mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
Upload
This commit is contained in:
185
gamemodes/ixhl2rp/plugins/inebriation/sh_plugin.lua
Normal file
185
gamemodes/ixhl2rp/plugins/inebriation/sh_plugin.lua
Normal file
@@ -0,0 +1,185 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
local PLUGIN = PLUGIN
|
||||
|
||||
PLUGIN.name = "Inebriation"
|
||||
PLUGIN.author = "M!NT"
|
||||
PLUGIN.description = "Adds a more immersive system for drinking alchohol."
|
||||
|
||||
ix.char.RegisterVar("inebriation", {
|
||||
field = "inebriation",
|
||||
fieldType = ix.type.number,
|
||||
default = 0,
|
||||
bNoDisplay = true
|
||||
})
|
||||
|
||||
CAMI.RegisterPrivilege({
|
||||
Name = "Helix - Inebriation Control",
|
||||
MinAccess = "admin"
|
||||
})
|
||||
|
||||
ix.command.Add("SetInebriation", {
|
||||
description = "Set how drunk a character is (0-100).",
|
||||
arguments = {
|
||||
ix.type.character,
|
||||
ix.type.number
|
||||
},
|
||||
privilege = "Inebriation Control",
|
||||
OnRun = function(self, client, character, inebriationPercent)
|
||||
if (inebriationPercent < 0 or inebriationPercent > 100) then
|
||||
return "Invalid percentage."
|
||||
end
|
||||
|
||||
if (!ix.inebriation.allowedFactions[character:GetFaction()]) then
|
||||
return "Faction not allowed to be drunk."
|
||||
end
|
||||
|
||||
character:GetPlayer():SetNetVar("inebriation", inebriationPercent)
|
||||
character:SetInebriation(inebriationPercent)
|
||||
end
|
||||
})
|
||||
|
||||
ix.config.Add("inebriationDecay", 0.2, "How much inebriation decays per interval.", nil, {
|
||||
data = {min = 0, max = 5, decimals = 3}
|
||||
})
|
||||
|
||||
ix.inebriation = {}
|
||||
ix.inebriation.types = {
|
||||
["SOBER"] = {
|
||||
name = "Sober",
|
||||
description = "You're completely sober.",
|
||||
threshold = 0
|
||||
},
|
||||
["SLIGHTLY_DRUNK"] = {
|
||||
name = "Slightly Drunk",
|
||||
description = "You're feeling a little tipsy.",
|
||||
threshold = 10
|
||||
},
|
||||
["DRUNK"] = {
|
||||
name = "Drunk",
|
||||
description = "You're feeling drunk.",
|
||||
threshold = 40
|
||||
},
|
||||
["VERY_DRUNK"] = {
|
||||
name = "Very Drunk",
|
||||
description = "You're feeling very drunk.",
|
||||
threshold = 70
|
||||
},
|
||||
["WASTED"] = {
|
||||
name = "Wasted",
|
||||
description = "You're wasted drunk.",
|
||||
threshold = 90
|
||||
}
|
||||
}
|
||||
|
||||
ix.inebriation.allowedFactions = {
|
||||
FACTION_ADMIN,
|
||||
FACTION_BMDFLAGSYSTEM,
|
||||
FACTION_CITIZEN,
|
||||
FACTION_CP,
|
||||
FACTION_MOE,
|
||||
FACTION_MCP,
|
||||
FACTION_MEDICAL,
|
||||
FACTION_RESISTANCE,
|
||||
FACTION_WORKERS
|
||||
}
|
||||
|
||||
ix.inebriation.grades = {
|
||||
["LOW"] = {
|
||||
appendText = "This is a low quality drink.",
|
||||
damage = 15
|
||||
},
|
||||
["MEDIUM"] = {
|
||||
appendText = "This is a medium quality drink.",
|
||||
damage = 5
|
||||
},
|
||||
["HIGH"] = {
|
||||
appendText = "This is a high quality drink.",
|
||||
damage = 0
|
||||
}
|
||||
}
|
||||
|
||||
function ix.inebriation:GetType(inebriation)
|
||||
if (inebriation < 10) then
|
||||
return self.types.SOBER
|
||||
elseif (inebriation < 40) then
|
||||
return self.types.SLIGHTLY_DRUNK
|
||||
elseif (inebriation < 70) then
|
||||
return self.types.DRUNK
|
||||
elseif (inebriation < 90) then
|
||||
return self.types.VERY_DRUNK
|
||||
else
|
||||
return self.types.WASTED
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local PLAYER = FindMetaTable("Player")
|
||||
|
||||
function PLAYER:GetInebriation()
|
||||
return self:GetNetVar("inebriation", 0)
|
||||
end
|
||||
|
||||
function PLAYER:IsDrunk()
|
||||
return self:GetInebriation() > 39
|
||||
end
|
||||
end
|
||||
|
||||
-- unreliable
|
||||
function PLUGIN:SetupMove(ply, mv, cmd)
|
||||
if (ply:GetNetVar("inebriation", 0) < 10) then
|
||||
return
|
||||
end
|
||||
|
||||
if (ply:GetMoveType() == MOVETYPE_FLY) then
|
||||
return
|
||||
end
|
||||
|
||||
local isWalking = cmd:KeyDown(IN_FORWARD) or cmd:KeyDown(IN_BACK) or cmd:KeyDown(IN_MOVELEFT) or cmd:KeyDown(IN_MOVERIGHT)
|
||||
local isRunning = cmd:KeyDown(IN_SPEED) or cmd:KeyDown(IN_RUN)
|
||||
local fElastic = math.ease.InOutElastic(math.abs(math.sin(CurTime() / 6)), 2, 3)
|
||||
local fElastic2 = math.ease.InOutElastic(math.abs(math.sin(CurTime() / 4)), 2, 4)
|
||||
local fSin = math.sin(CurTime() / fElastic)
|
||||
local ineb = ply:GetNetVar("inebriation", 0) / 100
|
||||
|
||||
local maxReduce = 0
|
||||
local newSpeed = 0
|
||||
local inBack = cmd:KeyDown(IN_BACK) and -1 or 1
|
||||
if (isWalking and !isRunning) then
|
||||
maxReduce = ply:GetWalkSpeed() * 0.6 * ineb
|
||||
newSpeed = (ply:GetWalkSpeed() - maxReduce) + (maxReduce * fSin)
|
||||
elseif (isRunning) then
|
||||
maxReduce = ply:GetRunSpeed() * 0.6 * ineb
|
||||
newSpeed = (ply:GetRunSpeed() - maxReduce) + (maxReduce * fSin)
|
||||
end
|
||||
|
||||
mv:SetForwardSpeed(inBack * newSpeed)
|
||||
cmd:SetForwardMove(inBack * newSpeed)
|
||||
|
||||
if (isWalking or isRunning) then
|
||||
local fCos = math.cos(CurTime() / math.Clamp(fElastic2, 1, 4))
|
||||
local sideSpeed = cmd:GetSideMove()
|
||||
if (sideSpeed == 0) then
|
||||
-- need to give them some side speed anyways -_-
|
||||
sideSpeed = (fCos < 0 and -1 * ply:GetWalkSpeed() or ply:GetWalkSpeed()) * ineb
|
||||
end
|
||||
local sideStumble = sideSpeed + (fCos * 100 * ineb)
|
||||
|
||||
if (math.abs(sideStumble) > 30) then
|
||||
mv:SetSideSpeed(sideStumble)
|
||||
cmd:SetSideMove(sideStumble)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ix.util.Include("cl_plugin.lua")
|
||||
ix.util.Include("sv_plugin.lua")
|
||||
Reference in New Issue
Block a user