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67
gamemodes/sandbox/entities/effects/wheel_indicator.lua
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67
gamemodes/sandbox/entities/effects/wheel_indicator.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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EFFECT.Mat = Material( "effects/wheel_ring" )
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function EFFECT:Init( data )
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self.Wheel = data:GetEntity()
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if ( !IsValid( self.Wheel ) ) then return end
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self.Axis = data:GetOrigin() / 100 -- see gmod_wheel.lua
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self.Direction = data:GetScale()
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-- This 0.01 is a hack.. to prevent the angle being weird and messing up when we change it back to a normal
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-- Removed, we are never even setting the normal on effect data
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--self:SetAngles( data:GetNormal():Angle() + Angle( 0.01, 0.01, 0.01 ) )
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self.Alpha = 1
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self.Size = self.Wheel:BoundingRadius() + 8
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self:SetPos( self.Wheel:LocalToWorld( self.Axis ) )
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self:SetParent( self.Wheel )
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local size = 64
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self:SetCollisionBounds( Vector( -size, -size, -size ), Vector( size, size, size ) )
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end
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function EFFECT:Think()
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if ( !IsValid( self.Wheel ) ) then return false end
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local speed = FrameTime()
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self.Alpha = self.Alpha - speed * 0.8
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self.Size = self.Size + speed * 5
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if ( self.Alpha < 0 ) then return false end
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return true
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end
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function EFFECT:Render()
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if ( !IsValid( self.Wheel ) ) then return end
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if ( self.Alpha < 0 ) then return end
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render.SetMaterial( self.Mat )
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local offset = self.Wheel:LocalToWorld( self.Axis ) - self.Wheel:GetPos()
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render.DrawQuadEasy( self.Wheel:GetPos() + offset,
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offset:GetNormalized() * self.Direction,
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self.Size, self.Size,
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Color( 255, 255, 255, ( self.Alpha ^ 1.1 ) * 255 ),
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self.Alpha * 200 )
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end
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