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178
lua/weapons/arccw_base/sh_timers.lua
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178
lua/weapons/arccw_base/sh_timers.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local tbl = table
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local tbl_ins = tbl.insert
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local tick = 0
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function SWEP:InitTimers()
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self.ActiveTimers = {} -- { { time, id, func } }
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end
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function SWEP:SetTimer(time, callback, id)
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if !IsFirstTimePredicted() then return end
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tbl_ins(self.ActiveTimers, { time + CurTime(), id or "", callback })
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end
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function SWEP:TimerExists(id)
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for _, v in pairs(self.ActiveTimers) do
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if v[2] == id then return true end
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end
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return false
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end
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function SWEP:KillTimer(id)
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local keeptimers = {}
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for _, v in pairs(self.ActiveTimers) do
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if v[2] != id then tbl_ins(keeptimers, v) end
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end
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self.ActiveTimers = keeptimers
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end
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function SWEP:KillTimers()
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self.ActiveTimers = {}
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end
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function SWEP:ProcessTimers()
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local keeptimers, UCT = {}, CurTime()
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if CLIENT and UCT == tick then return end
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if !self.ActiveTimers then self:InitTimers() end
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for _, v in pairs(self.ActiveTimers) do
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if v[1] <= UCT then v[3]() end
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end
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for _, v in pairs(self.ActiveTimers) do
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if v[1] > UCT then tbl_ins(keeptimers, v) end
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end
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self.ActiveTimers = keeptimers
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end
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local function DoShell(wep, data)
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if !(IsValid(wep) and IsValid(wep:GetOwner())) then return end
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local att = data.att or wep:GetBuff_Override("Override_CaseEffectAttachment") or wep.CaseEffectAttachment or 2
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if !att then return end
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local getatt = wep:GetAttachment(att)
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if !getatt then return end
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local pos, ang = getatt.Pos, getatt.Ang
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local ed = EffectData()
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ed:SetOrigin(pos)
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ed:SetAngles(ang)
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ed:SetAttachment(att)
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ed:SetScale(1)
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ed:SetEntity(wep)
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ed:SetNormal(ang:Forward())
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ed:SetMagnitude(data.mag or 100)
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util.Effect(data.e, ed)
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end
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function SWEP:PlaySoundTable(soundtable, mult, start, key)
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--if CLIENT and game.SinglePlayer() then return end
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local owner = self:GetOwner()
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start = start or 0
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mult = 1 / (mult or 1)
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for _, v in pairs(soundtable) do
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if table.IsEmpty(v) then continue end
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local ttime
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if v.t then
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ttime = (v.t * mult) - start
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else
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continue
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end
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if ttime < 0 then continue end
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if !(IsValid(self) and IsValid(owner)) then continue end
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local jhon = CurTime() + ttime
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--[[if game.SinglePlayer() then
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if SERVER then
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net.Start("arccw_networksound")
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v.ntttime = ttime
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net.WriteTable(v)
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net.WriteEntity(self)
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net.Send(owner)
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end
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end]]
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-- i may go fucking insane
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if !self.EventTable[1] then self.EventTable[1] = {} end
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for i, de in ipairs(self.EventTable) do
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if de[jhon] then
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if !self.EventTable[i + 1] then
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--[[print(CurTime(), "Occupier at " .. i .. ", creating " .. i+1)]]
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self.EventTable[i + 1] = {}
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continue
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end
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else
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self.EventTable[i][jhon] = table.Copy(v)
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self.EventTable[i][jhon].StartTime = CurTime()
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self.EventTable[i][jhon].AnimKey = key
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-- print(CurTime(), "Clean at " .. i)
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end
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end
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end
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end
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function SWEP:PlayEvent(v)
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if !v or !istable(v) then error("no event to play") end
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v = self:GetBuff_Hook("Hook_PrePlayEvent", v) or v
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if v.e and IsFirstTimePredicted() then
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DoShell(self, v)
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end
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if v.s then
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if v.s_km then
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self:StopSound(v.s)
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end
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self:MyEmitSound(v.s, v.l, v.p, v.v, v.c or CHAN_AUTO)
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end
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if v.bg then
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self:SetBodygroupTr(v.ind or 0, v.bg)
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end
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if v.pp then
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local vm = self:GetOwner():GetViewModel()
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vm:SetPoseParameter(pp, ppv)
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end
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v = self:GetBuff_Hook("Hook_PostPlayEvent", v) or v
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end
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if CLIENT then
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net.Receive("arccw_networksound", function(len)
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local v = net.ReadTable()
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local wep = net.ReadEntity()
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wep.EventTable[CurTime() + v.ntttime] = v
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end)
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end
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