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gamemodes/ixhl2rp/plugins/masks.lua
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112
gamemodes/ixhl2rp/plugins/masks.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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PLUGIN.name = "Masks"
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PLUGIN.author = "AleXXX_007"
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PLUGIN.description = "Allows certain items to hide character's identity."
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ix.lang.AddTable("english", {
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maskedPerson = "Masked Person"
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})
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ix.lang.AddTable("spanish", {
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maskedPerson = "Persona Enmascarada"
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})
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-- Use ITEM.isMask = true in item file to mark it as a mask
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function PLUGIN:GetHookCallPriority(hook)
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if (hook == "GetCharacterName") then
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return 900
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end
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end
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if (CLIENT) then
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-- Chat types where mask does not hides character's identity
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local chatTypes = {
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scoreboard = true,
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radio = true
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}
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function PLUGIN:GetCharacterName(client, chatType)
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if (!IsValid(client)) then return end
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local localClient = LocalPlayer()
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if (client == localClient) then return end
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if (chatTypes[chatType]) then return end
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if (localClient:GetMoveType() == MOVETYPE_NOCLIP and !localClient:InVehicle()) then return end
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if (ix.faction.Get(localClient:Team()).recogniseAll) then return end
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if (client:IsCombine()) then return end
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local id = client:GetNetVar("ixMaskEquipped", false)
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if (id and isnumber(id)) then
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return L("maskedPerson", id)
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end
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end
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else
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local function setMaskStatus(client, status)
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if (status) then
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client:SetNetVar("ixMaskEquipped", tonumber(Schema:ZeroNumber(math.random(1, 999), 3)))
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else
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client:SetNetVar("ixMaskEquipped", nil)
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end
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end
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function PLUGIN:InventoryItemAdded(oldInv, inventory, item)
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if (!item.isMask) then
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return
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end
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if (!inventory.owner or !oldInv.owner or oldInv.owner != inventory.owner) then
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return
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end
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local owner = inventory.GetOwner and inventory:GetOwner()
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if (!owner) then
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return
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end
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local character = owner.GetCharacter and owner:GetCharacter()
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if (!character) then
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return
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end
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local equipInvID = character.GetEquipInventory and character:GetEquipInventory()
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if (!equipInvID) then
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return
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end
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if (ix.item.inventories[equipInvID] == inventory) then
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setMaskStatus(owner, true)
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elseif (ix.item.inventories[equipInvID] == oldInv) then
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setMaskStatus(owner, false)
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end
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end
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function PLUGIN:PostPlayerLoadout(client)
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local character = client:GetCharacter()
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if (character:GetInventory()) then
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for _, v in pairs(character:GetInventory():GetItems()) do
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if (v.isMask and v:GetData("equip")) then
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setMaskStatus(client, true)
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return
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end
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end
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end
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setMaskStatus(client, false)
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end
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end
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