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117
gamemodes/sandbox/gamemode/spawnmenu/controls/ctrlnumpad.lua
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117
gamemodes/sandbox/gamemode/spawnmenu/controls/ctrlnumpad.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PANEL = {}
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AccessorFunc( PANEL, "m_ConVar1", "ConVar1" )
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AccessorFunc( PANEL, "m_ConVar2", "ConVar2" )
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--[[---------------------------------------------------------
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Name: Init
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-----------------------------------------------------------]]
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function PANEL:Init()
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self.NumPad1 = vgui.Create( "DBinder", self )
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self.Label1 = vgui.Create( "DLabel", self )
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self.Label1:SetDark( true )
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self.NumPad2 = vgui.Create( "DBinder", self )
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self.Label2 = vgui.Create( "DLabel", self )
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self.Label2:SetDark( true )
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self:SetPaintBackground( false )
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self:SetHeight( 200 )
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end
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--[[---------------------------------------------------------
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Name: SetLabel1
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-----------------------------------------------------------]]
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function PANEL:SetLabel1( txt )
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if ( !txt ) then return end
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self.Label1:SetText( txt )
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end
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--[[---------------------------------------------------------
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Name: SetLabel2
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-----------------------------------------------------------]]
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function PANEL:SetLabel2( txt )
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if ( !txt ) then return end
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self.Label2:SetText( txt )
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end
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--[[---------------------------------------------------------
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Name: SetConVar1
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-----------------------------------------------------------]]
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function PANEL:SetConVar1( cvar )
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self.NumPad1:SetConVar( cvar )
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self.m_ConVar1 = cvar
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end
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--[[---------------------------------------------------------
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Name: SetConVar2
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-----------------------------------------------------------]]
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function PANEL:SetConVar2( cvar )
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self.NumPad2:SetConVar( cvar )
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self.m_ConVar2 = cvar
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end
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--[[---------------------------------------------------------
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Name: Init
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-----------------------------------------------------------]]
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function PANEL:PerformLayout()
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self:SetTall( 70 )
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self.NumPad1:InvalidateLayout( true )
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self.NumPad1:SetSize( 100, 50 )
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if ( self.m_ConVar2 ) then
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self.NumPad2:InvalidateLayout( true )
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self.NumPad2:SetSize( 100, 50 )
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end
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if ( !self.m_ConVar2 ) then
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self.Label1:SizeToContents()
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self.NumPad2:SetVisible( false )
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self.Label2:SetVisible( false )
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self.NumPad1:CenterHorizontal( 0.5 )
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self.NumPad1:AlignTop( 20 )
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self.Label1:CenterHorizontal()
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self.Label1:AlignTop( 0 )
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else
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self.Label1:SizeToContents()
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self.Label2:SizeToContents()
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self.NumPad2:SetVisible( true )
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self.Label2:SetVisible( true )
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self.NumPad1:CenterHorizontal( 0.25 )
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self.Label1:CenterHorizontal( 0.25 )
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self.NumPad1:AlignTop( 20 )
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self.NumPad2:CenterHorizontal( 0.75 )
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self.Label2:CenterHorizontal( 0.75 )
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self.NumPad2:AlignTop( 20 )
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self.Label2:AlignTop( 0 )
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end
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end
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vgui.Register( "CtrlNumPad", PANEL, "DPanel" )
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