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198
gamemodes/terrortown/entities/weapons/weapon_ttt_decoy.lua
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198
gamemodes/terrortown/entities/weapons/weapon_ttt_decoy.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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SWEP.HoldType = "normal"
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if CLIENT then
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SWEP.PrintName = "decoy_name"
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SWEP.Slot = 7
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SWEP.ViewModelFOV = 10
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SWEP.ViewModelFlip = false
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SWEP.DrawCrosshair = false
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SWEP.EquipMenuData = {
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type = "item_weapon",
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desc = "decoy_desc"
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};
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SWEP.Icon = "vgui/ttt/icon_beacon"
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end
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SWEP.Base = "weapon_tttbase"
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SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
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SWEP.WorldModel = "models/props_lab/reciever01b.mdl"
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "none"
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SWEP.Primary.Delay = 1.0
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.Secondary.Delay = 1.0
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SWEP.Kind = WEAPON_EQUIP2
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SWEP.CanBuy = {ROLE_TRAITOR}
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SWEP.LimitedStock = true -- only buyable once
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SWEP.WeaponID = AMMO_DECOY
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SWEP.AllowDrop = false
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SWEP.NoSights = true
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function SWEP:OnDrop()
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self:Remove()
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end
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function SWEP:PrimaryAttack()
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self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
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self:DecoyStick()
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end
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function SWEP:SecondaryAttack()
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self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
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self:DecoyStick()
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end
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local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
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-- Drop is disabled to prevent traitors from placing the decoy in unreachable
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-- places.
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function SWEP:DecoyDrop()
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if SERVER then
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local ply = self:GetOwner()
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if not IsValid(ply) then return end
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if self.Planted then return end
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local vsrc = ply:GetShootPos()
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local vang = ply:GetAimVector()
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local vvel = ply:GetVelocity()
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local vthrow = vvel + vang * 200
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local decoy = ents.Create("ttt_decoy")
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if IsValid(decoy) then
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decoy:SetPos(vsrc + vang * 10)
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decoy:SetOwner(ply)
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decoy:Spawn()
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decoy:PointAtEntity(ply)
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local ang = decoy:GetAngles()
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ang:RotateAroundAxis(ang:Right(), 90)
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decoy:SetAngles(ang)
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decoy:PhysWake()
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local phys = decoy:GetPhysicsObject()
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if IsValid(phys) then
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phys:SetVelocity(vthrow)
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end
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self:PlacedDecoy(decoy)
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end
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end
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self:EmitSound(throwsound)
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end
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function SWEP:DecoyStick()
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if SERVER then
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local ply = self:GetOwner()
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if not IsValid(ply) then return end
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if self.Planted then return end
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local ignore = {ply, self}
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local spos = ply:GetShootPos()
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local epos = spos + ply:GetAimVector() * 80
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local tr = util.TraceLine({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID})
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if tr.HitWorld then
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local decoy = ents.Create("ttt_decoy")
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if IsValid(decoy) then
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decoy:PointAtEntity(ply)
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local tr_ent = util.TraceEntity({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}, decoy)
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if tr_ent.HitWorld then
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local ang = tr_ent.HitNormal:Angle()
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decoy:SetPos(tr_ent.HitPos + ang:Forward() * 2.5)
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decoy:SetAngles(ang)
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decoy:SetOwner(ply)
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decoy:Spawn()
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local phys = decoy:GetPhysicsObject()
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if IsValid(phys) then
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phys:EnableMotion(false)
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end
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decoy.IsOnWall = true
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self:PlacedDecoy(decoy)
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end
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end
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end
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end
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end
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function SWEP:PlacedDecoy(decoy)
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self:GetOwner().decoy = decoy
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self:TakePrimaryAmmo(1)
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if not self:CanPrimaryAttack() then
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self:Remove()
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self.Planted = true
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end
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end
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function SWEP:Reload()
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return false
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end
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function SWEP:OnRemove()
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if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
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RunConsoleCommand("lastinv")
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end
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end
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if CLIENT then
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function SWEP:Initialize()
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self:AddHUDHelp("decoy_help_pri", nil, true)
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return self.BaseClass.Initialize(self)
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end
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end
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function SWEP:Deploy()
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self:GetOwner():DrawViewModel(false)
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return true
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end
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function SWEP:DrawWorldModel()
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if not IsValid(self:GetOwner()) then
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self:DrawModel()
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end
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end
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function SWEP:DrawWorldModelTranslucent()
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end
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