This commit is contained in:
lifestorm
2024-08-05 18:40:29 +03:00
parent 9f505a0646
commit c6d9b6f580
8044 changed files with 1853472 additions and 21 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
function PLUGIN:PostDrawTranslucentRenderables(bDrawingDepth, bDrawingSkybox)
if (bDrawingDepth or bDrawingSkybox) then
return
end
local client = LocalPlayer()
if (ix.option.Get("npcspawnerESP", false) and client:GetMoveType() == MOVETYPE_NOCLIP) and !client:InVehicle() then
for _, spawner in ipairs(ents.FindByClass("ix_npcspawner")) do
local alpha = math.Remap(math.Clamp(client:GetPos():Distance(spawner:GetPos()), 1500, 2000), 1500, 2000, 255, 45)
render.SetColorMaterial()
//render.DrawSphere(spawner:GetPos(), spawner:GetSpawnRange(), 50, 50, Color(0, 150, 0, alpha / 2))
render.DrawSphere(spawner:GetPos(), spawner:GetPlayerNoSpawnRange(), 50, 50, Color(150, 0, 0, alpha / 2))
if LocalPlayer().npcEditStart then return end
local center, min, max = spawner:SpawnAreaPosition(spawner:GetSpawnPosStart(), spawner:GetSpawnPosEnd())
local color = Color(255, 255, 255, 255)
render.DrawWireframeBox(center, angle_zero, min, max, color)
end
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
do
local function spawnerESP(client, entity, x, y, factor, distance)
local alpha = math.Remap(math.Clamp(distance, 1500, 2000), 1500, 2000, 255, 45)
local npcClass = entity:GetNPCClass()
local npcCount = 0
local entityIndex = entity:EntIndex()
local timerName = "NPCSpawner" .. entityIndex
for _, npc in ipairs(ents.FindByClass(npcClass)) do
if (npc:GetNetVar("SpawnerID", 0) == entityIndex) then
npcCount = npcCount + 1
end
end
ix.util.DrawText(npcClass .. " Spawner (" .. npcCount .. "/" .. entity:GetMaxNPCs() .. ")", x, y, Color(255, 255, 255, alpha), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, nil, alpha)
end
ix.observer:RegisterESPType("ix_npcspawner", spawnerESP, "npcspawner")
end
net.Receive("NPCSpawner_Edit", function()
local spawner = net.ReadEntity()
local bEnabled = net.ReadBool()
local sClass = net.ReadString()
local fPlayerNoSpawnRange = net.ReadFloat()
local fMaxNPCs = net.ReadFloat()
local fSpawnInterval = net.ReadFloat()
vgui.Create("ixNPCSpawnerEditor"):Populate(spawner, bEnabled, sClass, fPlayerNoSpawnRange, fMaxNPCs, fSpawnInterval)
end)

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
function PANEL:Init()
self:SetSize(ScrW(), ScrH())
self:SetAlpha(0)
self:AlphaTo(255, 0.5, 0)
self.innerContent = self:Add("EditablePanel")
self.innerContent:SetSize(SScaleMin(700 / 3), SScaleMin(240 / 2.5))
self.innerContent:Center()
self.innerContent:MakePopup()
self.innerContent.Paint = function(self, w, h)
surface.SetDrawColor(0, 0, 0, 130)
surface.DrawRect(0, 0, w, h)
end
local topbar = self.innerContent:Add("Panel")
topbar:SetHeight(SScaleMin(50 / 3))
topbar:Dock(TOP)
topbar.Paint = function(self, width, height)
surface.SetDrawColor(0, 0, 0, 130)
surface.DrawRect(0, 0, width, height)
end
local titleText = topbar:Add("DLabel")
titleText:SetFont("CharCreationBoldTitleNoClamp")
titleText:Dock(LEFT)
titleText:SetText("NPC Spawner Editor")
titleText:DockMargin(SScaleMin(10 / 3), 0, 0, 0)
titleText:SetContentAlignment(4)
titleText:SizeToContents()
local exit = topbar:Add("DImageButton")
exit:SetImage("willardnetworks/tabmenu/navicons/exit.png")
exit:SetSize(SScaleMin(20 / 3), SScaleMin(20 / 3))
exit:DockMargin(0, SScaleMin(15 / 3), SScaleMin(10 / 3), SScaleMin(15 / 3))
exit:Dock(RIGHT)
exit.DoClick = function()
if (self.ExitCallback) then
self.ExitCallback()
end
self:Remove()
surface.PlaySound("helix/ui/press.wav")
end
local divider = topbar:Add("Panel")
divider:SetSize(1, topbar:GetTall())
divider:Dock(RIGHT)
divider:DockMargin(0, SScaleMin(10 / 3), SScaleMin(10 / 3), SScaleMin(10 / 3))
divider.Paint = function(self, w, h)
surface.SetDrawColor(Color(111, 111, 136, (255 / 100 * 30)))
surface.DrawLine(0, 0, 0, h)
end
self.rowEnabled = self.innerContent:Add("ixSettingsRowBool")
self.rowEnabled:Dock(TOP)
self.rowEnabled:DockMargin(0, 0, 6, 0)
self.rowEnabled:SetText("Enabled")
self.rowEnabled.OnResetClicked = function()
self.rowEnabled:SetShowReset(false)
self.rowEnabled:SetValue(false, true)
end
self.rowEnabled.OnValueChanged = function()
local newValue = self.rowEnabled:GetValue()
self.rowEnabled:SetShowReset(newValue != false, "Spawn Range", false)
end
self.rowEnabled:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Enabled")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("Whether the NPC Spawner is enabled.")
description:SizeToContents()
end)
self.rowClass = self.innerContent:Add("ixSettingsRowString")
self.rowClass:Dock(TOP)
self.rowClass:DockMargin(0, 0, 6, 0)
self.rowClass:SetText("NPC Class")
self.rowClass:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("NPC Class")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("The NPC Class that the spawner will spawn.")
description:SizeToContents()
end)
self.rowNoSpawnRange = self.innerContent:Add("ixSettingsRowNumber")
self.rowNoSpawnRange:Dock(TOP)
self.rowNoSpawnRange:DockMargin(0, 0, 6, 0)
self.rowNoSpawnRange:SetText("Player No-Spawn Range")
self.rowNoSpawnRange:SetMin(0)
self.rowNoSpawnRange:SetMax(5000)
self.rowNoSpawnRange.OnResetClicked = function()
self.rowNoSpawnRange:SetShowReset(false)
self.rowNoSpawnRange:SetValue(1000, true)
end
self.rowNoSpawnRange.OnValueChanged = function()
local newValue = self.rowNoSpawnRange:GetValue()
self.rowNoSpawnRange:SetShowReset(newValue != 1000, "Player No-Spawn Range", 1000)
end
self.rowNoSpawnRange:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("PLayer No-Spawn Range")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("The range around the spawner at which it will stop spawning NPCs if a player is within.")
description:SizeToContents()
end)
self.rowMaxNPCs = self.innerContent:Add("ixSettingsRowNumber")
self.rowMaxNPCs:Dock(TOP)
self.rowMaxNPCs:DockMargin(0, 0, 6, 0)
self.rowMaxNPCs:SetText("Maxiumum NPCs")
self.rowMaxNPCs:SetMin(1)
self.rowMaxNPCs:SetMax(10)
self.rowMaxNPCs.OnResetClicked = function()
self.rowMaxNPCs:SetShowReset(false)
self.rowMaxNPCs:SetValue(5, true)
end
self.rowMaxNPCs.OnValueChanged = function()
local newValue = self.rowMaxNPCs:GetValue()
self.rowMaxNPCs:SetShowReset(newValue != 5, "Maxiumum NPCs", 5)
end
self.rowMaxNPCs:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Maximum NPCs")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("The maximum amount of NPCs that the spawner can spawn at any one time.")
description:SizeToContents()
end)
self.rowSpawnInterval = self.innerContent:Add("ixSettingsRowNumber")
self.rowSpawnInterval:Dock(TOP)
self.rowSpawnInterval:DockMargin(0, 0, 6, 0)
self.rowSpawnInterval:SetText("Spawn Interval")
self.rowSpawnInterval:SetMin(1)
self.rowSpawnInterval:SetMax(1800)
self.rowSpawnInterval.OnResetClicked = function()
self.rowSpawnInterval:SetShowReset(false)
self.rowSpawnInterval:SetValue(300, true)
end
self.rowSpawnInterval.OnValueChanged = function()
local newValue = self.rowSpawnInterval:GetValue()
self.rowSpawnInterval:SetShowReset(newValue != 300, "Spawn Interval", 300)
end
self.rowSpawnInterval:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Spawn Interval")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("How often the spawner will attempt to spawn an NPC, in seconds.")
description:SizeToContents()
end)
self.saveChanges = self.innerContent:Add("DButton")
self.saveChanges:Dock(BOTTOM)
self.saveChanges:DockMargin(10, 10, 10, 10)
self.saveChanges:SetTall(SScaleMin(60 / 4))
self.saveChanges:SetFont("ixMediumFont")
self.saveChanges:SetColor(ix.config.Get("color", Color(255, 255, 255)))
self.saveChanges:SetText("SAVE CHANGES")
self.saveChanges.DoClick = function()
surface.PlaySound("helix/ui/press.wav")
net.Start("NPCSpawner_Edit")
net.WriteEntity(self.entity)
net.WriteBool(self.rowEnabled:GetValue())
net.WriteString(self.rowClass:GetValue())
net.WriteFloat(self.rowNoSpawnRange:GetValue())
net.WriteFloat(self.rowMaxNPCs:GetValue())
net.WriteFloat(self.rowSpawnInterval:GetValue())
net.SendToServer()
self:Remove()
end
end
function PANEL:Paint(width, height)
surface.SetDrawColor(Color(63, 58, 115, 220))
surface.DrawRect(0, 0, width, height)
Derma_DrawBackgroundBlur(self, 1)
end
function PANEL:Populate(spawner, bEnabled, sClass, fPlayerNoSpawnRange, fMaxNPCs, fSpawnInterval)
self.entity = spawner
self.rowEnabled:SetValue(bEnabled, true)
self.rowClass:SetValue(sClass, true)
self.rowNoSpawnRange:SetValue(fPlayerNoSpawnRange)
self.rowMaxNPCs:SetValue(fMaxNPCs)
self.rowSpawnInterval:SetValue(fSpawnInterval)
end
vgui.Register("ixNPCSpawnerEditor", PANEL, "EditablePanel")

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
include("shared.lua")
local entityMat = CreateMaterial("GA0249aSFJ3","VertexLitGeneric",{
["$basetexture"] = "models/debug/debugwhite",
["$model"] = 1,
["$translucent"] = 1,
["$alpha"] = 1,
["$nocull"] = 1,
["$ignorez"] = 1
})
function ENT:Draw()
if (ix.option.Get("npcspawnerESP", false) and LocalPlayer():GetMoveType() == MOVETYPE_NOCLIP) and !LocalPlayer():InVehicle() then
render.SuppressEngineLighting(true)
render.SetColorModulation(255 / 255, 255 / 255, 255 / 255)
render.SetBlend(math.Remap(math.Clamp(LocalPlayer():GetPos():Distance(self:GetPos()), 200, 4000), 200, 8000, 0.05, 1))
render.MaterialOverride(entityMat)
self:DrawModel()
render.MaterialOverride()
render.SuppressEngineLighting(false)
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
include("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
function ENT:Initialize()
self:SetModel("models/props_junk/sawblade001a.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
self:DrawShadow(false)
self:SetEnabled(false)
self:SetNPCClass("npc_zombie")
self:SetSpawnPosStart(self:GetPos() + (self:GetForward() * 60 + self:GetRight()*40))
self:SetSpawnPosEnd(self:GetPos() + (self:GetForward() * -60 + self:GetRight()*-40 + self:GetUp()*128))
self:SetPlayerNoSpawnRange(1000)
self:SetMaxNPCs(5)
self:SetSpawnInterval(300)
local physObj = self:GetPhysicsObject()
if (IsValid(physObj)) then
physObj:EnableMotion(false)
physObj:Sleep()
end
end
function ENT:RandomPos(mins, maxs)
return mins + Vector(math.random(), math.random(), math.random()) * (maxs - mins)
end
function ENT:SpawnNPC()
local position = self:RandomPos(self:GetSpawnPosStart(), self:GetSpawnPosEnd())
position.z = position.z + 10
local NPC = ents.Create(self:GetNPCClass())
NPC:SetPos(position)
NPC:SetNetVar("SpawnerID", self:EntIndex())
NPC:Spawn()
local isStuck = util.TraceEntity({
start = NPC:GetPos(),
endpos = NPC:GetPos(),
filter = NPC
}, NPC).StartSolid
if (isStuck) then
NPC:DropToFloor()
local positions = ix.util.FindEmptySpace(NPC)
for _, v in ipairs(positions) do
NPC:SetPos(v)
isStuck = util.TraceEntity({
start = NPC:GetPos(),
endpos = NPC:GetPos(),
filter = NPC
}, NPC).StartSolid
if (!isStuck) then
return
end
end
-- If the NPC is still stuck just give up and put it on top of the spawner.
NPC:SetPos(self:GetPos())
end
end
function ENT:CanSpawnNPC()
if (!self:GetEnabled()) then return false end
local NPCs = {}
for _, NPC in ipairs(ents.FindByClass(self:GetNPCClass())) do
if (NPC:GetNetVar("SpawnerID", 0) == self:EntIndex()) then
NPCs[#NPCs + 1] = true
end
end
if (#NPCs >= self:GetMaxNPCs()) then return false end
local nearbyPlayers = {}
for _, entity in ipairs(ents.FindInSphere(self:GetPos(), self:GetPlayerNoSpawnRange())) do
if (entity:IsPlayer()) then
nearbyPlayers[#nearbyPlayers + 1] = true
end
end
if (#nearbyPlayers > 0) then return false end
return true
end
function ENT:SetupTimer(isEnabled)
local identifier = "NPCSpawner" .. self:EntIndex()
if (isEnabled) then
if (timer.Exists(identifier)) then
timer.Adjust(identifier, self:GetSpawnInterval(), 0, function()
if (self:CanSpawnNPC()) then
self:SpawnNPC()
end
end)
else
timer.Create(identifier, self:GetSpawnInterval(), 0, function()
if (self:CanSpawnNPC()) then
self:SpawnNPC()
end
end)
end
else
if (timer.Exists(identifier)) then
timer.Remove(identifier)
end
end
end
function ENT:OnRemove()
local identifier = "NPCSpawner" .. self:EntIndex()
if (timer.Exists(identifier)) then
timer.Remove(identifier)
end
end
function ENT:Use(activator)
if (activator:IsAdmin()) then
net.Start("NPCSpawner_Edit")
net.WriteEntity(self)
net.WriteBool(self:GetEnabled())
net.WriteString(self:GetNPCClass())
net.WriteFloat(self:GetPlayerNoSpawnRange())
net.WriteFloat(self:GetMaxNPCs())
net.WriteFloat(self:GetSpawnInterval())
net.Send(activator)
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Type = "anim"
ENT.PrintName = "NPC Spawner"
ENT.Category = "HL2 RP"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.PhysgunDisable = true
ENT.PhysgunAllowAdmin = true
function ENT:SetupDataTables()
self:NetworkVar("Bool", 0, "Enabled")
self:NetworkVar("String", 0, "NPCClass")
self:NetworkVar("Float", 1, "PlayerNoSpawnRange")
self:NetworkVar("Float", 2, "MaxNPCs")
self:NetworkVar("Float", 3, "SpawnInterval")
self:NetworkVar("Vector", 4, "SpawnPosStart")
self:NetworkVar("Vector", 5, "SpawnPosEnd")
end
function ENT:SpawnAreaPosition(startPosition, endPosition)
local center = LerpVector(0.5, startPosition, endPosition)
local min = WorldToLocal(startPosition, angle_zero, center, angle_zero)
local max = WorldToLocal(endPosition, angle_zero, center, angle_zero)
return center, min, max
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
PLUGIN.name = "NPC Spawner"
PLUGIN.description = "A configurable NPC Spawner."
PLUGIN.author = "Aspect™"
ix.util.Include("cl_hooks.lua")
ix.util.Include("cl_plugin.lua")
ix.util.Include("sv_hooks.lua")
ix.util.Include("sv_plugin.lua")

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
function PLUGIN:SaveData()
local data = {}
for _, v in ipairs(ents.FindByClass("ix_npcspawner")) do
data[#data + 1] = {
v:GetPos(),
v:GetAngles(),
v:GetEnabled(),
v:GetNPCClass(),
v:GetSpawnPosStart(),
v:GetSpawnPosEnd(),
v:GetPlayerNoSpawnRange(),
v:GetMaxNPCs(),
v:GetSpawnInterval()
}
end
ix.data.Set("npcSpawners", data)
end
function PLUGIN:LoadData()
for _, v in ipairs(ix.data.Get("npcSpawners") or {}) do
local entity = ents.Create("ix_npcspawner")
entity:SetPos(v[1])
entity:SetAngles(v[2])
entity:Spawn()
entity:SetEnabled(v[3])
entity:SetNPCClass(v[4])
entity:SetSpawnPosStart(v[5])
entity:SetSpawnPosEnd(v[6])
entity:SetPlayerNoSpawnRange(v[7])
entity:SetMaxNPCs(v[8])
entity:SetSpawnInterval(v[9])
local physicsObject = entity:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:EnableMotion(false)
end
entity:SetupTimer(v[3])
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
util.AddNetworkString("NPCSpawner_Edit")
net.Receive("NPCSpawner_Edit", function(_, client)
if (client:IsAdmin()) then
local spawner = net.ReadEntity()
local bEnabled = net.ReadBool()
local sClass = net.ReadString()
local fPlayerNoSpawnRange = net.ReadFloat()
local fMaxNPCs = net.ReadFloat()
local fSpawnInterval = net.ReadFloat()
spawner:SetEnabled(bEnabled)
spawner:SetNPCClass(sClass)
spawner:SetPlayerNoSpawnRange(fPlayerNoSpawnRange)
spawner:SetMaxNPCs(fMaxNPCs)
spawner:SetSpawnInterval(fSpawnInterval)
spawner:SetupTimer(bEnabled)
ix.saveEnts:SaveEntity(spawner)
end
end)