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lua/entities/obj_vj_hlr2_chargebolt.lua
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78
lua/entities/obj_vj_hlr2_chargebolt.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Charged Bolt"
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ENT.Author = "Cpt. Hazama"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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local Name = "Charged Bolt"
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local LangName = "obj_vj_hlr2_chargebolt"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/crossbow_bolt.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 65 -- How much damage should it do when it hits something
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ENT.DirectDamageType = bit.bor(DMG_SLASH, DMG_DISSOLVE, DMG_SHOCK) -- Damage type
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ENT.DecalTbl_DeathDecals = {"Impact.Concrete"}
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ENT.SoundTbl_Idle = {"ambient/energy/electric_loop.wav"}
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ENT.SoundTbl_OnCollide = {"ambient/energy/weld1.wav","ambient/energy/weld2.wav"}
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ENT.IdleSoundLevel = 60
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitializeBeforePhys()
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self:PhysicsInitSphere(1, "metal_bouncy")
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:SetMass(1)
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phys:EnableGravity(false)
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phys:EnableDrag(false)
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phys:SetBuoyancyRatio(0)
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self:SetMaterial("models/hl_resurgence/hl2/weapons/w_chargebow_arrow")
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnPhysicsCollide(data, phys)
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if !IsValid(data.HitEntity) then
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local bolt = ents.Create("prop_dynamic")
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bolt:SetModel("models/crossbow_bolt.mdl")
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bolt:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-15)
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bolt:SetAngles(self:GetAngles())
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bolt:Activate()
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bolt:Spawn()
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bolt:DrawShadow(false)
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bolt:SetMaterial("models/hl_resurgence/hl2/weapons/chargebow_arrow")
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timer.Simple(15, function() if IsValid(bolt) then bolt:Remove() end end)
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end
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local effectSpark = EffectData()
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effectSpark:SetOrigin(data.HitPos)
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util.Effect("StunstickImpact", effectSpark)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnDoDamage_Direct(data, phys, hitEnt)
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hitEnt:Ignite(3)
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end
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