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51
lua/arccw/shared/attachments/uc_ammo_ap.lua
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51
lua/arccw/shared/attachments/uc_ammo_ap.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "\"AP\" Armor-piercing Rounds"
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att.AbbrevName = "\"AP\" Armor-piercing"
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att.SortOrder = 5
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att.Icon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth")
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att.Description = "Bullets designed to penetrate body armor, usually built around a penetrator of hardened steel, tungsten, or tungsten carbide.\nUpon impact on a hard target, the case is destroyed, but the penetrator continues its motion and penetrates the target."
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att.Desc_Pros = {
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"uc.api.1",
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "uc_ammo"
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att.AutoStats = true
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att.Mult_Range = 2
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att.Mult_Penetration = 2
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att.Mult_Damage = 0.9
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att.Mult_DamageMin = 0.9
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att.Hook_Compatible = function(wep)
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if wep:GetIsShotgun() then
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return false
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end
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end
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local cov = GetConVar("arccw_uc_apobjmult")
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local metalMats = { -- it's actually the good type
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[77] = true,
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}
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att.Hook_BulletHit = function(wep,data)
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local ent = data.tr.Entity
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if IsValid(ent) and (metalMats[data.tr.MatType] or !(ent:IsNPC() or ent:IsPlayer() or ent:IsNextBot())) then
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data.damage = data.damage * cov:GetFloat()
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local eff = EffectData()
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eff:SetOrigin(data.tr.HitPos)
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util.Effect("cball_bounce", eff)
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end
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end
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