rocket.lua
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187
lua/entities/obj_vj_hlr1_rocket.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Rocket"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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ENT.VJ_IsDetectableDanger = true
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if CLIENT then
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local Name = "Tank Shell"
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local LangName = "obj_vj_hlr1_rocket"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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function ENT:Think()
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if IsValid(self) && self:GetNW2Bool("VJ_Dead") != true then
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self.Emitter = ParticleEmitter(self:GetPos())
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self.SmokeEffect1 = self.Emitter:Add("particles/flamelet2", self:GetPos() + self:GetForward()*-7)
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self.SmokeEffect1:SetVelocity(self:GetForward()*math.Rand(0, -50) + Vector(math.Rand(5, -5), math.Rand(5, -5), math.Rand(5, -5)) + self:GetVelocity())
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self.SmokeEffect1:SetDieTime(0.2)
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self.SmokeEffect1:SetStartAlpha(100)
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self.SmokeEffect1:SetEndAlpha(0)
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self.SmokeEffect1:SetStartSize(4)
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self.SmokeEffect1:SetEndSize(1)
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self.SmokeEffect1:SetRoll(math.Rand(-0.2, 0.2))
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self.SmokeEffect1:SetAirResistance(200)
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self.Emitter:Finish()
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end
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/vj_hlr/hl1/rpgrocket.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 150 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 100 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_BLAST -- Damage type
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ENT.RadiusDamageForce = 90 -- Put the force amount it should apply | false = Don't apply any force
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ENT.DelayedRemove = 6 -- Change this to a number greater than 0 to delay the removal of the entity
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ENT.DecalTbl_DeathDecals = {"VJ_HLR_Scorch"}
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ENT.SoundTbl_Idle = {"vj_hlr/hl1_weapon/rpg/rocket1.wav"}
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ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/explosion/explode3.wav","vj_hlr/hl1_weapon/explosion/explode4.wav","vj_hlr/hl1_weapon/explosion/explode5.wav"}
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ENT.OnCollideSoundLevel = 100
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-- Custom
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ENT.Rocket_AirMissile = false
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ENT.Rocket_HelicopterMissile = false
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---------------------------------------------------------------------------------------------------------------------------------------------
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local vecZ20 = Vector(0, 0, 40)
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local colorTrail = Color(224, 224, 255, 255)
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--
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function ENT:CustomOnInitialize()
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self.StartGlow1 = ents.Create("env_sprite")
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self.StartGlow1:SetKeyValue("model","vj_hl/sprites/animglow01.vmt")
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self.StartGlow1:SetKeyValue("rendercolor","224 224 255")
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self.StartGlow1:SetKeyValue("GlowProxySize","5.0")
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self.StartGlow1:SetKeyValue("HDRColorScale","1.0")
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self.StartGlow1:SetKeyValue("renderfx","14")
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self.StartGlow1:SetKeyValue("rendermode","3")
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self.StartGlow1:SetKeyValue("renderamt","255")
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self.StartGlow1:SetKeyValue("disablereceiveshadows","0")
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self.StartGlow1:SetKeyValue("mindxlevel","0")
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self.StartGlow1:SetKeyValue("maxdxlevel","0")
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self.StartGlow1:SetKeyValue("framerate","40.0")
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self.StartGlow1:SetKeyValue("spawnflags","0")
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self.StartGlow1:SetKeyValue("scale","0.5")
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self.StartGlow1:SetPos(self:GetPos())
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self.StartGlow1:Spawn()
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self.StartGlow1:SetParent(self)
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self:DeleteOnRemove(self.StartGlow1)
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util.SpriteTrail(self, 0, colorTrail, true, 5, 20, 6, 1/(5+20)*0.5, "vj_hl/sprites/smoke.vmt")
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self:SetNW2Bool("VJ_Dead", false)
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-- Used by helicopters
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if self.Rocket_HelicopterMissile then
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timer.Simple(0.5, function()
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if IsValid(self) && IsValid(self:GetOwner()) then
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local phys = self:GetPhysicsObject()
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local ene = self:GetOwner():GetEnemy()
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if IsValid(phys) && IsValid(ene) then
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phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), ene:GetPos() + ene:OBBCenter(), 2000))
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self:SetAngles(self:GetVelocity():GetNormal():Angle())
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end
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end
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end)
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-- Used by the Bradley
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elseif self.Rocket_AirMissile then
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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-- Go forward
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phys:SetVelocity(self:GetForward()*200)
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self:SetAngles(self:GetVelocity():GetNormal():Angle())
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timer.Simple(0.5, function()
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if IsValid(self) then
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-- Go up
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local tr = util.TraceLine({
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start = self:GetPos(),
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endpos = self:GetPos() + self:GetUp()*math.random(2000, 2800),
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filter = self
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})
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local hitPos = tr.HitPos - vecZ20
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phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), hitPos, 800))
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self:SetAngles(self:GetVelocity():GetNormal():Angle())
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timer.Simple(self:GetPos():Distance(hitPos) / self:GetVelocity():Length(), function()
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if IsValid(self) && IsValid(self:GetOwner()) then
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-- Finally, go to the enemy!
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phys = self:GetPhysicsObject()
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local ene = self:GetOwner():GetEnemy()
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if IsValid(phys) && IsValid(ene) then
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phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), ene:GetPos() + ene:OBBCenter(), 5000))
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self:SetAngles(self:GetVelocity():GetNormal():Angle())
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end
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end
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end)
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end
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end
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end)
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end
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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local vecZ80 = Vector(0, 0, 80)
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--
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function ENT:DeathEffects(data, phys)
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util.ScreenShake(data.HitPos, 16, 200, 1, 3000)
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if IsValid(self.StartGlow1) then self.StartGlow1:Remove() end
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self:SetNW2Bool("VJ_Dead", true)
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VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/debris"..math.random(1,3)..".wav", 80, 100)
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VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/explode"..math.random(3,5).."_dist.wav", 140, 100, 100, 1)
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local spr = ents.Create("env_sprite")
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spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt")
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spr:SetKeyValue("GlowProxySize","2.0")
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spr:SetKeyValue("HDRColorScale","1.0")
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spr:SetKeyValue("renderfx","14")
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spr:SetKeyValue("rendermode","5")
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spr:SetKeyValue("renderamt","255")
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spr:SetKeyValue("disablereceiveshadows","0")
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spr:SetKeyValue("mindxlevel","0")
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spr:SetKeyValue("maxdxlevel","0")
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spr:SetKeyValue("framerate","15.0")
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spr:SetKeyValue("spawnflags","0")
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spr:SetKeyValue("scale","4")
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spr:SetPos(self:GetPos() + vecZ80)
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spr:Spawn()
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spr:Fire("Kill","",0.9)
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timer.Simple(0.9, function() if IsValid(spr) then spr:Remove() end end)
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local expLight = ents.Create("light_dynamic")
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expLight:SetKeyValue("brightness", "4")
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expLight:SetKeyValue("distance", "300")
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expLight:SetLocalPos(data.HitPos)
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expLight:SetLocalAngles(self:GetAngles())
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expLight:Fire("Color", "255 150 0")
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expLight:SetParent(self)
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expLight:Spawn()
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expLight:Activate()
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expLight:Fire("TurnOn", "", 0)
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expLight:Fire("Kill", "", 0.1)
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self:DeleteOnRemove(expLight)
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end
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