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12
gamemodes/helix/gamemode/items/weapons/sh_357.txt
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12
gamemodes/helix/gamemode/items/weapons/sh_357.txt
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ITEM.name = "357"
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ITEM.description = "A sidearm utilising .357 Caliber ammunition."
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ITEM.model = "models/weapons/w_357.mdl"
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ITEM.class = "weapon_357"
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ITEM.weaponCategory = "sidearm"
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ITEM.width = 2
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ITEM.height = 1
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ITEM.iconCam = {
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ang = Angle(-17.581502914429, 250.7974395752, 0),
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fov = 5.412494001838,
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pos = Vector(57.109928131104, 181.7945098877, -60.738327026367)
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}
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12
gamemodes/helix/gamemode/items/weapons/sh_ar2.txt
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12
gamemodes/helix/gamemode/items/weapons/sh_ar2.txt
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ITEM.name = "AR2"
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ITEM.description = "A Weapon."
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ITEM.model = "models/weapons/w_IRifle.mdl"
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ITEM.class = "weapon_ar2"
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ITEM.weaponCategory = "primary"
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ITEM.width = 4
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ITEM.height = 2
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ITEM.iconCam = {
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ang = Angle(-0.70499622821808, 268.25439453125, 0),
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fov = 12.085652091515,
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pos = Vector(0, 200, 0)
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}
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12
gamemodes/helix/gamemode/items/weapons/sh_crowbar.txt
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12
gamemodes/helix/gamemode/items/weapons/sh_crowbar.txt
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ITEM.name = "Crowbar"
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ITEM.description = "A slightly rusty looking crowbar."
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ITEM.model = "models/weapons/w_crowbar.mdl"
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ITEM.class = "weapon_crowbar"
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ITEM.weaponCategory = "melee"
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ITEM.width = 2
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ITEM.height = 1
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ITEM.iconCam = {
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ang = Angle(-0.23955784738064, 270.44906616211, 0),
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fov = 10.780103254469,
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pos = Vector(0, 200, 0)
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}
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12
gamemodes/helix/gamemode/items/weapons/sh_pistol.txt
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12
gamemodes/helix/gamemode/items/weapons/sh_pistol.txt
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ITEM.name = "9MM Pistol"
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ITEM.description = "A sidearm utilising 9mm Ammunition."
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ITEM.model = "models/weapons/w_pistol.mdl"
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ITEM.class = "weapon_pistol"
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ITEM.weaponCategory = "sidearm"
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ITEM.width = 2
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ITEM.height = 1
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ITEM.iconCam = {
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ang = Angle(0.33879372477531, 270.15808105469, 0),
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fov = 5.0470897275697,
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pos = Vector(0, 200, -1)
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}
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12
gamemodes/helix/gamemode/items/weapons/sh_smg1.txt
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12
gamemodes/helix/gamemode/items/weapons/sh_smg1.txt
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ITEM.name = "Sub Machine Gun"
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ITEM.description = "A Weapon."
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ITEM.model = "models/weapons/w_smg1.mdl"
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ITEM.class = "weapon_smg1"
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ITEM.weaponCategory = "primary"
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ITEM.width = 3
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ITEM.height = 2
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ITEM.iconCam = {
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ang = Angle(-0.020070368424058, 270.40155029297, 0),
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fov = 7.2253324508038,
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pos = Vector(0, 200, -1)
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}
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