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@@ -0,0 +1,54 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
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||||
--]]
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||||
|
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include("shared.lua")
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-- Called when the entity initializes.
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function ENT:Initialize()
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self.fireSize = 100
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self.nextFlicker = 0
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end
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-- Called when the entity should draw.
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function ENT:Draw()
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self:DrawModel()
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end
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-- Called when the entity should think.
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function ENT:Think()
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local curTime = CurTime()
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local dlight = DynamicLight( self:EntIndex() )
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if (!self.nextFlicker) then
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self.nextFlicker = curTime + math.random(0.1, 0.15)
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end
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if ( dlight ) then
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local r, g, b, a = self:GetColor()
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dlight.Pos = self:GetPos()
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dlight.r = 250
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dlight.g = 255
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dlight.b = 125
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dlight.Brightness = 0
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dlight.Size = self.fireSize
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dlight.Decay = 5
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dlight.DieTime = CurTime() + 0.1
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self:Flicker()
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end
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end
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function ENT:Flicker()
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local curTime = CurTime()
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if (curTime >= self.nextFlicker) then
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self.fireSize = math.random(300, 400)
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self.nextFlicker = nil
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end
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end
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@@ -0,0 +1,117 @@
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||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
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||||
--]]
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include("shared.lua")
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AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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-- Called when the entity initializes.
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function ENT:Initialize()
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self:SetModel("models/props_junk/rock001a.mdl")
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetMaterial("models/effects/splode1_sheet")
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local phys = self:GetPhysicsObject()
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if phys:IsValid() then
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phys:Wake()
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phys:EnableMotion(false)
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end
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self:SpawnProps()
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self:startFire()
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end
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-- Called when the entity is spawned.
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function ENT:SpawnProps()
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local rotation1 = Vector(0, 0, 45)
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local angle1 = self:GetAngles()
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angle1:RotateAroundAxis(angle1:Forward(), rotation1.z)
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local rotation2 = Vector(90, 0, 45)
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local angle2 = self:GetAngles()
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angle2:RotateAroundAxis(angle2:Up(), rotation2.x)
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angle2:RotateAroundAxis(angle2:Forward(), rotation2.z)
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local rotation3 = Vector(180, 0, 45)
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local angle3 = self:GetAngles()
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angle3:RotateAroundAxis(angle3:Up(), rotation3.x)
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angle3:RotateAroundAxis(angle3:Forward(), rotation3.z)
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local rotation4 = Vector(270, 0, 45)
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local angle4 = self:GetAngles()
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angle4:RotateAroundAxis(angle4:Up(), rotation4.x)
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angle4:RotateAroundAxis(angle4:Forward(), rotation4.z)
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local Up = 16
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local wood1 = ents.Create("prop_dynamic")
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wood1:SetPos(self:GetPos() + self:GetUp() * Up)
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wood1:SetAngles(angle1)
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wood1:SetModel("models/props_debris/wood_chunk01b.mdl")
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wood1:Activate()
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wood1:SetParent(self)
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wood1:Spawn()
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wood1:DeleteOnRemove(self)
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local ground = ents.Create("prop_dynamic")
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ground:SetPos(self:GetPos())
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ground:SetAngles(self:GetAngles())
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ground:SetModel("models/willardnetworks/skills/campfire.mdl")
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ground:Activate()
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ground:SetParent(self)
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ground:Spawn()
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ground:DeleteOnRemove(self)
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local wood2 = ents.Create("prop_dynamic")
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wood2:SetPos(self:GetPos() + self:GetUp() * Up)
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wood2:SetAngles(angle2)
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wood2:SetModel("models/props_debris/wood_chunk01b.mdl")
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wood2:Activate()
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wood2:SetParent(self)
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wood2:Spawn()
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wood2:DeleteOnRemove(self)
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local wood3 = ents.Create("prop_dynamic")
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wood3:SetPos(self:GetPos() + self:GetUp() * Up)
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wood3:SetAngles(angle3)
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wood3:SetModel("models/props_debris/wood_chunk01b.mdl")
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wood3:Activate()
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wood3:SetParent(self)
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wood3:Spawn()
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wood3:DeleteOnRemove(self)
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local wood4 = ents.Create("prop_dynamic")
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wood4:SetPos(self:GetPos() + self:GetUp() * Up)
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wood4:SetAngles(angle4)
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wood4:SetModel("models/props_debris/wood_chunk01b.mdl")
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wood4:Activate()
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wood4:SetParent(self)
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wood4:Spawn()
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wood4:DeleteOnRemove(self)
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end
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function ENT:OnRemove()
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self:stopFire()
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end
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function ENT:startFire()
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self:Ignite(1)
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timer.Create( tostring(self:GetCreationID()), 1, 0,
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function()
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self:Ignite(1)
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end)
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end
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function ENT:stopFire()
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timer.Remove( tostring(self:GetCreationID()) )
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self:Extinguish()
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end
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@@ -0,0 +1,17 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
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DEFINE_BASECLASS("base_gmodentity");
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ENT.Type = "anim";
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ENT.Author = "RJ";
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ENT.PrintName = "Campfire";
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ENT.Spawnable = true;
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ENT.AdminSpawnable = true;
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@@ -0,0 +1,65 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
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local PLUGIN = PLUGIN
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include('shared.lua')
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netstream.Hook("OpenPickupDispenser", function(boughtItems, entity)
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LocalPlayer().activePickupDispenser = entity
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LocalPlayer().boughtItems = boughtItems
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vgui.Create("PickupDispenser")
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end)
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netstream.Hook("OpenCIDSelector", function(entity)
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LocalPlayer().activePickupDispenser = entity
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local cidSelector = vgui.Create("CIDSelector")
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cidSelector.activeEntity = entity
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cidSelector.ExitCallback = function()
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netstream.Start("ClosePanels", LocalPlayer().activePickupDispenser)
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LocalPlayer().activePickupDispenser = nil
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LocalPlayer().boughtItems = nil
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end
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cidSelector.SelectCallback = function(idCardID, cid, cidName, entity2)
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netstream.Start("SelectCID", idCardID, cid, cidName, entity2)
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end
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end)
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function ENT:Draw()
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local position, angles = self:GetPos(), self:GetAngles()
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local display = self.Displays[self:GetDisplay()] or self.Displays[6]
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angles:RotateAroundAxis(angles:Forward(), 90)
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angles:RotateAroundAxis(angles:Right(), 270)
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cam.Start3D2D(position + self:GetForward() * 8.4 + self:GetRight()* 8.5 + self:GetUp() * 3, angles, 0.1)
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render.PushFilterMin(TEXFILTER.NONE)
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render.PushFilterMag(TEXFILTER.NONE)
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surface.SetDrawColor(color_black)
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surface.DrawRect(10, 16, 153, 40)
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surface.SetDrawColor(60, 60, 60)
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surface.DrawOutlinedRect(9, 16, 155, 40)
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surface.SetDrawColor( Color( 255, 255, 255, 3 ) )
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surface.DrawRect( 11, 36 + math.sin( CurTime() * 4 ) * 38 / 2, 151, 1 )
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local alpha = 191 + 64 * math.sin( CurTime() * 4 )
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local color = ColorAlpha(display[2], alpha)
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draw.SimpleText(display[1], "MenuFont", 86, 36, color, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
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render.PopFilterMin()
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render.PopFilterMag()
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cam.End3D2D()
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end
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@@ -0,0 +1,377 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
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local PLUGIN = PLUGIN
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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function ENT:SpawnFunction(client, trace)
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local dispenser = ents.Create("ix_pickupterminal")
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dispenser:SetPos(trace.HitPos)
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dispenser:SetAngles(trace.HitNormal:Angle())
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dispenser:Spawn()
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dispenser:Activate()
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ix.saveEnts:SaveEntity(dispenser)
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PLUGIN:SavePickupTerminals()
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return dispenser
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end
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ix.log.AddType("pickupDispenserGotItem", function(client)
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return string.format("[PICKUP DISPENSER] %s ( %s ) picked up an item from the pickup dispenser.", client:SteamName(), client:Name())
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end)
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function ENT:Initialize()
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-- Because dispenser model has no physics object in order to allow pass through walls
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self:SetModel("models/props_junk/watermelon01.mdl")
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self:SetSolid(SOLID_VPHYSICS)
|
||||
self:SetMoveType(MOVETYPE_VPHYSICS)
|
||||
self:DrawShadow(false)
|
||||
self:SetUseType(SIMPLE_USE)
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||||
self:SetDisplay(1)
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||||
self:PhysicsInit(SOLID_VPHYSICS)
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||||
|
||||
self.dispenser = ents.Create("prop_dynamic")
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||||
self.dispenser:SetModel("models/props_combine/pickup_dispenser3.mdl")
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||||
self.dispenser:SetPos(self:GetPos())
|
||||
self.dispenser:SetAngles(self:GetAngles())
|
||||
self.dispenser:SetParent(self)
|
||||
self.dispenser:Spawn()
|
||||
self.dispenser:Activate()
|
||||
self.dispenser:SetTrigger(true)
|
||||
self:DeleteOnRemove(self.dispenser)
|
||||
|
||||
local physics = self.dispenser:GetPhysicsObject()
|
||||
physics:EnableMotion(false)
|
||||
physics:Wake()
|
||||
|
||||
self.canUse = true
|
||||
self.nextUseTime = CurTime()
|
||||
end
|
||||
|
||||
function ENT:ItemChoiceLogic(item, inventory, cid, purchasedItems)
|
||||
if (item == "newspaper_printer") then
|
||||
if (!inventory:Add(item, 1, {registeredCID = cid:GetData("cid")})) then
|
||||
return false
|
||||
end
|
||||
elseif (item == "apartmentkey" or item == "shopkey") then
|
||||
local housing = ix.plugin.list["housing"]
|
||||
if housing and housing.GetApartmentByCID then
|
||||
local cidData = cid:GetData("cid")
|
||||
local appID = housing:GetApartmentByCID(cidData, item)
|
||||
if appID then
|
||||
if (!inventory:Add(item, 1, {cid = cidData, apartment = appID})) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif (string.find(item, "letter")) then
|
||||
local itemData = purchasedItems[item]
|
||||
if (!inventory:Add("paper", 1, {title = itemData.title, writingID = itemData.writingID, owner = itemData.currentOwner})) then
|
||||
return false
|
||||
end
|
||||
else
|
||||
if (!inventory:Add(item)) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function ENT:GiveItem(client, item, cid)
|
||||
local character = client:GetCharacter()
|
||||
local inventory = character:GetInventory()
|
||||
local itemTable = string.find(item, "letter") and ix.item.list["paper"] or ix.item.list[item]
|
||||
if (!itemTable) then return false end
|
||||
|
||||
if (!inventory:FindEmptySlot(itemTable.width, itemTable.height)) then
|
||||
return false
|
||||
end
|
||||
|
||||
if !inventory:GetItemByID(cid.id) then
|
||||
return false
|
||||
end
|
||||
|
||||
if self.charLoaded then
|
||||
if ix.char.loaded[self.charLoaded] then
|
||||
local items = ix.char.loaded[self.charLoaded]:GetPurchasedItems()
|
||||
if (!items[item] or (!istable(items[item]) and items[item] <= 0)) then
|
||||
return false
|
||||
end
|
||||
|
||||
if self:ItemChoiceLogic(item, inventory, cid, items) then
|
||||
ix.char.loaded[self.charLoaded]:SetPurchasedItems(item)
|
||||
ix.log.Add(client, "pickupDispenserGotItem")
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.dbGeneric then
|
||||
local queryObj = mysql:Select("ix_characters_data")
|
||||
queryObj:Where("id", self.dbGeneric)
|
||||
queryObj:Where("key", "purchasedItems")
|
||||
queryObj:Select("data")
|
||||
queryObj:Callback(function(result)
|
||||
if (!istable(result) or !result[1]) then return end
|
||||
if !result[1].data then return end
|
||||
local items = util.JSONToTable(result[1].data)
|
||||
|
||||
if !items[item] then return end
|
||||
|
||||
if !istable(items[item]) then
|
||||
if items[item] > 0 then
|
||||
items[item] = items[item] - 1
|
||||
|
||||
if items[item] == 0 then
|
||||
items[item] = nil
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
else
|
||||
if items[item] then items[item] = nil end
|
||||
end
|
||||
|
||||
if self:ItemChoiceLogic(item, inventory, cid, items) then
|
||||
local updateQuery = mysql:Update("ix_characters_data")
|
||||
updateQuery:Update("data", util.TableToJSON(items))
|
||||
updateQuery:Where("id", self.dbGeneric)
|
||||
updateQuery:Where("key", "purchasedItems")
|
||||
updateQuery:Execute()
|
||||
ix.log.Add(client, "pickupDispenserGotItem")
|
||||
end
|
||||
end)
|
||||
|
||||
queryObj:Execute()
|
||||
end
|
||||
end
|
||||
|
||||
self:EmitSound("buttons/button1.wav")
|
||||
self:SetDisplay(3)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function ENT:OpenCIDSelector(client)
|
||||
netstream.Start(client, "OpenCIDSelector", self)
|
||||
end
|
||||
|
||||
function ENT:CreateCombineAlert(client, message)
|
||||
ix.combineNotify:AddImportantNotification(message, nil, client, self:GetPos())
|
||||
end
|
||||
|
||||
function ENT.OpenDispenserFail(idCard, client, activeDispenser)
|
||||
if (!IsValid(activeDispenser)) then return end
|
||||
|
||||
activeDispenser:SetDisplay(4)
|
||||
activeDispenser:EmitSound("ambient/machines/combine_terminal_idle1.wav")
|
||||
activeDispenser.charLoaded = nil
|
||||
activeDispenser.dbGeneric = nil
|
||||
activeDispenser.activeCID = nil
|
||||
|
||||
timer.Simple(2, function()
|
||||
if IsValid(activeDispenser) then
|
||||
activeDispenser:SetDisplay(1)
|
||||
activeDispenser.canUse = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ENT:CheckForVerdicts(client, idCard, genericData)
|
||||
if (idCard:GetData("active", false) == false) then
|
||||
self:CreateCombineAlert(client, "WRN:// Inactive Identification Card #" .. idCard:GetData("cid", 00000) .. " usage attempt detected")
|
||||
|
||||
self:SetDisplay(9)
|
||||
timer.Simple(1.5, function()
|
||||
if self then
|
||||
self.OpenDispenserFail(nil, client, self)
|
||||
end
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
local isBOL = genericData.bol
|
||||
local isAC = genericData.anticitizen
|
||||
if (isBOL or isAC) then
|
||||
local text = isBOL and "BOL Suspect" or "Anti-Citizen"
|
||||
self:CreateCombineAlert(client, "WRN:// " .. text .. " Identification Card activity detected")
|
||||
|
||||
if isAC then
|
||||
self:SetDisplay(9)
|
||||
timer.Simple(1.5, function()
|
||||
if self then
|
||||
self.OpenDispenserFail(nil, client, self)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return !isAC -- stop if isAC, continue for isBOL
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function ENT.OpenDispenser(idCard, genericData, client, activeTerminal)
|
||||
if (!IsValid(activeTerminal)) then return end
|
||||
|
||||
activeTerminal:EmitSound("buttons/button4.wav")
|
||||
|
||||
activeTerminal:SetDisplay(2)
|
||||
if (activeTerminal:CheckForVerdicts(client, idCard, genericData)) then
|
||||
timer.Simple(2, function()
|
||||
if table.IsEmpty(genericData) then
|
||||
activeTerminal:SetDisplay(9)
|
||||
activeTerminal:EmitSound("buttons/button2.wav")
|
||||
timer.Simple(2, function()
|
||||
if IsValid(activeTerminal) then
|
||||
activeTerminal.charLoaded = nil
|
||||
activeTerminal.dbGeneric = nil
|
||||
activeTerminal.activeCID = nil
|
||||
activeTerminal:SetDisplay(1)
|
||||
activeTerminal.canUse = true
|
||||
end
|
||||
end)
|
||||
else
|
||||
activeTerminal:OnSuccess(idCard, genericData, client)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function ENT:OnSuccess(idCard, genericData, client)
|
||||
self:SetDisplay(7)
|
||||
self:EmitSound("ambient/machines/combine_terminal_idle3.wav")
|
||||
self.activeCID = idCard
|
||||
|
||||
if ix.char.loaded[genericData.id] then
|
||||
self.charLoaded = genericData.id
|
||||
netstream.Start(client, "OpenPickupDispenser", ix.char.loaded[genericData.id]:GetPurchasedItems(), self)
|
||||
return
|
||||
end
|
||||
|
||||
local queryObj = mysql:Select("ix_characters_data")
|
||||
queryObj:Where("id", genericData.id)
|
||||
queryObj:Where("key", "purchasedItems")
|
||||
queryObj:Select("data")
|
||||
queryObj:Callback(function(result)
|
||||
if (!istable(result) or !result[1]) then return end
|
||||
if !result[1].data then return end
|
||||
|
||||
netstream.Start(client, "OpenPickupDispenser", util.JSONToTable(result[1].data), self)
|
||||
self.dbGeneric = genericData.id
|
||||
end)
|
||||
|
||||
queryObj:Execute()
|
||||
end
|
||||
|
||||
function ENT:CheckForCID(client)
|
||||
local idCards = self.activeCharacter:GetInventory():GetItemsByUniqueID("id_card")
|
||||
|
||||
if (#idCards > 1) then
|
||||
self:OpenCIDSelector(client)
|
||||
return
|
||||
end
|
||||
|
||||
if (#idCards == 1) then
|
||||
idCards[1]:LoadOwnerGenericData(self.OpenDispenser, self.OpenDispenserFail, client, self)
|
||||
else
|
||||
self.canUse = false
|
||||
self:EmitSound("buttons/button2.wav")
|
||||
timer.Simple(1, function()
|
||||
if (IsValid(self)) then
|
||||
self.canUse = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function ENT:CheckGlobalUse(client)
|
||||
if client.CantPlace then
|
||||
client:NotifyLocalized("You need to wait before you can use this!")
|
||||
return false
|
||||
end
|
||||
|
||||
client.CantPlace = true
|
||||
|
||||
timer.Simple(3, function()
|
||||
if client then
|
||||
client.CantPlace = false
|
||||
end
|
||||
end)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function ENT:CheckLocalUse(client)
|
||||
if (!self.canUse and IsValid(self.activePlayer) and self.activePlayer:GetCharacter() == self.activeCharacter) then
|
||||
return false
|
||||
else
|
||||
self.canUse = false
|
||||
self.activePlayer = client
|
||||
self.activeCharacter = client:GetCharacter()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function ENT:StartTouch(entity)
|
||||
if (entity:GetClass() != "ix_item") then return end
|
||||
if !self.canUse then return end
|
||||
|
||||
self.canUse = false
|
||||
|
||||
local itemID = entity:GetItemID()
|
||||
if ix.city:IsDisallowment(itemID) then
|
||||
self:SetDisplay(11)
|
||||
self:EmitSound("ambient/machines/combine_terminal_idle1.wav")
|
||||
|
||||
timer.Simple(2, function()
|
||||
if IsValid(self) then
|
||||
self:SetDisplay(1)
|
||||
self.canUse = true
|
||||
end
|
||||
end)
|
||||
else
|
||||
ix.city.main:AddItem(itemID, entity:GetData("stack", 1))
|
||||
entity:Remove()
|
||||
|
||||
self:SetDisplay(10)
|
||||
self:EmitSound("ambient/machines/combine_terminal_idle1.wav")
|
||||
|
||||
timer.Simple(2, function()
|
||||
if IsValid(self) then
|
||||
self:SetDisplay(1)
|
||||
self.canUse = true
|
||||
end
|
||||
end)
|
||||
|
||||
self:EmitSound("physics/metal/weapon_impact_soft" .. math.random(1, 3) .. ".wav")
|
||||
end
|
||||
end
|
||||
|
||||
function ENT:OnUse(client)
|
||||
self:CheckForCID(client)
|
||||
end
|
||||
|
||||
function ENT:Use(client)
|
||||
if !self:CheckGlobalUse(client) then
|
||||
return false
|
||||
end
|
||||
|
||||
if !self:CheckLocalUse(client) then
|
||||
return false
|
||||
end
|
||||
|
||||
self:OnUse(client)
|
||||
end
|
||||
@@ -0,0 +1,45 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
local PLUGIN = PLUGIN
|
||||
|
||||
ENT.Type = "anim"
|
||||
ENT.PrintName = "Pickup Terminal"
|
||||
ENT.Author = "Fruity"
|
||||
ENT.Contact = "Willard Networks"
|
||||
ENT.Purpose = "Pickup items bought with certain skills."
|
||||
ENT.Instructions = "Press E"
|
||||
ENT.Category = "HL2 RP"
|
||||
|
||||
ENT.Spawnable = true
|
||||
ENT.AdminOnly = true
|
||||
ENT.PhysgunDisable = true
|
||||
ENT.bNoPersist = true
|
||||
|
||||
ENT.canMalfunction = true
|
||||
|
||||
ENT.Displays = {
|
||||
[1] = {"WAITING FOR CID", Color( 255, 255, 180 ), true},
|
||||
[2] = {"CHECKING", Color(255, 200, 0)},
|
||||
[3] = {"DISPENSING", Color(0, 255, 0)},
|
||||
[4] = {"RELOADING", Color(255, 200, 0)},
|
||||
[5] = {"OFFLINE", Color(255, 0, 0), true},
|
||||
[6] = {"WAITING FOR CID", Color( 255, 255, 180 )},
|
||||
[7] = {"PREPARING", Color(0, 255, 0)},
|
||||
[8] = {"NO PURCHASED ITEMS", Color(0, 255, 0)},
|
||||
[9] = {"INVALID CID", Color(255, 0, 0)},
|
||||
[10] = {"ITEM ADDED", Color(0, 255, 0)},
|
||||
[11] = {"ITEM REJECTED", Color(255, 0, 0), true},
|
||||
}
|
||||
|
||||
function ENT:SetupDataTables()
|
||||
self:NetworkVar("Int", 0, "Display")
|
||||
end
|
||||
@@ -0,0 +1,564 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
local PLUGIN = PLUGIN
|
||||
|
||||
if (SERVER) then
|
||||
AddCSLuaFile("shared.lua")
|
||||
end
|
||||
|
||||
SWEP.PrintName = "CIVIL ADMINISTRATION PDA"
|
||||
SWEP.Category = "Half-Life 2"
|
||||
SWEP.Spawnable= true
|
||||
SWEP.AdminSpawnable= true
|
||||
SWEP.AdminOnly = false
|
||||
|
||||
SWEP.ViewModelFOV = 70
|
||||
SWEP.ViewModel = "models/weapons/c_slam.mdl"
|
||||
SWEP.WorldModel = "models/weapons/c_slam.mdl"
|
||||
SWEP.ShowViewModel = false
|
||||
SWEP.ShowWorldModel = false
|
||||
SWEP.ViewModelFlip = false
|
||||
SWEP.BobScale = 1
|
||||
SWEP.SwayScale = 0
|
||||
|
||||
SWEP.AutoSwitchTo = false
|
||||
SWEP.AutoSwitchFrom = false
|
||||
SWEP.Weight = 0
|
||||
SWEP.Slot = 0
|
||||
SWEP.SlotPos = 1
|
||||
|
||||
SWEP.UseHands = true
|
||||
SWEP.FireWhenLowered = true
|
||||
SWEP.FiresUnderwater = true
|
||||
SWEP.DrawAmmo = false
|
||||
SWEP.CSMuzzleFlashes = 1
|
||||
SWEP.Base = "weapon_base"
|
||||
SWEP.IsAlwaysRaised = true
|
||||
SWEP.HoldType = "knife"
|
||||
|
||||
SWEP.Primary.ClipSize = -1
|
||||
SWEP.Primary.DefaultClip = -1
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.Ammo = ""
|
||||
SWEP.Primary.Damage = 5
|
||||
SWEP.Primary.Delay = 0.75
|
||||
|
||||
SWEP.Secondary.ClipSize = -1
|
||||
SWEP.Secondary.DefaultClip = 0
|
||||
SWEP.Secondary.Automatic = false
|
||||
SWEP.Secondary.Ammo = ""
|
||||
SWEP.Secondary.Delay = 0.5
|
||||
|
||||
SWEP.MaxOffFlat = 80 -- Maximum degrees off of flat to be.
|
||||
|
||||
SWEP.LastFire = 0
|
||||
|
||||
SWEP.IronSightsPos = Vector(0, 0, 0)
|
||||
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||
|
||||
SWEP.ViewModelBoneMods = {
|
||||
["ValveBiped.Bip01_R_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(-1, 1, 0), angle = Angle(5, 10, 5) },
|
||||
["ValveBiped.Bip01_L_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(-3.5,-1.8, 0.8), angle = Angle(12, -5, 0) },
|
||||
["Slam_base"] = { scale = Vector(0.001, 0.001, 0.001), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) },
|
||||
["Detonator"] = { scale = Vector(0.001, 0.001, 0.001), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
|
||||
}
|
||||
|
||||
SWEP.VElements = {
|
||||
["v_element"] = { type = "Model", model = "models/fruity/pda.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.68, 2.7514, -1.198), angle = Angle(-90, -50.392, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||
}
|
||||
|
||||
SWEP.WElements = {
|
||||
["w_element"] = { type = "Model", model = "models/fruity/pda.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.111, 0), angle = Angle(-90, -50.392, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||
}
|
||||
|
||||
function SWEP:Initialize()
|
||||
self:SetWeaponHoldType( self.HoldType )
|
||||
|
||||
if CLIENT then
|
||||
// Create a new table for every weapon instance
|
||||
self.VElements = table.FullCopy( self.VElements )
|
||||
self.WElements = table.FullCopy( self.WElements )
|
||||
self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods )
|
||||
self:SetWeaponHoldType( self.HoldType )
|
||||
|
||||
self:CreateModels(self.VElements) // create viewmodels
|
||||
self:CreateModels(self.WElements) // create worldmodels
|
||||
|
||||
// init view model bone build function
|
||||
if IsValid(self.Owner) then
|
||||
local vm = self.Owner:GetViewModel()
|
||||
if IsValid(vm) then
|
||||
self:ResetBonePositions(vm)
|
||||
|
||||
// Init viewmodel visibility
|
||||
if (self.ShowViewModel == nil or self.ShowViewModel) then
|
||||
vm:SetColor(Color(255,255,255,255))
|
||||
else
|
||||
// we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called
|
||||
vm:SetColor(Color(255,255,255,1))
|
||||
// ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in
|
||||
// however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing
|
||||
vm:SetMaterial("Debug/hsv")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
////////////////////////////////////////////////////
|
||||
if CLIENT then
|
||||
|
||||
SWEP.vRenderOrder = nil
|
||||
function SWEP:ViewModelDrawn()
|
||||
|
||||
local vm = self.Owner:GetViewModel()
|
||||
if !IsValid(vm) then return end
|
||||
|
||||
if (!self.VElements) then return end
|
||||
|
||||
self:UpdateBonePositions(vm)
|
||||
|
||||
if (!self.vRenderOrder) then
|
||||
|
||||
// we build a render order because sprites need to be drawn after models
|
||||
self.vRenderOrder = {}
|
||||
|
||||
for k, v in pairs( self.VElements ) do
|
||||
if (v.type == "Model") then
|
||||
table.insert(self.vRenderOrder, 1, k)
|
||||
elseif (v.type == "Sprite" or v.type == "Quad") then
|
||||
table.insert(self.vRenderOrder, k)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for k, name in ipairs( self.vRenderOrder ) do
|
||||
|
||||
local v = self.VElements[name]
|
||||
if (!v) then self.vRenderOrder = nil break end
|
||||
if (v.hide) then continue end
|
||||
|
||||
local model = v.modelEnt
|
||||
local sprite = v.spriteMaterial
|
||||
|
||||
if (!v.bone) then continue end
|
||||
|
||||
local pos, ang = self:GetBoneOrientation( self.VElements, v, vm )
|
||||
|
||||
if (!pos) then continue end
|
||||
|
||||
if (v.type == "Model" and IsValid(model)) then
|
||||
|
||||
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
|
||||
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||
|
||||
model:SetAngles(ang)
|
||||
//model:SetModelScale(v.size)
|
||||
local matrix = Matrix()
|
||||
matrix:Scale(v.size)
|
||||
model:EnableMatrix( "RenderMultiply", matrix )
|
||||
|
||||
if (v.material == "") then
|
||||
model:SetMaterial("")
|
||||
elseif (model:GetMaterial() != v.material) then
|
||||
model:SetMaterial( v.material )
|
||||
end
|
||||
|
||||
model:SetSkin(0)
|
||||
|
||||
if (v.bodygroup) then
|
||||
for k, v in pairs( v.bodygroup ) do
|
||||
if (model:GetBodygroup(k) != v) then
|
||||
model:SetBodygroup(k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (v.surpresslightning) then
|
||||
render.SuppressEngineLighting(true)
|
||||
end
|
||||
|
||||
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
|
||||
render.SetBlend(v.color.a/255)
|
||||
model:DrawModel()
|
||||
render.SetBlend(1)
|
||||
render.SetColorModulation(1, 1, 1)
|
||||
|
||||
if (v.surpresslightning) then
|
||||
render.SuppressEngineLighting(false)
|
||||
end
|
||||
|
||||
elseif (v.type == "Sprite" and sprite) then
|
||||
|
||||
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||
render.SetMaterial(sprite)
|
||||
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
|
||||
|
||||
elseif (v.type == "Quad" and v.draw_func) then
|
||||
|
||||
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||
|
||||
cam.Start3D2D(drawpos, ang, v.size)
|
||||
v.draw_func( self )
|
||||
cam.End3D2D()
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
SWEP.wRenderOrder = nil
|
||||
function SWEP:DrawWorldModel()
|
||||
|
||||
if (self.ShowWorldModel == nil or self.ShowWorldModel) then
|
||||
end
|
||||
|
||||
if (!self.WElements) then return end
|
||||
|
||||
if (!self.wRenderOrder) then
|
||||
|
||||
self.wRenderOrder = {}
|
||||
|
||||
for k, v in pairs( self.WElements ) do
|
||||
if (v.type == "Model") then
|
||||
table.insert(self.wRenderOrder, 1, k)
|
||||
elseif (v.type == "Sprite" or v.type == "Quad") then
|
||||
table.insert(self.wRenderOrder, k)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if (IsValid(self.Owner)) then
|
||||
bone_ent = self.Owner
|
||||
else
|
||||
// when the weapon is dropped
|
||||
bone_ent = self
|
||||
end
|
||||
|
||||
for k, name in pairs( self.wRenderOrder ) do
|
||||
|
||||
local v = self.WElements[name]
|
||||
if (!v) then self.wRenderOrder = nil break end
|
||||
if (v.hide) then continue end
|
||||
|
||||
local pos, ang
|
||||
|
||||
if (v.bone) then
|
||||
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent )
|
||||
else
|
||||
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent, "ValveBiped.Bip01_R_Hand" )
|
||||
end
|
||||
|
||||
if (!pos) then continue end
|
||||
|
||||
local model = v.modelEnt
|
||||
local sprite = v.spriteMaterial
|
||||
|
||||
if (v.type == "Model" and IsValid(model)) then
|
||||
|
||||
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
|
||||
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||
|
||||
model:SetAngles(ang)
|
||||
//model:SetModelScale(v.size)
|
||||
local matrix = Matrix()
|
||||
matrix:Scale(v.size)
|
||||
model:EnableMatrix( "RenderMultiply", matrix )
|
||||
|
||||
if (v.material == "") then
|
||||
model:SetMaterial("")
|
||||
elseif (model:GetMaterial() != v.material) then
|
||||
model:SetMaterial( v.material )
|
||||
end
|
||||
|
||||
model:SetSkin(0)
|
||||
|
||||
if (v.bodygroup) then
|
||||
for k, v in pairs( v.bodygroup ) do
|
||||
if (model:GetBodygroup(k) != v) then
|
||||
model:SetBodygroup(k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (v.surpresslightning) then
|
||||
render.SuppressEngineLighting(true)
|
||||
end
|
||||
|
||||
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
|
||||
render.SetBlend(v.color.a/255)
|
||||
model:DrawModel()
|
||||
render.SetBlend(1)
|
||||
render.SetColorModulation(1, 1, 1)
|
||||
|
||||
if (v.surpresslightning) then
|
||||
render.SuppressEngineLighting(false)
|
||||
end
|
||||
|
||||
elseif (v.type == "Sprite" and sprite) then
|
||||
|
||||
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||
render.SetMaterial(sprite)
|
||||
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
|
||||
|
||||
elseif (v.type == "Quad" and v.draw_func) then
|
||||
|
||||
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||
|
||||
cam.Start3D2D(drawpos, ang, v.size)
|
||||
v.draw_func( self )
|
||||
cam.End3D2D()
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function SWEP:GetBoneOrientation( basetab, tab, ent, bone_override )
|
||||
|
||||
local bone, pos, ang
|
||||
if (tab.rel and tab.rel != "") then
|
||||
|
||||
local v = basetab[tab.rel]
|
||||
|
||||
if (!v) then return end
|
||||
|
||||
|
||||
pos, ang = self:GetBoneOrientation( basetab, v, ent )
|
||||
|
||||
if (!pos) then return end
|
||||
|
||||
pos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||
|
||||
else
|
||||
|
||||
bone = ent:LookupBone(bone_override or tab.bone)
|
||||
|
||||
if (!bone) then return end
|
||||
|
||||
pos, ang = Vector(0,0,0), Angle(0,0,0)
|
||||
local m = ent:GetBoneMatrix(bone)
|
||||
if (m) then
|
||||
pos, ang = m:GetTranslation(), m:GetAngles()
|
||||
end
|
||||
|
||||
if (IsValid(self.Owner) and self.Owner:IsPlayer() and
|
||||
ent == self.Owner:GetViewModel() and self.ViewModelFlip) then
|
||||
ang.r = -ang.r // Fixes mirrored models
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return pos, ang
|
||||
end
|
||||
|
||||
function SWEP:CreateModels( tab )
|
||||
|
||||
if (!tab) then return end
|
||||
|
||||
for k, v in pairs( tab ) do
|
||||
if (v.type == "Model" and v.model and v.model != "" and (!IsValid(v.modelEnt) or v.createdModel != v.model) and
|
||||
string.find(v.model, ".mdl") and file.Exists (v.model, "GAME") ) then
|
||||
|
||||
v.modelEnt = ClientsideModel(v.model, RENDER_GROUP_VIEW_MODEL_OPAQUE)
|
||||
if (IsValid(v.modelEnt)) then
|
||||
v.modelEnt:SetPos(self:GetPos())
|
||||
v.modelEnt:SetAngles(self:GetAngles())
|
||||
v.modelEnt:SetParent(self)
|
||||
v.modelEnt:SetNoDraw(true)
|
||||
v.createdModel = v.model
|
||||
else
|
||||
v.modelEnt = nil
|
||||
end
|
||||
|
||||
elseif (v.type == "Sprite" and v.sprite and v.sprite != "" and (!v.spriteMaterial or v.createdSprite != v.sprite)
|
||||
and file.Exists ("materials/"..v.sprite..".vmt", "GAME")) then
|
||||
|
||||
local name = v.sprite.."-"
|
||||
local params = { ["$basetexture"] = v.sprite }
|
||||
// make sure we create a unique name based on the selected options
|
||||
local tocheck = { "nocull", "additive", "vertexalpha", "vertexcolor", "ignorez" }
|
||||
for i, j in pairs( tocheck ) do
|
||||
if (v[j]) then
|
||||
params["$"..j] = 1
|
||||
name = name.."1"
|
||||
else
|
||||
name = name.."0"
|
||||
end
|
||||
end
|
||||
|
||||
v.createdSprite = v.sprite
|
||||
v.spriteMaterial = CreateMaterial(name,"UnlitGeneric",params)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local allbones
|
||||
local hasGarryFixedBoneScalingYet = false
|
||||
|
||||
function SWEP:UpdateBonePositions(vm)
|
||||
|
||||
if self.ViewModelBoneMods then
|
||||
|
||||
if (!vm:GetBoneCount()) then return end
|
||||
|
||||
// !! WORKAROUND !! //
|
||||
// We need to check all model names :/
|
||||
local loopthrough = self.ViewModelBoneMods
|
||||
if (!hasGarryFixedBoneScalingYet) then
|
||||
allbones = {}
|
||||
for i=0, vm:GetBoneCount() do
|
||||
local bonename = vm:GetBoneName(i)
|
||||
if (self.ViewModelBoneMods[bonename]) then
|
||||
allbones[bonename] = self.ViewModelBoneMods[bonename]
|
||||
else
|
||||
allbones[bonename] = {
|
||||
scale = Vector(1,1,1),
|
||||
pos = Vector(0,0,0),
|
||||
angle = Angle(0,0,0)
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
loopthrough = allbones
|
||||
end
|
||||
// !! ----------- !! //
|
||||
|
||||
for k, v in pairs( loopthrough ) do
|
||||
local bone = vm:LookupBone(k)
|
||||
if (!bone) then continue end
|
||||
|
||||
// !! WORKAROUND !! //
|
||||
local s = Vector(v.scale.x,v.scale.y,v.scale.z)
|
||||
local p = Vector(v.pos.x,v.pos.y,v.pos.z)
|
||||
local ms = Vector(1,1,1)
|
||||
if (!hasGarryFixedBoneScalingYet) then
|
||||
local cur = vm:GetBoneParent(bone)
|
||||
while(cur >= 0) do
|
||||
local pscale = loopthrough[vm:GetBoneName(cur)].scale
|
||||
ms = ms * pscale
|
||||
cur = vm:GetBoneParent(cur)
|
||||
end
|
||||
end
|
||||
|
||||
s = s * ms
|
||||
// !! ----------- !! //
|
||||
|
||||
if vm:GetManipulateBoneScale(bone) != s then
|
||||
vm:ManipulateBoneScale( bone, s )
|
||||
end
|
||||
if vm:GetManipulateBoneAngles(bone) != v.angle then
|
||||
vm:ManipulateBoneAngles( bone, v.angle )
|
||||
end
|
||||
if vm:GetManipulateBonePosition(bone) != p then
|
||||
vm:ManipulateBonePosition( bone, p )
|
||||
end
|
||||
end
|
||||
else
|
||||
self:ResetBonePositions(vm)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function SWEP:ResetBonePositions(vm)
|
||||
|
||||
if (!vm:GetBoneCount()) then return end
|
||||
for i=0, vm:GetBoneCount() do
|
||||
vm:ManipulateBoneScale( i, Vector(1, 1, 1) )
|
||||
vm:ManipulateBoneAngles( i, Angle(0, 0, 0) )
|
||||
vm:ManipulateBonePosition( i, Vector(0, 0, 0) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function table.FullCopy( tab )
|
||||
|
||||
if (!tab) then return nil end
|
||||
|
||||
local res = {}
|
||||
for k, v in pairs( tab ) do
|
||||
if (type(v) == "table") then
|
||||
res[k] = table.FullCopy(v)
|
||||
elseif (type(v) == "Vector") then
|
||||
res[k] = Vector(v.x, v.y, v.z)
|
||||
elseif (type(v) == "Angle") then
|
||||
res[k] = Angle(v.p, v.y, v.r)
|
||||
else
|
||||
res[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return res
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
function SWEP:Deploy()
|
||||
--if !IsValid(self.Owner.C4s) then self.Owner.C4s = {} end
|
||||
self.Weapon:SendWeaponAnim(ACT_SLAM_TRIPMINE_DRAW)
|
||||
end
|
||||
|
||||
function SWEP:PrimaryAttack()
|
||||
self:EmitSound( "UI/buttonclick.wav" )
|
||||
self:SetNextPrimaryFire( CurTime()+2 )
|
||||
if CLIENT and IsFirstTimePredicted() then
|
||||
if self.Owner:GetCharacter() then
|
||||
if self.Owner:GetCharacter():GetFaction() == FACTION_ADMIN then
|
||||
if IsValid(self.Owner) then
|
||||
netstream.Start("GetMessageList")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:SecondaryAttack()
|
||||
end
|
||||
|
||||
function SWEP:Holster()
|
||||
|
||||
if CLIENT and IsValid(self.Owner) then
|
||||
local vm = self.Owner:GetViewModel()
|
||||
if IsValid(vm) then
|
||||
self:ResetBonePositions(vm)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function SWEP:OnRemove()
|
||||
self:Holster()
|
||||
end
|
||||
@@ -0,0 +1,253 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
SWEP.PrintName = "Workbench Placer"
|
||||
SWEP.Author = "JohnyReaper/Fruity"
|
||||
SWEP.Purpose = ""
|
||||
SWEP.Category = "HL2 RP"
|
||||
|
||||
SWEP.Slot = 0
|
||||
SWEP.SlotPos = 1
|
||||
|
||||
SWEP.ViewModel = Model("")
|
||||
SWEP.WorldModel = Model("")
|
||||
SWEP.ViewModelFOV = 70
|
||||
SWEP.UseHands = false
|
||||
SWEP.HoldType = "normal"
|
||||
|
||||
SWEP.Ent = "ix_item"
|
||||
SWEP.BarricadePlace = nil
|
||||
SWEP.item = false
|
||||
|
||||
SWEP.PreviewModel = false
|
||||
|
||||
SWEP.Spawnable = true
|
||||
|
||||
SWEP.Primary.ClipSize = -1
|
||||
SWEP.Primary.DefaultClip = -1
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.Ammo = "none"
|
||||
|
||||
SWEP.Secondary.ClipSize = -1
|
||||
SWEP.Secondary.DefaultClip = -1
|
||||
SWEP.Secondary.Automatic = false
|
||||
SWEP.Secondary.Ammo = "none"
|
||||
|
||||
SWEP.DrawAmmo = false
|
||||
|
||||
SWEP.IsAlwaysLowered = true
|
||||
SWEP.FireWhenLowered = true
|
||||
|
||||
function SWEP:Initialize()
|
||||
self:SetWeaponHoldType(self.HoldType)
|
||||
if CLIENT then
|
||||
self:GhostProp()
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:Deploy()
|
||||
if CLIENT then
|
||||
self:GhostProp()
|
||||
end
|
||||
end
|
||||
|
||||
if (CLIENT) then
|
||||
SWEP.nextModelRequest = CurTime()
|
||||
|
||||
net.Receive("ixRequestWorkBenchGhostModel", function()
|
||||
local model = net.ReadString()
|
||||
|
||||
if LocalPlayer().ghostProp and IsValid(LocalPlayer().ghostProp) then
|
||||
LocalPlayer().ghostProp:SetModel(model)
|
||||
end
|
||||
end)
|
||||
else
|
||||
util.AddNetworkString("ixRequestWorkBenchGhostModel")
|
||||
|
||||
net.Receive("ixRequestWorkBenchGhostModel", function(_, client)
|
||||
local weapon = client:GetActiveWeapon()
|
||||
if IsValid(weapon) and weapon.GetClass and weapon:GetClass() == "weapon_workbench_placer" then
|
||||
net.Start("ixRequestWorkBenchGhostModel")
|
||||
net.WriteString(weapon.PreviewModel)
|
||||
net.Send(client)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function SWEP:GhostProp()
|
||||
if (IsValid(self.ghostProp)) then self.ghostProp:Remove() end
|
||||
self.ghostProp = ents.CreateClientProp()
|
||||
|
||||
local curTime = CurTime()
|
||||
if !self.PreviewModel and self.nextModelRequest <= curTime then
|
||||
LocalPlayer().ghostProp = self.ghostProp
|
||||
|
||||
net.Start("ixRequestWorkBenchGhostModel")
|
||||
net.SendToServer()
|
||||
|
||||
self.nextModelRequest = curTime + 2
|
||||
return
|
||||
end
|
||||
|
||||
-- self.ghostProp:SetMaterial("models/wireframe")
|
||||
self.ghostProp:Spawn()
|
||||
self.ghostProp:Activate()
|
||||
self.ghostProp:SetParent(self.Owner)
|
||||
self.ghostProp:SetRenderMode(RENDERMODE_TRANSALPHA)
|
||||
end
|
||||
|
||||
function SWEP:CalcViewModelView(vm, oldPos, oldAng, pos, ang)
|
||||
local newPos = pos + ang:Up() * 5 + ang:Forward()
|
||||
return newPos, ang
|
||||
end
|
||||
|
||||
function SWEP:SetInfo(uniqueID, model)
|
||||
self.item = uniqueID
|
||||
self.PreviewModel = model
|
||||
end
|
||||
|
||||
function SWEP:PrimaryAttack()
|
||||
local tr = self.Owner:GetEyeTrace()
|
||||
if (game.SinglePlayer()) then self:CallOnClient("PrimaryAttack") end
|
||||
|
||||
if (SERVER) then
|
||||
self.Owner:SetAnimation(PLAYER_ATTACK1)
|
||||
end
|
||||
|
||||
if (tr.HitWorld) then
|
||||
if (!self.BarricadePlace) then
|
||||
self.BarricadePlace = self.Owner:GetPos() + Angle(0, self.Owner:GetAngles().y, 0):Forward() * 50 + Angle(0, self.Owner:GetAngles().y, 0):Right() * -10 + Angle(0, self.Owner:GetAngles().y, 0):Up()
|
||||
self.testowyang = Angle(0, self.Owner:GetAngles().y + 180, 0):SnapTo("y", 1)
|
||||
end
|
||||
|
||||
if (SERVER) then
|
||||
if (self.BarricadePlace) then
|
||||
local angles = self.testowyang
|
||||
angles.p = 0
|
||||
angles.r = 0
|
||||
angles:RotateAroundAxis(angles:Up(), 360)
|
||||
|
||||
if (self.item) then
|
||||
local client = self:GetOwner()
|
||||
local char = client.GetCharacter and client:GetCharacter()
|
||||
local id = char and char.GetID and char:GetID()
|
||||
local actualItem = char:GetInventory():HasItem(self.item)
|
||||
|
||||
if (actualItem) then
|
||||
actualItem:Remove()
|
||||
|
||||
local currentItems = client:GetNetVar("visibleItems", {})
|
||||
local itemName = ix.item.list[self.item].name
|
||||
|
||||
if (currentItems[itemName]) then
|
||||
currentItems[itemName] = nil
|
||||
end
|
||||
|
||||
client:SetNetVar("visibleItems", currentItems)
|
||||
|
||||
if (id) then
|
||||
ix.item.Spawn(self.item, self.BarricadePlace, function(_, entity)
|
||||
if IsValid(entity) then
|
||||
local physObj = entity:GetPhysicsObject()
|
||||
if IsValid(physObj) then
|
||||
physObj:EnableMotion( false )
|
||||
end
|
||||
end
|
||||
end, angles, {placer = id})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (self.Owner.previousWep) then
|
||||
self.Owner:SelectWeapon(self.Owner.previousWep)
|
||||
self.Owner.previousWep = nil
|
||||
end
|
||||
|
||||
self:Remove()
|
||||
end
|
||||
end
|
||||
|
||||
self.Owner:EmitSound("physics/metal/metal_canister_impact_soft"..math.random(1,3)..".wav", 60, 100, 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:SecondaryAttack()
|
||||
if (SERVER) then
|
||||
local char = self.Owner:GetCharacter()
|
||||
local inventory = char:GetInventory()
|
||||
|
||||
if (self.Owner.previousWep) then
|
||||
self.Owner:SelectWeapon(self.Owner.previousWep)
|
||||
self.Owner.previousWep = nil
|
||||
end
|
||||
|
||||
self:Remove()
|
||||
end
|
||||
end
|
||||
|
||||
if (CLIENT) then
|
||||
function SWEP:DrawHUD()
|
||||
local ply = LocalPlayer()
|
||||
if (!ply:Alive()) then return end
|
||||
|
||||
draw.SimpleTextOutlined("Press LMB to place", "DermaLarge", ScrW() / 2, ScrH()-230, Color(250,250,250), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color(25, 25, 25, 250))
|
||||
draw.SimpleTextOutlined("Press RMB to exit", "DermaLarge", ScrW() / 2, ScrH()-200, Color(250,250,250), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color(25, 25, 25, 250))
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:Think()
|
||||
if (CLIENT) then
|
||||
|
||||
if (IsValid(self.ghostProp)) then
|
||||
self.ghostProp:SetPos(self.Owner:GetPos() + Angle(0, self.Owner:GetAngles().y, 0):Forward() * 50 + Angle(0, self.Owner:GetAngles().y, 0):Right() * -10 + Angle(0, self.Owner:GetAngles().y, 0):Up() )
|
||||
self.ghostProp:SetAngles(Angle(0, self.Owner:GetAngles().y + 180, 0):SnapTo("y", 1))
|
||||
|
||||
else
|
||||
self:GhostProp()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function SWEP:PreDrawViewModel()
|
||||
if (CLIENT) then
|
||||
if (!IsValid(self.ghostProp)) then
|
||||
self:GhostProp()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:Holster()
|
||||
if (CLIENT) then
|
||||
if (IsValid(self.ghostProp)) then
|
||||
self.ghostProp:Remove()
|
||||
end
|
||||
end
|
||||
|
||||
if (SERVER) then
|
||||
self:Remove()
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function SWEP:OnDrop()
|
||||
self:Remove()
|
||||
end
|
||||
|
||||
function SWEP:OnRemove()
|
||||
if (CLIENT) then
|
||||
if (IsValid(self.ghostProp)) then
|
||||
self.ghostProp:Remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user