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126
gamemodes/ixhl2rp/plugins/vortigaunts/items/sh_shackleskey.lua
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126
gamemodes/ixhl2rp/plugins/vortigaunts/items/sh_shackleskey.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Shackles Key"
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ITEM.model = "models/willardnetworks/props/vortkey.mdl"
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ITEM.width = 1
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ITEM.height = 1
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ITEM.description = "A key to unlock parts of a Vortigaunts shackles."
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ITEM.category = "Vortigaunt"
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ITEM.colorAppendix = {["red"] = "This may only be used in the Nexus! This is a one-time use item."}
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local usedOnItems = {"Vortigaunt Collar", "Vortigaunt Shackles", "Vortigaunt Hooks"}
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ITEM.functions.use = {
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name = "Use on yourself",
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tip = "applyTip",
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icon = "icon16/key.png",
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OnCanRun = function(item)
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if (item.entity) then return false end
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local client = item.player
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if (client:GetMoveType() != MOVETYPE_NOCLIP or client:InVehicle()) then return false end
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return CAMI.PlayerHasAccess(client, "Helix - Shackles Self Release")
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end,
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OnRun = function(item)
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local character = item.player:GetCharacter()
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local foundSomething = false
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local collarID = false
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if character:IsVortigaunt() then
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for _, v in pairs(character:GetInventory():GetItems()) do
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if table.HasValue( usedOnItems, v.name ) and v:GetData("equip") == true and v:GetData("Locked") then
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if v:GetData("collarID") then
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collarID = v:GetData("collarID")
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end
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v:SetData("Locked", false)
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foundSomething = true
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end
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end
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if foundSomething then
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ix.combineNotify:AddImportantNotification(collarID and "WRN:// Key has been used on biotic with collar ID: #" .. collarID or "WRN:// Key has been used on biotic with unknown collar ID.", Color(255, 81, 0), item.player, item.player:GetPos())
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item.player:NotifyLocalized("Your shackles are no longer locked and can be taken off..")
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return false
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else
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item.player:NotifyLocalized("You are not wearing any locked shackles..")
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return false
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end
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else
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item.player:NotifyLocalized("You are not a vortigaunt!")
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return false
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end
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end,
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}
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ITEM.functions.give = {
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name = "Use on character",
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tip = "giveTip",
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icon = "icon16/key_go.png",
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OnCanRun = function(item)
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if (item.entity) then return false end
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local trace = item.player:GetEyeTraceNoCursor()
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local target = trace.Entity
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if (!IsValid(target)) then
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return false
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end
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if (CLIENT and target:GetClass() == "prop_ragdoll") then
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return true
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end
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if (IsValid(target.ixPlayer)) then
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target = target.ixPlayer
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end
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if (!target:IsPlayer() or !target:GetCharacter()) then
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return false
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end
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end,
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OnRun = function(item)
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local target = item.player:GetEyeTraceNoCursor().Entity
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if (!IsValid(target)) then
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return false
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end
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if (IsValid(target.ixPlayer)) then
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target = target.ixPlayer
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end
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local targetChar = target:GetCharacter()
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local foundSomething = false
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local collarID = false
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if targetChar:IsVortigaunt() then
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for _, v in pairs(targetChar:GetInventory():GetItems()) do
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if table.HasValue( usedOnItems, v.name ) and v:GetData("equip") and v:GetData("Locked") then
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if v:GetData("collarID") then
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collarID = v:GetData("collarID")
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end
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v:SetData("Locked", false)
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foundSomething = true
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end
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end
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if foundSomething then
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ix.combineNotify:AddImportantNotification(collarID and "WRN:// Key has been used on biotic with collar ID: #" .. collarID or "WRN:// Key has been used on biotic with unknown collar ID.", Color(255, 81, 0), item.player, item.player:GetPos())
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item.player:NotifyLocalized("Their shackles are no longer locked and can be taken off..")
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else
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item.player:NotifyLocalized("They are not wearing any locked shackles..")
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end
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else
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item.player:NotifyLocalized("They are not vortigaunt!")
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end
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item.player:EmitSound("physics/metal/metal_box_strain1.wav", 110)
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end,
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}
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