This commit is contained in:
lifestorm
2024-08-05 18:40:29 +03:00
parent 9f505a0646
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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
PLUGIN.name = "Willard Skills"
PLUGIN.author = "M!NT, Gr4Ss, Johnny"
PLUGIN.description = "The Skills of Willard Industries."
ix.util.IncludeDir("ixhl2rp/plugins/willardskills/recipes", true)
ix.util.Include("meta/sh_character.lua")
ix.util.Include("cl_hooks.lua")
ix.util.Include("sh_recipe.lua")
ix.util.Include("cl_recipe.lua")
ix.util.Include("sv_recipe.lua")
ix.util.Include("sh_registration.lua")
ix.util.Include("sh_actions.lua") -- load this after registration
ix.util.Include("sv_hooks.lua")
ix.util.Include("sv_plugin.lua")
ix.config.Add("DeathSkillsReducing", 0, "How much skill experience (in percents) character will lose after death (0 for keep skills unchanged).", nil, {
data = {min = 0, max = 100, decimals = 0},
category = "Skills"
})
ix.config.Add("MaxTotalSkill", 120, "The maximum total combined skill level a person can have.", nil, {
data = {min = 50, max = 300, decimals = 0},
category = "Skills"
})
ix.lang.AddTable("english", {
ffLostInitiative = "You have lost initiative! You will play one turn later.",
ffGainedInitiative = "You have gained initiative! You will play one turn earlier.",
levelGained = "You have gained a level in your %s skill to level %d.",
levelPossible = "You can level up in your %s skill to level %d.",
cmdCharSkillSet = "Set the specified character's level in the given skill.",
cmdCharSkillAdd = "Add the given amount of levels to a character's skill.",
cmdCharSkillReset = "Reset a character's skill back to 0.",
cmdCharSkillResetAll = "Reset all skills of a character back to 0.",
cmdRefundSkills = "Returns all skill levels player lost after their last death.",
assembleCant = "You need to wait before you can assemble this!",
assembleMissingRequirement = "You need a %s to assemble this item!",
assembleSuccess = "You have assembled a %s.",
assembleNoSpace = "You need a %sx%s inventory space to assemble this item!"
})
ix.lang.AddTable("spanish", {
ffLostInitiative = "¡Pierdes iniciativa! Jugarás un turno más tarde.",
ffGainedInitiative = "¡Has ganado iniciativa! Jugarás un turno antes.",
cmdCharSkillSet = "Determina el nivel de una habilidad en el personaje especificado.",
cmdCharSkillAdd = "Añade la cantidad de niveles introducida a la habilidad de un personaje.",
levelGained = "Has obtenido un nivel en tu habilidad de %s para subir de nivel %d.",
levelPossible = "Puedes subir de nivel en tu habilidad de %s para subir de nivel %d.",
cmdRefundSkills = "Devuelve todos los puntos de habilidad que el jugador perdió después de su última muerte.",
cmdCharSkillResetAll = "Resetea todas las habilidades de un personaje de vuelta a 0.",
cmdCharSkillReset = "Resetea la habilidad de un personaje de vuelta a 0."
})
CAMI.RegisterPrivilege({
Name = "Helix - Manage Skills",
MinAccess = "superadmin"
})
ix.char.RegisterVar("refundSkills", {
field = "refundSkills",
default = {},
bNoNetworking = true,
bNoDisplay = true
})
ix.char.RegisterVar("refundBoosts", {
field = "refundBoosts",
default = {},
bNoNetworking = true,
bNoDisplay = true
})
ix.command.Add("CharSkillSet", {
description = "@cmdCharSkillSet",
privilege = "Manage Skills",
arguments = {
ix.type.character,
ix.type.string,
ix.type.number
},
alias = "CharLevelSet",
argumentNames = {"character", "skill", "level"},
OnRun = function(self, client, character, skillID, level) -- sets up variables with arguements
local skill = ix.skill:Find(skillID)
if (!skill) then
client:Notify("Couldn't find the skill "..skillID.."!")
return
else
character:SetSkill(skill.uniqueID, math.Clamp(level, 0, ix.skill.MAX_SKILL))
local newLevel = character:GetSkill(skill.uniqueID)
local charName = character:GetPlayer():Name()
if (newLevel == -1) then
client:Notify("You've removed "..charName.." his "..skill.name)
else
client:Notify("You've set "..charName.." to level "..newLevel.." in "..skill.name)
end
end
end,
})
ix.command.Add("CharSkillAdd", {
description = "@cmdCharSkillAdd",
privilege = "Manage Skills",
arguments = {
ix.type.character,
ix.type.string,
ix.type.number
},
alias = "CharLevelAdd",
argumentNames = {"character", "skill", "level"},
OnRun = function(self, client, character, skillID, level) -- sets up variables with arguements
local skill = ix.skill:Find(skillID)
if (!skill) then
client:Notify("Couldn't find the skill "..skillID.."!")
return
else
character:AddSkillLevel(skill.uniqueID, level)
local newLevel = character:GetSkill(skill.uniqueID)
local charName = character:GetPlayer():Name()
if (newLevel == -1) then
client:Notify("You've removed "..charName.." his "..skill.name)
else
client:Notify("You've set "..charName.." to level "..newLevel.." in "..skill.name)
end
end
end,
})
ix.command.Add("CharGetSkills", {
description = "Returns a character's skill levels",
privilege = "Manage Skills",
arguments = {
ix.type.character,
},
alias = "CharGetLevel",
OnRun = function(self, client, character) -- sets up variables with arguements
local charName = character:GetPlayer():Name()
local skills = character:GetSkill()
if (table.Count(skills) == 0) then
client:ChatNotify(charName.." has not selected any skills.")
return
end
for skillID, realLevel in pairs(skills) do
local skill = ix.skill:Find(skillID)
local boostedLevel = character:GetSkillLevel(skill.uniqueID)
client:ChatNotify(charName.." has level "..boostedLevel.." in "..skill.name.." (unboosted base level: "..realLevel..")")
end
end,
})
ix.command.Add("CharSkillReset", {
description = "@cmdCharSkillReset",
privilege = "Manage Skills",
arguments = {
ix.type.character,
ix.type.string
},
alias = "CharLevelReset",
argumentsName = {"character", "skill"},
OnRun = function(self, client, character, skillID) -- sets up variables with arguements
local skill = ix.skill:Find(skillID)
if (!skill) then
client:Notify(skill.." is not a valid skill!")
else
character:SetSkill(skill.uniqueID, 0)
client:Notify("You've reset "..character:GetPlayer():Name().." their "..skill.name.." skill.")
end
end,
})
ix.command.Add("CharSkillResetAll", {
description = "@cmdCharSkillResetAll",
privilege = "Manage Skills",
arguments = {
ix.type.character,
},
alias = "CharLevelResetAll",
OnRun = function(self, client, character) -- sets up variables with arguements
local skills = character:GetSkill()
for k, _ in pairs(skills) do
character:SetSkill(k, 0)
end
client:Notify("Reset all of "..character:GetPlayer():Name().." his skills.")
end,
})
ix.command.Add("RefundSkills", {
description = "@cmdRefundSkills",
privilege = "Manage Skills",
arguments = {
ix.type.player
},
OnRun = function(self, client, target)
if (IsValid(target)) then
local character = target:GetCharacter()
local refundSkills = character:GetRefundSkills()
if (!table.IsEmpty(refundSkills)) then
for k, v in pairs(refundSkills) do
character:SetSkill(k, math.Clamp(character:GetSkill(k) + v, 0, ix.skill.MAX_SKILL))
end
character:SetRefundSkills()
client:Notify("Lost skills of "..target:GetName().." were successfully refunded.")
if (target != client) then
target:Notify("All your lost skills were succesfully refunded.")
end
else
client:NotifyLocalized("This character does not have any lost skills to refunding.")
end
else
client:NotifyLocalized("plyNotValid")
end
end
})
ix.command.Add("RefundBoosts", {
description = "Returns all boosts player lost after they last death.",
privilege = "Manage Skills",
arguments = {
ix.type.player
},
OnRun = function(self, client, target)
if (IsValid(target)) then
local character = target:GetCharacter()
local refundBoosts = character:GetRefundBoosts()
if (!table.IsEmpty(refundBoosts)) then
character:SetSpecialBoost(refundBoosts)
character:SetRefundBoosts()
client:Notify("Lost boosts of "..target:GetName().." were successfully refunded.")
if (target != client) then
target:Notify("All your lost boosts were succesfully refunded.")
end
else
client:NotifyLocalized("This character does not have any lost boosts to refunding.")
end
else
client:NotifyLocalized("plyNotValid")
end
end
})
ix.command.Add("CharTogglePermit", {
description = "Toggle character's permits that allow them to do various things.",
privilege = "Manage Character Flags",
arguments = {
ix.type.character,
ix.type.string
},
OnRun = function(self, client, character, permit)
if (!ix.permits.list[permit]) then
client:NotifyLocalized("Permit not found. You can find valid permits in the 'Information' menu.")
return
end
if (character) then
if character:HasPermit(permit) == true then
character:DisablePermit(permit)
else
character:SetPermitUnlimited(permit)
end
local hasPermit = character:HasPermit(permit)
character:GetPlayer():NotifyLocalized("Your permit '"..permit.."' was toggled to "..tostring(hasPermit))
if (client != character:GetPlayer()) then
client:NotifyLocalized(character:GetName().."'s permit '"..permit.."' was toggled to "..tostring(hasPermit))
end
else
client:NotifyLocalized("plyNotValid")
end
end
})
ix.command.Add("CharGetPermits", {
description = "Show what permits characters currently has.",
privilege = "Manage Character Flags",
arguments = {
ix.type.character
},
OnRun = function(self, client, character)
if (character) then
local permits = character:GetPermits()
if (table.IsEmpty(permits)) then
client:ChatPrint(character:GetName().." has no permits.")
else
client:ChatPrint(character:GetName().." has these permits:")
for k, v in pairs(permits) do
if (v) then
client:ChatPrint(k)
end
end
end
else
client:NotifyLocalized("plyNotValid")
end
end
})
function PLUGIN:InitializedPlugins()
local items = ix.item.list
for uniqueID, ITEM in pairs(items) do
if (ITEM.action) then
ix.action:RegisterSkillAction(ITEM.action.skill, "item_"..uniqueID, {
name = "Use "..ITEM.name,
description = "Allows you use the '"..ITEM.name.."' item.",
CanDo = ITEM.action.level,
DoResult = ITEM.action.experience
})
end
end
local recipes = ix.recipe.stored
for _, RECIPE in pairs(recipes) do
if (RECIPE.skill == "bartering") then
ix.action:RegisterSkillAction(RECIPE.skill, "recipe_"..RECIPE.uniqueID, {
name = "Buy "..RECIPE.name,
description = "Allows you to buy the '"..RECIPE.name.."' item.",
CanDo = function(recipe, character, skillLevel, ...)
return character:HasPermit(RECIPE.category)
end,
DoResult = RECIPE.experience
})
elseif (RECIPE.level and !RECIPE.bNoAction) then
ix.action:RegisterSkillAction(RECIPE.skill, "recipe_"..RECIPE.uniqueID, {
name = "Craft "..RECIPE.name,
description = "Allows you to craft the '"..RECIPE.name.."' recipe.",
CanDo = RECIPE.level,
DoResult = RECIPE.experience
})
end
if (RECIPE.cost and RECIPE.skill == "bartering") then
if !ix.config.Get("BarteringPriceMultiplier"..RECIPE.category) then
ix.config.Add("BarteringPriceMultiplier"..RECIPE.category, 1, "Bartering - Price multiplier "..RECIPE.category, nil, {
data = {min = 0, max = 100, decimals = 1},
category = "Bartering"
})
end
if !ix.config.Get("BarteringMaxStock"..RECIPE.category) then
ix.config.Add("BarteringMaxStock"..RECIPE.category, 1, "Bartering - Max Stock "..RECIPE.category, nil, {
data = {min = 1, max = 60, decimals = 0},
category = "Bartering"
})
end
ix.permits.list[string.utf8lower(RECIPE.category)] = true
end
end
for k, v in pairs(ix.weapons.weaponCatList) do
ix.skill:RegisterSkillScale("guns", "familiarity_"..k, {
name = "Gun Familiarity: "..v.name,
description = "Determines how well you can handle weapons of this category.",
minLevel = 0,
maxLevel = 50,
GetValue = function(scale, character)
return ix.weapons:GetWeaponSkillMod(character, k, true)
end,
multiply = true,
percentage = true
})
end
--[[
for _, v in pairs(ix.item.list) do
if v.category == "Clothing - Citizen" or v.category == "Clothing - Citizen Trousers" then
local RECIPE = ix.recipe:New()
RECIPE.uniqueID = "rec_"..v.uniqueID
RECIPE.name = "Tear "..v.name
RECIPE.description = "Tears the "..v.name.." to shreds to obtain some cloth scraps."
RECIPE.model = v.model
RECIPE.category = "Breakdown"
RECIPE.subcategory = "Clothes"
RECIPE.tool = "tool_scissors"
RECIPE.ingredients = {[v.uniqueID] = 1}
RECIPE.result = {["comp_cloth"] = 1}
RECIPE.hidden = false
RECIPE.skill = "crafting"
RECIPE.level = 0
RECIPE.experience = {
{level = 0, exp = 30}, -- full xp
{level = 10, exp = 15}, -- half xp
{level = 25, exp = 0} -- no xp
}
RECIPE:Register()
end
end
]]--
end
function PLUGIN:GetDefaultAttributePoints(client, payload)
if (payload.faction == FACTION_VORT) then
return 10
end
return 8
end
function PLUGIN:CanTransferItem(itemTable, curInv, inventory)
if (itemTable and IsValid(itemTable.entity)) then
local client = itemTable.player
if (itemTable:GetData("bolted", false)) then
if (IsValid(client)) then
client:Notify("This item is bolted down!")
end
return false
end
end
end