mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
Upload
This commit is contained in:
45
lua/weapons/weapon_vj_hlr2_alyxgun/shared.lua
Normal file
45
lua/weapons/weapon_vj_hlr2_alyxgun/shared.lua
Normal file
@@ -0,0 +1,45 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
SWEP.Base = "weapon_vj_base"
|
||||
SWEP.PrintName = "Alyx Gun"
|
||||
SWEP.Author = "DrVrej"
|
||||
SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
|
||||
SWEP.Purpose = "This weapon is made for Players and NPCs"
|
||||
SWEP.Instructions = "Controls are like a regular weapon."
|
||||
SWEP.Spawnable = true
|
||||
SWEP.Category = "Half-Life Resurgence"
|
||||
SWEP.ViewModel = "models/vj_hlr/hl2/weapons/c_alyxgun.mdl"
|
||||
SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl"
|
||||
SWEP.HoldType = "pistol"
|
||||
SWEP.Slot = 1 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
|
||||
SWEP.SlotPos = 1 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
|
||||
SWEP.SwayScale = 4 -- Default is 1, The scale of the viewmodel sway
|
||||
SWEP.UseHands = true
|
||||
-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
SWEP.NPC_NextPrimaryFire = 0.95 -- Next time it can use primary fire
|
||||
SWEP.NPC_TimeUntilFireExtraTimers = {0.08, 0.16, 0.24, 0.32, 0.4}
|
||||
SWEP.NPC_CustomSpread = 0.4 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy
|
||||
-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
SWEP.Primary.Damage = 6 -- Damage
|
||||
SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip
|
||||
SWEP.Primary.Delay = 0.1 -- Time until it can shoot again
|
||||
SWEP.Primary.Ammo = "Pistol" -- Ammo type
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.Sound = {"vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire3.wav","vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire4.wav"}
|
||||
SWEP.Primary.DistantSound = {"vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire5.wav","vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire6.wav"}
|
||||
SWEP.PrimaryEffects_ShellAttachment = "1"
|
||||
SWEP.PrimaryEffects_ShellType = "VJ_Weapon_PistolShell1"
|
||||
-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
SWEP.HasReloadSound = true -- Does it have a reload sound? Remember even if this is set to false, the animation sound will still play!
|
||||
SWEP.ReloadSound = "weapons/pistol/pistol_reload1.wav"
|
||||
SWEP.Reload_TimeUntilAmmoIsSet = 1 -- Time until ammo is set to the weapon
|
||||
Reference in New Issue
Block a user